mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
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Better map colors (+ tools) (#4697)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4697 Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land> Co-authored-by: kno10 <erich.schubert@gmail.com> Co-committed-by: kno10 <erich.schubert@gmail.com>
This commit is contained in:
parent
dec332c822
commit
972185907f
12 changed files with 5306 additions and 12126 deletions
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@ -30,11 +30,6 @@ local function load_json_file(name)
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end
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local texture_colors = load_json_file("colors")
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local palettes_grass = load_json_file("palettes_grass")
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local palettes_foliage = load_json_file("palettes_foliage")
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local palettes_water = load_json_file("palettes_water")
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local color_cache = {}
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local creating_maps = {}
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local loaded_maps = {}
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@ -66,80 +61,48 @@ function mcl_maps.create_map(pos)
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local param2data = vm:get_param2_data()
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local area = VoxelArea:new({ MinEdge = emin, MaxEdge = emax })
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local pixels = {}
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local last_heightmap
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for x = 1, 128 do
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local map_x = minp.x - 1 + x
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local heightmap = {}
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for z = 1, 128 do
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local map_z = minp.z - 1 + z
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local color, height
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for z = 1, 128 do
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local map_z = minp.z - 1 + z
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local last_height
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for x = 1, 128 do
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local map_x = minp.x - 1 + x
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local cagg, alpha, height = { 0, 0, 0 }, 0
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for map_y = maxp.y, minp.y, -1 do
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local index = area:index(map_x, map_y, map_z)
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local c_id = data[index]
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if c_id ~= c_air then
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color = color_cache[c_id]
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if color == nil then
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local nodename = minetest.get_name_from_content_id(c_id)
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local def = minetest.registered_nodes[nodename]
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if def then
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local texture
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if def.palette then
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texture = def.palette
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elseif def.tiles then
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texture = def.tiles[1]
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if type(texture) == "table" then
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texture = texture.name
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end
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end
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if texture then
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texture = texture:match("([^=^%^]-([^.]+))$"):split("^")[1]
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end
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if def.palette == "mcl_core_palette_grass.png" then
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local palette = palettes_grass[texture]
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color = palette and { palette = palette }
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elseif def.palette == "mcl_core_palette_foliage.png" then
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local palette = palettes_foliage[texture]
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color = palette and { palette = palette }
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elseif def.palette == "mcl_core_palette_water.png" then
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local palette = palettes_water[texture]
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color = palette and { palette = palette }
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else
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color = texture_colors[texture]
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end
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end
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local color = texture_colors[minetest.get_name_from_content_id(c_id)]
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-- use param2 if available:
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if color and type(color[1]) == "table" then
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color = color[param2data[index] + 1] or color[1]
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end
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if color then
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local a = (color[4] or 255) / 255
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local f = a * (1 - alpha)
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cagg[1] = cagg[1] + f * color[1]
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cagg[2] = cagg[2] + f * color[2]
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cagg[3] = cagg[3] + f * color[3]
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alpha = alpha + f
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if color and color.palette then
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color = color.palette[param2data[index] + 1]
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else
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color_cache[c_id] = color or false
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end
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if color and last_heightmap then
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local last_height = last_heightmap[z]
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if last_height < map_y then
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color = {
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math.min(255, color[1] + 16),
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math.min(255, color[2] + 16),
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math.min(255, color[3] + 16),
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}
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elseif last_height > map_y then
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color = {
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math.max(0, color[1] - 16),
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math.max(0, color[2] - 16),
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math.max(0, color[3] - 16),
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-- ground estimate with transparent blocks
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if alpha > 0.70 and not height then height = map_y end
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-- adjust color to give a 3d effect
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if alpha >= 0.99 and last_height and height then
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local dheight = math.min(math.max((height - last_height) * 8, -32), 32)
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cagg = {
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math.max(0, math.min(255, cagg[1] + dheight)),
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math.max(0, math.min(255, cagg[2] + dheight)),
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math.max(0, math.min(255, cagg[3] + dheight)),
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}
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end
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if alpha >= 0.99 then break end
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end
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height = map_y
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break
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end
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end
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heightmap[z] = height or minp.y
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last_height = height
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pixels[z] = pixels[z] or {}
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pixels[z][x] = color or { 0, 0, 0 }
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pixels[z][x] = cagg or { 0, 0, 0 }
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end
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last_heightmap = heightmap
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end
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tga_encoder.image(pixels):save(map_textures_path .. "mcl_maps_map_texture_" .. id .. ".tga")
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creating_maps[id] = nil
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@ -1 +0,0 @@
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{"mcl_core_palette_foliage.png": [[86, 164, 117], [109, 196, 117], [118, 177, 120], [159, 193, 114], [159, 193, 114], [74, 107, 58], [94, 190, 107], [94, 190, 107], [222, 188, 101], [90, 197, 87], [35, 175, 105], [92, 182, 119], [93, 181, 76], [93, 181, 76], [82, 153, 81], [91, 177, 85], [86, 164, 117], [94, 190, 107]]}
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@ -1 +0,0 @@
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{"mcl_core_palette_grass.png": [[109, 196, 117], [159, 193, 114], [118, 177, 120], [118, 177, 120], [107, 186, 107], [118, 177, 120], [92, 182, 119], [92, 182, 119], [92, 182, 119], [92, 182, 119], [118, 177, 120], [109, 196, 117], [35, 175, 105], [94, 190, 107], [94, 190, 107], [94, 190, 107], [94, 190, 107], [159, 193, 114], [76, 176, 84], [164, 150, 110], [164, 150, 110], [164, 150, 110], [164, 150, 110], [159, 193, 114], [93, 181, 76], [93, 181, 76], [93, 181, 76], [93, 181, 76], [76, 118, 60], [94, 190, 107]]}
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@ -1 +0,0 @@
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{"mcl_core_palette_water.png": [[63, 118, 228], [82, 121, 179], [66, 149, 235], [65, 174, 233], [62, 104, 221], [60, 93, 215], [46, 100, 218], [61, 120, 181]]}
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4167
tools/colors.txt
4167
tools/colors.txt
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4
tools/minetestmapper/AUTHORS
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4
tools/minetestmapper/AUTHORS
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@ -0,0 +1,4 @@
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Miroslav Bendík <miroslav.bendik@gmail.com>
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ShadowNinja <shadowninja@minetest.net>
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sfan5 <sfan5@live.de>
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kno10 <erich.schubert@gmail.com>
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22
tools/minetestmapper/COPYING
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22
tools/minetestmapper/COPYING
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Copyright (c) 2013-2014, Miroslav Bendík and various contributors (see AUTHORS)
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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13
tools/minetestmapper/README.md
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tools/minetestmapper/README.md
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Customized version of the minetestmapper utilities for voxelibre.
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This is *not* the full minetestmapper, just the mod + script to generate colors.txt
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Original version:
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https://github.com/minetest/minetestmapper/tree/master/util/
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To use minetestmapper, first install minetestmapper (e.g., "apt install minetestmapper").
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Example call:
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```
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minetestmapper -i worlds/myworld --colors games/voxelibre/tools/colors.txt --drawalpha -o /tmp/map.png
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```
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28
tools/minetestmapper/dumpnodes/init.lua
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tools/minetestmapper/dumpnodes/init.lua
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minetest.register_chatcommand("dumpnodes", {
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description = "Dump node and texture list for use with minetestmapper",
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func = function()
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local out, err = io.open(minetest.get_worldpath() .. "/nodes.txt", 'wb')
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if not out then return true, err end
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for name, def in pairs(minetest.registered_nodes) do
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local tiles = def.tiles or def.tile_images
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if tiles and def.drawtype ~= 'airlike' then
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local tex = nil
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for _, tile in pairs(tiles) do
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tex = type(tile) == 'table' and (tile.name or tile.image) or tile
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if tex ~= "blank.png" then break end
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end
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if tex then
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out:write(name .. " " .. tex)
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if def.paramtype2 and def.paramtype2:sub(1,5) == "color" and def.palette ~= "" then
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out:write(" " .. def.paramtype2 .. " " .. def.palette)
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elseif def.color and def.color ~= "" then
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out:write(" " .. def.color)
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end
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out:write('\n')
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end
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end
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end
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out:close()
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return true, "Finished node dump for minetestmapper."
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end,
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})
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tools/minetestmapper/dumpnodes/mod.conf
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tools/minetestmapper/dumpnodes/mod.conf
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name = dumpnodes
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description = minetestmapper development mod (node dumper)
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407
tools/minetestmapper/generate_colorstxt.py
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tools/minetestmapper/generate_colorstxt.py
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#!/usr/bin/env python3
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import sys, os.path, getopt, re, json
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from pyparsing import CharsNotIn, Suppress, infix_notation, opAssoc, ZeroOrMore
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from PIL import Image, ImageColor, ImageChops, ImageEnhance, ImageMath # aka "pillow"
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############
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############
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# Instructions for generating a colors.txt file for custom games and/or mods:
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# 1) Add the dumpnodes mod to a Minetest world with the chosen game and mods enabled.
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# 2) Join ingame and run the /dumpnodes chat command.
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# 3) Run this script and poin it to the installation path of the game using -g,
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# the path(s) where mods are stored using -m and the nodes.txt in your world folder.
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# Example command line:
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# python3 generate_colorstxt.py \
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# --game /usr/share/minetest/games/minetest_game \
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# --mods ~/.minetest/mods \
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# --mods /usr/share/minetest/textures \
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# ~/.minetest/worlds/my_world/nodes.txt
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# 4) Copy the resulting colors.txt file to your world folder or to any other places
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# and use it with minetestmapper's --colors option.
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# 5) Copy the resulting colors.json file to the mcl_maps mod
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###########
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###########
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# adjust water transparency, primarily for minetestmapper
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def adjust_water_transparency(cs):
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if isinstance(cs[0], int):
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return (cs[0],cs[1],cs[2], 224, 128)
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return [(x[0],x[1],x[2], 224, 128) for x in cs]
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def strip_alpha(cs):
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if isinstance(cs[0], int):
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return (cs[0],cs[1],cs[2])
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return [(x[0],x[1],x[2]) for x in cs]
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# called with nodename, colors
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REPLACEMENTS = [(re.compile(pat),rule) for pat,rule in [
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(r'^fireflies:firefly$',None),
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(r'^butterflies:butterfly_',None),
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# Nicer colors for water and lava
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(r'^(default|mclx?_core):river_water_(flowing|source)$', (36, 67, 130, 224, 128)),
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(r'^(default|mclx?_core):water_(flowing|source)$', adjust_water_transparency), # was (36, 67, 130, 224, 128)),
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(r'^(default|mcl_core):lava_(flowing|source)$', (230, 90, 0)),
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# Transparency for glass nodes and panes
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(r'^default:.*glass$', lambda c: (c[0], c[1], c[2], 64, 16)),
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(r'^doors:.*glass[^ ]*$', lambda c: (c[0], c[1], c[2], 64, 16)),
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(r'^mcl_core:.*glass[^ ]*$', lambda c: (c[0], c[1], c[2], 64, 16)),
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(r'^xpanes:.*(pane|bar)', lambda c: (c[0], c[1], c[2], 64, 16)),
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(r'^mcl_core:.*leaves(_orphan)?$', strip_alpha), # no alpha
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(r'^mcl_core:.*ice(?:_\d+)?$', lambda c: (c[0], c[1], c[2])), # no alpha
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(r'^mcl_core:snow$', lambda c: (c[0], c[1], c[2], 223, 31)), # almost no alpha
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(r'^mcl_bamboo:bamboo(_endcap)?$', lambda c: (c[0], c[1], c[2], 32)), # much more alpha
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]]
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def usage():
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print("Usage: generate_colorstxt.py [options] [input file]")
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print("If not specified the input file defaults to ./nodes.txt")
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print("The output will be written as ./colors.txt for minetestmapper")
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print("and as ./colors.json for the mcl_maps module")
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print(" -g / --game <folder>\t\tSet path to the game (for textures), required")
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print(" -m / --mods <folder>\t\tAdd search path for mod textures")
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############ Reduce an input texture to an average color.
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def average_color(name, inp, color2):
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data = inp.load()
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c, w = [0, 0, 0], 0
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for y in range(inp.size[0]):
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for x in range(inp.size[1]):
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px = data[y, x]
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a = px[3] / 255
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if a == 0: continue
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c[0] = c[0] + px[0] * a
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c[1] = c[1] + px[1] * a
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c[2] = c[2] + px[2] * a
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w = w + a
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if w == 0:
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print(f"Texture all transparent: {name}", file=sys.stderr)
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return None
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c0, c1, c2 = c[0] / w, c[1] / w, c[2] / w
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if color2: # param2 blending
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c0, c1, c2 = c0 * color2[0] / 255., c1 * color2[1] / 255., c2 * color2[2] / 255.
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# for alpha, find maximum alpha in chunks to account for complex textures
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a = 0
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for y2 in range(0,inp.size[0]-15,8):
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for x2 in range(0,inp.size[1]-15,8):
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a2 = 0
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for y in range(y2, min(y2+16,inp.size[0])):
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for x in range(x2, min(x2+16,inp.size[1])):
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a2 = a2 + data[y,x][3]
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a2 = a2 / 256
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a = max(a, a2)
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if a > 0 and a < 190:
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return tuple(int(round(x)) for x in (c0, c1, c2, a))
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return tuple(int(round(x)) for x in (c0, c1, c2))
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_param2_cache = dict()
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def get_param2_colors(filename):
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if not filename: return None
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cols = _param2_cache.get(filename)
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if not cols and filename in textures:
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inp = Image.open(textures[filename]).convert('RGBA')
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data = inp.load()
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cols = []
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for y in range(inp.size[1]):
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for x in range(inp.size[0]):
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col = data[x, y]
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if col[3] == 0: break
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assert len(cols) == x + y * inp.size[0]
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cols.append((col[0], col[1], col[2])) # copy
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_param2_cache[filename] = cols
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return cols
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def get_param2_color(filename, param2):
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if not filename: return None
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cols = get_param2_colors(filename)
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return cols[param2] if cols else None
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def apply_sed(line, exprs):
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for expr in exprs:
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if expr[0] == '/':
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if not expr.endswith("/d"): raise ValueError()
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if re.search(expr[1:-2], line):
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return ''
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elif expr[0] == 's':
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expr = expr.split(expr[1])
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if len(expr) != 4 or expr[3] != '': raise ValueError()
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line = re.sub(expr[1], expr[2], line)
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else:
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raise ValueError()
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return line
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# global texture cache
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textures = {}
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########################### Texture parser
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# Pure image load
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class Filename:
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def __init__(self, tokens):
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self.fn = tokens[0]
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def gen(self, prev=None):
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if not self.fn in textures:
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raise FileNotFoundError(self.fn)
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im = Image.open(textures[self.fn]).convert('RGBA')
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if not prev: return im
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prev.alpha_composite(im)
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return prev
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def pprint(self):
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print("Load " + self.fn)
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# Filter operations - todo: split them in the parser already?
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class Filter:
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_combinere = re.compile(r"(-?\d+),(-?\d+)=(.*)")
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def __init__(self, tokens):
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self.fname = tokens[0]
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self.opts = tokens[1:]
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def gen(self, prev=None):
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# complex image loading filter, the most important one
|
||||
if self.fname in ["combine"]:
|
||||
assert prev is None
|
||||
#print(self.fname, self.opts)
|
||||
w, h = map(int, self.opts[0].split("x"))
|
||||
im = Image.new("RGBA", (w,h), (255,255,0,0))
|
||||
for blit in self.opts[1:]:
|
||||
blit = Filter._combinere.match(blit).groups()
|
||||
x, y, bfn = int(blit[0]), int(blit[1]), blit[2]
|
||||
if not bfn in textures:
|
||||
print("Skipping missing texture:", bfn, file=sys.stderr)
|
||||
return im
|
||||
t = Image.open(textures[bfn]).convert('RGBA')
|
||||
im.alpha_composite(t, dest=(x,y))
|
||||
return im
|
||||
elif self.fname == "transformFX":
|
||||
return prev.transpose(Image.Transpose.FLIP_LEFT_RIGHT)
|
||||
elif self.fname == "transformFY":
|
||||
return prev.transpose(Image.Transpose.FLIP_TOP_BOTTOM)
|
||||
elif self.fname == "transformR90":
|
||||
return prev.transpose(Image.Transpose.ROTATE_90)
|
||||
elif self.fname == "transformR180":
|
||||
return prev.transpose(Image.Transpose.ROTATE_180)
|
||||
elif self.fname == "transformR270":
|
||||
return prev.transpose(Image.Transpose.ROTATE_270)
|
||||
elif self.fname == "opacity":
|
||||
#print(self.fname, self.opts)
|
||||
f = int(self.opts[0]) / 255.
|
||||
bands = prev.split()
|
||||
bands[3].point(lambda x: x * f)
|
||||
return Image.merge('RGBA', bands)
|
||||
elif self.fname == "noalpha":
|
||||
prev.putalpha(255)
|
||||
return prev
|
||||
elif self.fname == "multiply":
|
||||
#print(self.fname, self.opts)
|
||||
col = ImageColor.getrgb(self.opts[0])
|
||||
im = Image.new("RGB", prev.size, col)
|
||||
bands = prev.split()
|
||||
im = ImageChops.multiply(im, Image.merge('RGB', bands[:3]))
|
||||
im.putalpha(bands[3])
|
||||
return im
|
||||
elif self.fname == "brighten":
|
||||
im = Image.new("RGB", prev.size, (255,255,255))
|
||||
bands = prev.split()
|
||||
im = Image.blend(im, Image.merge('RGB', bands[:3]), 0.5)
|
||||
im.putalpha(bands[3])
|
||||
return im
|
||||
elif self.fname == "hsl":
|
||||
#print(self.fname, self.opts)
|
||||
assert self.opts[0] == "0", "Color shifts are currently not implemented." ## TODO
|
||||
assert len(self.opts) == 2, "Only saturation is currently supported." ## TODO
|
||||
f = int(self.opts[1])
|
||||
return ImageEnhance.Color(prev).enhance(f/100. + 1)
|
||||
elif self.fname == "colorize":
|
||||
# Needs testing.
|
||||
# print(self.fname, self.opts, prev.size)
|
||||
col = ImageColor.getrgb(self.opts[0])
|
||||
if len(self.opts) == 1:
|
||||
im = Image.new("RGB", prev.size, col)
|
||||
mask = prev.getchannel("A")
|
||||
mask.point(lambda x: 255 if x > 0 else 0)
|
||||
im.putalpha(mask)
|
||||
return im
|
||||
elif self.opts[1] == "alpha":
|
||||
im = Image.new("RGB", prev.size, col)
|
||||
im.putalpha(prev.getchannel("A"))
|
||||
return im
|
||||
else:
|
||||
f = int(self.opts[1]) / 255.
|
||||
im = Image.new("RGBA", prev.size, col)
|
||||
mask = prev.getchannel("A")
|
||||
mask.point(lambda x: 255 if x > 0 else 0)
|
||||
im = Image.blend(prev, im, f)
|
||||
im.putalpha(mask)
|
||||
assert im.has_transparency_data
|
||||
return im
|
||||
elif self.fname in ["resize"]:
|
||||
#print(self.fname, self.opts)
|
||||
w, h = map(int, self.opts[0].split("x"))
|
||||
return prev.resize((w,h))
|
||||
elif self.fname in ["mask"]:
|
||||
#print(self.fname, self.opts)
|
||||
# bitwise AND, very odd operation
|
||||
mfn = self.opts[0]
|
||||
if not mfn in textures:
|
||||
print("Skipping missing texture:", mfn, file=sys.stderr)
|
||||
return prev
|
||||
m = Image.open(textures[mfn]).convert('RGBA')
|
||||
return Image.merge('RGBA', [ImageMath.unsafe_eval("a&b", a=a, b=b).convert("L") for a,b in zip(prev.split(), m.split())])
|
||||
elif self.fname in ["lowpart"]:
|
||||
#print(self.fname, self.opts)
|
||||
f = int(self.opts[0]) / 100
|
||||
t = int(prev.size[1] * f)
|
||||
return prev.crop((0, t, prev.size[0], prev.size[1]))
|
||||
elif self.fname in ["verticalframe"]:
|
||||
#print(self.fname, self.opts)
|
||||
vdiv, idx = int(self.opts[0]), int(self.opts[1])
|
||||
h = prev.size[1] // vdiv
|
||||
return prev.crop((0, h * idx, prev.size[0], h * (idx + 1)))
|
||||
print("Texture filter", self.fname, *self.opts, "not implemented yet.", file=sys.stderr)
|
||||
|
||||
def pprint(self):
|
||||
print(self.fname, *self.opts)
|
||||
|
||||
class Overlay:
|
||||
def __init__(self, tokens):
|
||||
self.overlays = tokens[0]
|
||||
|
||||
def gen(self, prev=None):
|
||||
cur = prev
|
||||
for o in self.overlays:
|
||||
cur = o.gen(cur)
|
||||
return cur
|
||||
|
||||
def pprint(self):
|
||||
for o in self.overlays:
|
||||
o.pprint()
|
||||
|
||||
|
||||
# not sure how we would define escapes for filenames with ^ : or backslash
|
||||
filt = (Suppress("[") + CharsNotIn("^[():")("name") + ZeroOrMore(Suppress(":") + CharsNotIn("^[():")("opt*")))("filter*")
|
||||
filt.set_parse_action(Filter)
|
||||
fname = CharsNotIn("^():\\")("filename*")
|
||||
fname.set_parse_action(Filename)
|
||||
parser = infix_notation(filt ^ fname, lpar=Suppress('('), rpar=Suppress(')'),
|
||||
op_list=[(Suppress("^"), 2, opAssoc.LEFT, Overlay)])
|
||||
|
||||
try:
|
||||
opts, args = getopt.getopt(sys.argv[1:], "hg:m:", ["help", "game=", "mods="])
|
||||
except getopt.GetoptError as e:
|
||||
print(str(e))
|
||||
exit(1)
|
||||
if ('-h', '') in opts or ('--help', '') in opts:
|
||||
usage()
|
||||
exit(0)
|
||||
|
||||
input_file = "./nodes.txt"
|
||||
output_file = "./colors.txt"
|
||||
json_file = "./colors.json"
|
||||
texturepaths = []
|
||||
|
||||
try:
|
||||
gamepath = next(o[1] for o in opts if o[0] in ('-g', '--game'))
|
||||
if not os.path.isdir(os.path.join(gamepath, "mods")):
|
||||
print(f"'{gamepath}' doesn't exist or does not contain a game.", file=sys.stderr)
|
||||
exit(1)
|
||||
texturepaths.append(gamepath)
|
||||
except StopIteration:
|
||||
print("No game path set but one is required. (see --help)", file=sys.stderr)
|
||||
exit(1)
|
||||
|
||||
for o in opts:
|
||||
if o[0] not in ('-m', '--mods'): continue
|
||||
if not os.path.isdir(o[1]):
|
||||
print(f"Given path '{o[1]}' does not exist.'", file=sys.stderr)
|
||||
exit(1)
|
||||
texturepaths.append(o[1])
|
||||
|
||||
if len(args) > 2:
|
||||
print("Too many arguments.", file=sys.stderr)
|
||||
exit(1)
|
||||
if len(args) > 0:
|
||||
input_file = args[0]
|
||||
|
||||
if not os.path.exists(input_file) or os.path.isdir(input_file):
|
||||
print(f"Input file '{input_file}' does not exist.", file=sys.stderr)
|
||||
exit(1)
|
||||
|
||||
# Build a cache to locate textures
|
||||
print(f"Collecting textures from {len(texturepaths)} path(s)... ", end="", flush=True)
|
||||
for path in texturepaths:
|
||||
for dirpath, dirnames, filenames in os.walk(path):
|
||||
for f in filenames:
|
||||
if not f in textures:
|
||||
textures[f] = os.path.join(dirpath, f)
|
||||
|
||||
print("done", len(textures), "files")
|
||||
|
||||
print("Processing nodes...")
|
||||
cmap = dict()
|
||||
fin = open(input_file, 'r')
|
||||
for line in fin:
|
||||
line = line.rstrip('\r\n')
|
||||
if not line or line[0] == '#':
|
||||
#fout.write(line + '\n')
|
||||
continue
|
||||
line = line.split(" ")
|
||||
node, tex = line[0], line[1]
|
||||
if not tex or tex == "blank.png":
|
||||
continue
|
||||
im = None
|
||||
if "^" in tex or "[" in tex:
|
||||
#print(node, tex)
|
||||
im = parser.parse_string(tex)[0].gen()
|
||||
#assert not "/" in node
|
||||
#im.save(os.path.join("/tmp/test",node+".png"))
|
||||
elif tex not in textures:
|
||||
print(f"skip {node} texture {tex} not found")
|
||||
continue
|
||||
else:
|
||||
im = Image.open(textures[tex]).convert("RGBA")
|
||||
# TODO: full param2 support
|
||||
color2 = None
|
||||
if len(line) == 3 and line[2].startswith("#"):
|
||||
color2 = ImageColor.getrgb(line[2])
|
||||
elif len(line) > 3 and line[2].startswith("color"):
|
||||
if line[3].startswith("[combine:16x2:0,0="): line[3] = line[3][len("[combine:16x2:0,0="):] # simple resize for colorwallmounted
|
||||
tints = get_param2_colors(line[3])
|
||||
if tints:
|
||||
cmap[node] = [average_color(node+" "+tex, im, v) for v in tints]
|
||||
continue
|
||||
print("Unsupported:", *line)
|
||||
elif len(line) > 2:
|
||||
print("Unsupported:", *line[2:])
|
||||
color = average_color(node+" "+tex, im, color2)
|
||||
cmap[node] = color
|
||||
fin.close()
|
||||
|
||||
# fix some missing values, perform some substitutions
|
||||
for node, color in sorted(cmap.items()):
|
||||
# Try stripping off last _postfix
|
||||
if not color: color = cmap.get(node.rsplit("_", 1)[0])
|
||||
for pat, rule in REPLACEMENTS:
|
||||
if pat.search(node):
|
||||
color = rule(color) if callable(rule) else rule
|
||||
cmap[node] = color
|
||||
|
||||
cmap = dict((x,y) for x,y in sorted(cmap.items()) if y) # remove remaining null entries
|
||||
|
||||
n = 0
|
||||
fout = open(output_file, 'w')
|
||||
prefix = ""
|
||||
for node, color in cmap.items():
|
||||
if not prefix or not node.startswith(prefix):
|
||||
prefix = node.split(":")[0] + ":"
|
||||
fout.write("\n# " + prefix[:-1] + "\n")
|
||||
if not isinstance(color[0], int): color = color[0] # param2 needs minetestmapper support first
|
||||
color = " ".join(str(x) for x in color)
|
||||
fout.write(f"{node} {color}\n")
|
||||
n += 1
|
||||
fout.close()
|
||||
js = json.dumps(cmap, indent="\t", separators=(",",":\t"))
|
||||
js = re.sub(r'\n\t*(?!["\t}])', " ", js) # partially undo indenting to make more compact
|
||||
open(json_file, "w").write(js)
|
||||
print(f"Done, {n} entries written.")
|
Loading…
Reference in a new issue