Readjust pvp enchant knockback to make the running knockback difference more pronounced

This commit is contained in:
Eliy21 2023-12-13 18:49:08 +00:00
parent a8c2d4534a
commit 96aaf89036

View file

@ -278,7 +278,7 @@ function minetest.calculate_knockback(player, hitter, time_from_last_punch, tool
end
if hitter and hitter:is_player() then
local wielditem = hitter:get_wielded_item()
knockback = knockback + 6 * mcl_enchanting.get_enchantment(wielditem, "knockback")
knockback = knockback + 5 * mcl_enchanting.get_enchantment(wielditem, "knockback")
-- add player velocity to knockback
local v = player:get_velocity()
local hv = hitter:get_velocity()
@ -286,7 +286,7 @@ function minetest.calculate_knockback(player, hitter, time_from_last_punch, tool
local hitter_mag = math.sqrt((hv.x * hv.x) + (hv.z * hv.z))
local player_mag = math.sqrt((v.x * v.x) + (v.z * v.z))
if dir_dot > 0 and player_mag <= hitter_mag * 0.625 then
knockback = knockback + hitter_mag * 0.0625
knockback = knockback + hitter_mag * 0.375
end
elseif luaentity and luaentity._knockback then
local kb = knockback + luaentity._knockback / 4