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Fix typo
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@ -17,7 +17,7 @@ Arguments:
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* `damages_players`: if true, the projectile will deal damage to players.
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* `damage_groups`: damage group information to use for `punch()`. May be a function of type `function(projectile,
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entity_def, projectile_def, obj)` that returns dynamic damange group information.
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* `creative_collecable`: if true, projectiles that are marked as `_collectable = true` will be picked up even in
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* `creative_collectable`: if true, projectiles that are marked as `_collectable = true` will be picked up even in
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creative gamemode.
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* `allow_punching`: will the projectile punch entities it collides with. May be either a boolean or a function
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of type `function(projectile, entity_def, projectile_def, obj)`.
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