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[mcl_mapgen_core] Don't crash if Ender Dragon doesn't spawn for some reason
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1 changed files with 8 additions and 3 deletions
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@ -1248,9 +1248,14 @@ local function generate_clay(minp, maxp, blockseed, voxelmanip_data, voxelmanip_
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end
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end
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local function generate_end_exit_portal(pos)
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local function generate_end_exit_portal(pos)
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local dragon_entity = minetest.add_entity(vector.add(pos, vector.new(3, 11, 3)), "mobs_mc:enderdragon"):get_luaentity()
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local obj = minetest.add_entity(vector.add(pos, vector.new(3, 11, 3)), "mobs_mc:enderdragon")
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dragon_entity._initial = true
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if obj then
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dragon_entity._portal_pos = pos
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local dragon_entity = obj:get_luaentity()
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dragon_entity._initial = true
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dragon_entity._portal_pos = pos
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else
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minetest.log("error", "[mcl_mapgen_core] ERROR! Ender dragon doesn't want to spawn")
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end
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mcl_structures.call_struct(pos, "end_exit_portal")
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mcl_structures.call_struct(pos, "end_exit_portal")
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end
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end
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