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Make food particles follow player speed
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1 changed files with 6 additions and 2 deletions
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@ -101,13 +101,17 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisen, heal, sou
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-- Special item definition field: _food_particles
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-- Special item definition field: _food_particles
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-- If false, force item to not spawn any food partiles when eaten
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-- If false, force item to not spawn any food partiles when eaten
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if def._food_particles ~= false and texture and texture ~= "" then
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if def._food_particles ~= false and texture and texture ~= "" then
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local v = user:get_player_velocity()
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local minvel = vector.add(v, {x=-1, y=1, z=-1})
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local maxvel = vector.add(v, {x=1, y=2, z=1})
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minetest.add_particlespawner({
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minetest.add_particlespawner({
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amount = 20,
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amount = 20,
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time = 0.1,
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time = 0.1,
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minpos = {x=pos.x, y=pos.y, z=pos.z},
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minpos = {x=pos.x, y=pos.y, z=pos.z},
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maxpos = {x=pos.x, y=pos.y, z=pos.z},
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maxpos = {x=pos.x, y=pos.y, z=pos.z},
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minvel = {x=-1, y=1, z=-1},
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minvel = minvel,
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maxvel = {x=1, y=2, z=1},
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maxvel = maxvel,
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minacc = {x=0, y=-5, z=0},
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minacc = {x=0, y=-5, z=0},
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maxacc = {x=0, y=-9, z=0},
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maxacc = {x=0, y=-9, z=0},
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minexptime = 1,
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minexptime = 1,
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