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Merge pull request 'Add sound effects to breeding' (#1647) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/1647
This commit is contained in:
commit
96b65f688a
3 changed files with 17 additions and 0 deletions
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@ -347,6 +347,8 @@ local land_state_execution = function(self,dtime)
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local baby_pos = vector.divide(vector.add(self.object:get_pos(), mate:get_pos()), 2)
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local baby_pos = vector.divide(vector.add(self.object:get_pos(), mate:get_pos()), 2)
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local baby_mob = minetest.add_entity(pos, self.name, minetest.serialize({baby = true, grow_up_timer = self.grow_up_goal, bred = true}))
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local baby_mob = minetest.add_entity(pos, self.name, minetest.serialize({baby = true, grow_up_timer = self.grow_up_goal, bred = true}))
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mobs.play_sound_specific(self,"item_drop_pickup")
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self.special_breed_timer = 0
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self.special_breed_timer = 0
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self.breed_lookout_timer = 0
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self.breed_lookout_timer = 0
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self.breed_timer = self.breed_timer_cooloff
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self.breed_timer = self.breed_timer_cooloff
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@ -72,6 +72,7 @@ mobs.enter_breed_state = function(self,clicker)
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end
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end
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self.breed_lookout_timer = self.breed_lookout_timer_goal
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self.breed_lookout_timer = self.breed_lookout_timer_goal
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self.bred = true
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self.bred = true
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mobs.play_sound_specific(self,"mobs_mc_animal_eat_generic")
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return(true)
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return(true)
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end
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end
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@ -173,6 +174,8 @@ mobs.make_baby_grow_faster = function(self,clicker)
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clicker:set_wielded_item(stack)
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clicker:set_wielded_item(stack)
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end
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end
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mobs.play_sound_specific(self,"mobs_mc_animal_eat_generic")
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return(true)
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return(true)
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end
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end
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end
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end
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@ -43,5 +43,17 @@ mobs.random_sound_handling = function(self,dtime)
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mobs.play_sound(self,"random")
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mobs.play_sound(self,"random")
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self.random_sound_timer = math_random(self.random_sound_timer_min,self.random_sound_timer_max)
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self.random_sound_timer = math_random(self.random_sound_timer_min,self.random_sound_timer_max)
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end
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end
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end
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--used for playing a non-mob internal sound at random pitches
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mobs.play_sound_specific = function(self,soundname)
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local pitch = (100 + math_random(-15,15) + math_random()) / 100
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local distance = self.sounds.distance or 16
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minetest.sound_play(soundname, {
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object = self.object,
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gain = 1.0,
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max_hear_distance = distance,
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pitch = pitch,
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}, true)
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end
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end
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