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mcl_structures: Return place_schematic return value
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parent
876e2c6eb4
commit
98654b45b1
1 changed files with 24 additions and 19 deletions
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@ -145,23 +145,23 @@ mcl_structures.call_struct = function(pos, struct_style, rotation)
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rotation = "random"
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end
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if struct_style == "village" then
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mcl_structures.generate_village(pos, rotation)
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return mcl_structures.generate_village(pos, rotation)
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elseif struct_style == "desert_temple" then
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mcl_structures.generate_desert_temple(pos, rotation)
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return mcl_structures.generate_desert_temple(pos, rotation)
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elseif struct_style == "desert_well" then
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mcl_structures.generate_desert_well(pos, rotation)
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return mcl_structures.generate_desert_well(pos, rotation)
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elseif struct_style == "igloo" then
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mcl_structures.generate_igloo_top(pos, rotation)
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return mcl_structures.generate_igloo_top(pos, rotation)
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elseif struct_style == "witch_hut" then
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mcl_structures.generate_witch_hut(pos, rotation)
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return mcl_structures.generate_witch_hut(pos, rotation)
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elseif struct_style == "ice_spike_small" then
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mcl_structures.generate_ice_spike_small(pos, rotation)
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return mcl_structures.generate_ice_spike_small(pos, rotation)
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elseif struct_style == "ice_spike_large" then
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mcl_structures.generate_ice_spike_large(pos, rotation)
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return mcl_structures.generate_ice_spike_large(pos, rotation)
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elseif struct_style == "boulder" then
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mcl_structures.generate_boulder(pos, rotation)
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return mcl_structures.generate_boulder(pos, rotation)
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elseif struct_style == "fossil" then
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mcl_structures.generate_fossil(pos, rotation)
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return mcl_structures.generate_fossil(pos, rotation)
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end
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end
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@ -170,13 +170,13 @@ mcl_structures.generate_village = function(pos)
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-- TODO: Do complete overhaul of the algorithm
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local newpos = {x=pos.x,y=pos.y-1,z=pos.z}
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local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_village.mts"
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minetest.place_schematic(newpos, path, "random", nil, true)
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return minetest.place_schematic(newpos, path, "random", nil, true)
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end
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mcl_structures.generate_desert_well = function(pos)
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local newpos = {x=pos.x,y=pos.y-2,z=pos.z}
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local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_desert_well.mts"
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minetest.place_schematic(newpos, path, "0", nil, true)
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return minetest.place_schematic(newpos, path, "0", nil, true)
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end
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mcl_structures.generate_igloo_top = function(pos)
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@ -184,13 +184,13 @@ mcl_structures.generate_igloo_top = function(pos)
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-- Furnace does ot work atm because apparently meta is not set. :-(
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local newpos = {x=pos.x,y=pos.y-1,z=pos.z}
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local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_igloo_top.mts"
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minetest.place_schematic(newpos, path, "random", nil, true)
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return minetest.place_schematic(newpos, path, "random", nil, true)
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end
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mcl_structures.generate_igloo_basement = function(pos, orientation)
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-- TODO: Add brewing stand
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local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_igloo_basement.mts"
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minetest.place_schematic(pos, path, orientation, nil, true)
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return minetest.place_schematic(pos, path, orientation, nil, true)
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end
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mcl_structures.generate_boulder = function(pos)
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@ -204,22 +204,22 @@ mcl_structures.generate_boulder = function(pos)
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end
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local newpos = {x=pos.x,y=pos.y-1,z=pos.z}
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minetest.place_schematic(newpos, path)
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return minetest.place_schematic(newpos, path)
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end
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mcl_structures.generate_witch_hut = function(pos, rotation)
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local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_witch_hut.mts"
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minetest.place_schematic(pos, path, rotation, nil, true)
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return minetest.place_schematic(pos, path, rotation, nil, true)
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end
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mcl_structures.generate_ice_spike_small = function(pos)
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local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_ice_spike_small.mts"
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minetest.place_schematic(pos, path, "random", nil, false)
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return minetest.place_schematic(pos, path, "random", nil, false)
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end
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mcl_structures.generate_ice_spike_large = function(pos)
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local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_ice_spike_large.mts"
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minetest.place_schematic(pos, path, "random", nil, false)
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return minetest.place_schematic(pos, path, "random", nil, false)
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end
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mcl_structures.generate_fossil = function(pos)
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@ -237,7 +237,7 @@ mcl_structures.generate_fossil = function(pos)
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}
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local r = math.random(1, #fossils)
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local path = minetest.get_modpath("mcl_structures").."/schematics/"..fossils[r]
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minetest.place_schematic(newpos, path, "random", nil, true)
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return minetest.place_schematic(newpos, path, "random", nil, true)
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end
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mcl_structures.generate_desert_temple = function(pos)
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@ -248,7 +248,10 @@ mcl_structures.generate_desert_temple = function(pos)
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if newpos == nil then
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return
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end
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minetest.place_schematic(newpos, path, "random", nil, true)
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local ret = minetest.place_schematic(newpos, path, "random", nil, true)
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if ret == nil then
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return ret
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end
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-- Find chests.
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-- FIXME: Searching this large area just for the chets is not efficient. Need a better way to find the chests;
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@ -302,6 +305,8 @@ mcl_structures.generate_desert_temple = function(pos)
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inv:add_item("main", lootitems[i])
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end
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end
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return ret
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end
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