don't despawn pillager, evoker and witch

This commit is contained in:
cora 2022-10-10 14:42:51 +02:00
parent 102469f7ab
commit 976b1eb153
3 changed files with 3 additions and 0 deletions

View file

@ -28,6 +28,7 @@ pillager = {
shoot_interval = 3, shoot_interval = 3,
shoot_offset = 1.5, shoot_offset = 1.5,
armor = {fleshy = 100}, armor = {fleshy = 100},
can_despawn = false,
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.98, 0.3}, collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.98, 0.3},
pathfinding = 1, pathfinding = 1,
group_attack = true, group_attack = true,

View file

@ -15,6 +15,7 @@ mcl_mobs:register_mob("mobs_mc:evoker", {
description = S("Evoker"), description = S("Evoker"),
type = "monster", type = "monster",
spawn_class = "hostile", spawn_class = "hostile",
can_despawn = false,
physical = true, physical = true,
pathfinding = 1, pathfinding = 1,
hp_min = 24, hp_min = 24,

View file

@ -16,6 +16,7 @@ mcl_mobs:register_mob("mobs_mc:witch", {
description = S("Witch"), description = S("Witch"),
type = "monster", type = "monster",
spawn_class = "hostile", spawn_class = "hostile",
can_despawn = false,
hp_min = 26, hp_min = 26,
hp_max = 26, hp_max = 26,
xp_min = 5, xp_min = 5,