diff --git a/mods/ENTITIES/mobs_mc/axolotl.lua b/mods/ENTITIES/mobs_mc/axolotl.lua index 80b8ef926..e8e4e37f2 100644 --- a/mods/ENTITIES/mobs_mc/axolotl.lua +++ b/mods/ENTITIES/mobs_mc/axolotl.lua @@ -39,7 +39,6 @@ local axolotl = { xp_min = 1, xp_max = 7, armor = 100, - rotate = 180, spawn_in_group_min = 3, spawn_in_group = 5, tilt_swim = true, @@ -60,13 +59,10 @@ local axolotl = { damage = "mobs_mc_axolotl_hurt", distance = 16, }, - animation = { - stand_start = 40, - stand_end = 80, - walk_start = 140, - walk_end = 190, - run_start = 140, - run_end = 190, + animation = {-- Stand: 1-20; Walk: 20-60; Swim: 61-81 + stand_start = 61, stand_end = 81, stand_speed = 15, + walk_start = 61, walk_end = 81, walk_speed = 15, + run_start = 61, run_end = 81, run_speed = 20, }, -- Somewhere in here is where hostility toward aquatic creatures should go. @@ -79,7 +75,6 @@ local axolotl = { -- Yes, the axolotl is huge. Blame Mojang, not me. -- Due to a quirk, axolotls can fly in air as well as water. But they still die to it. - visual_size = {x=3, y=3}, makes_footstep_sound = false, fly = true, fly_in = { "mcl_core:water_source", "mclx_core:river_water_source" }, diff --git a/mods/ENTITIES/mobs_mc/models/mobs_mc_axolotl.b3d b/mods/ENTITIES/mobs_mc/models/mobs_mc_axolotl.b3d index e68a4cbca..c8ffdd130 100644 Binary files a/mods/ENTITIES/mobs_mc/models/mobs_mc_axolotl.b3d and b/mods/ENTITIES/mobs_mc/models/mobs_mc_axolotl.b3d differ