Add growth limits to crimson/twisting vines

This commit is contained in:
teknomunk 2024-08-22 07:29:35 -05:00
parent 66b5a369f1
commit 981cddddd4

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@ -5,6 +5,8 @@ local modpath = minetest.get_modpath(modname)
-- by debiankaios -- by debiankaios
-- adapted for mcl2 by cora -- adapted for mcl2 by cora
local MAXIMUM_VINE_HEIGHT = 25
local wood_slab_groups = {handy = 1, axey = 1, material_wood = 1, wood_slab = 1} local wood_slab_groups = {handy = 1, axey = 1, material_wood = 1, wood_slab = 1}
local wood_stair_groups = {handy = 1, axey = 1, material_wood = 1, wood_stairs = 1} local wood_stair_groups = {handy = 1, axey = 1, material_wood = 1, wood_stairs = 1}
@ -16,23 +18,35 @@ function generate_crimson_tree(pos)
minetest.place_schematic(pos,modpath.."/schematics/crimson_fungus_1.mts","random",nil,false,"place_center_x,place_center_z") minetest.place_schematic(pos,modpath.."/schematics/crimson_fungus_1.mts","random",nil,false,"place_center_x,place_center_z")
end end
function grow_vines(pos, moreontop ,vine, dir) function grow_vines(pos, moreontop, vine, dir)
-- Sanity checks
if dir == nil then dir = 1 end if dir == nil then dir = 1 end
local n if not moreontop or moreontop < 1 then return false end
repeat
pos = vector.offset(pos,0,dir,0)
n = minetest.get_node(pos)
if n.name == "air" then
for i=0,math.max(moreontop,1) do
if minetest.get_node(pos).name == "air" then
minetest.set_node(vector.offset(pos,0,i*dir,0),{name=vine})
end
end
return true
end
until n.name ~= "air" and n.name ~= vine
return false local allowed_nodes = {vine}
-- Find the root, tip and calculate height
local root,_,root_node = mcl_util.trace_nodes(pos, -dir, allowed_nodes, MAXIMUM_VINE_HEIGHT)
if not root then return false end
local tip,height,tip_node = mcl_util.trace_nodes(vector.offset(root, 0, dir, 0), dir, allowed_nodes, MAXIMUM_VINE_HEIGHT)
if not tip then return false end
local res = false
for i = 1,moreontop do
-- Check if we can grow into this position
if height >= MAXIMUM_VINE_HEIGHT then return res end
if tip_node.name ~= "air" then return res end
-- Update world map data
minetest.set_node(tip, {name = vine})
-- Move to the next position and flag that growth has occured
tip = vector.offset(tip, 0, dir, 0)
tip_node = minetest.get_node(tip)
height = height + 1
res = true
end
return res
end end
local nether_plants = { local nether_plants = {