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Readjust pvp enchant knockback to make the running knockback difference more pronounced
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1 changed files with 2 additions and 2 deletions
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@ -278,7 +278,7 @@ function minetest.calculate_knockback(player, hitter, time_from_last_punch, tool
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end
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if hitter and hitter:is_player() then
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local wielditem = hitter:get_wielded_item()
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knockback = knockback + 6 * mcl_enchanting.get_enchantment(wielditem, "knockback")
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knockback = knockback + 5 * mcl_enchanting.get_enchantment(wielditem, "knockback")
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-- add player velocity to knockback
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local v = player:get_velocity()
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local hv = hitter:get_velocity()
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@ -286,7 +286,7 @@ function minetest.calculate_knockback(player, hitter, time_from_last_punch, tool
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local hitter_mag = math.sqrt((hv.x * hv.x) + (hv.z * hv.z))
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local player_mag = math.sqrt((v.x * v.x) + (v.z * v.z))
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if dir_dot > 0 and player_mag <= hitter_mag * 0.625 then
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knockback = knockback + hitter_mag * 0.0625
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knockback = knockback + hitter_mag * 0.375
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end
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elseif luaentity and luaentity._knockback then
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local kb = knockback + luaentity._knockback / 4
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