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don't despawn pillager, evoker and witch
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3 changed files with 3 additions and 0 deletions
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@ -28,6 +28,7 @@ pillager = {
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shoot_interval = 3,
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shoot_offset = 1.5,
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armor = {fleshy = 100},
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can_despawn = false,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.98, 0.3},
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pathfinding = 1,
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group_attack = true,
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@ -15,6 +15,7 @@ mcl_mobs:register_mob("mobs_mc:evoker", {
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description = S("Evoker"),
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type = "monster",
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spawn_class = "hostile",
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can_despawn = false,
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physical = true,
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pathfinding = 1,
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hp_min = 24,
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@ -16,6 +16,7 @@ mcl_mobs:register_mob("mobs_mc:witch", {
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description = S("Witch"),
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type = "monster",
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spawn_class = "hostile",
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can_despawn = false,
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hp_min = 26,
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hp_max = 26,
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xp_min = 5,
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