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teknomunk 2025-01-13 17:41:48 -06:00
parent f01eaf734d
commit 96f04b0a91

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@ -17,7 +17,7 @@ Arguments:
* `damages_players`: if true, the projectile will deal damage to players.
* `damage_groups`: damage group information to use for `punch()`. May be a function of type `function(projectile,
entity_def, projectile_def, obj)` that returns dynamic damange group information.
* `creative_collecable`: if true, projectiles that are marked as `_collectable = true` will be picked up even in
* `creative_collectable`: if true, projectiles that are marked as `_collectable = true` will be picked up even in
creative gamemode.
* `allow_punching`: will the projectile punch entities it collides with. May be either a boolean or a function
of type `function(projectile, entity_def, projectile_def, obj)`.