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Don't spawn structure mobs in peaceful mode
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parent
6675f9fd40
commit
962425faa5
3 changed files with 31 additions and 22 deletions
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@ -434,7 +434,7 @@ local function spawn_check(pos,spawn_def)
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is_ground = minetest.get_item_group(gotten_node,"solid") ~= 0
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is_ground = minetest.get_item_group(gotten_node,"solid") ~= 0
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end
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end
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pos.y = pos.y + 1
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pos.y = pos.y + 1
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local has_room = #minetest.find_nodes_in_area(pos,vector.offset(pos,0,1,0),{"air"}) or 0 >= 2
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local is_water = get_item_group(gotten_node, "water") ~= 0
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local is_water = get_item_group(gotten_node, "water") ~= 0
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local is_lava = get_item_group(gotten_node, "lava") ~= 0
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local is_lava = get_item_group(gotten_node, "lava") ~= 0
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local is_leaf = get_item_group(gotten_node, "leaves") ~= 0
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local is_leaf = get_item_group(gotten_node, "leaves") ~= 0
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@ -452,6 +452,7 @@ local function spawn_check(pos,spawn_def)
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and biome_check(spawn_def.biomes, gotten_biome)
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and biome_check(spawn_def.biomes, gotten_biome)
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and (is_ground or spawn_def.type_of_spawning ~= "ground")
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and (is_ground or spawn_def.type_of_spawning ~= "ground")
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and (spawn_def.type_of_spawning ~= "ground" or not is_leaf)
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and (spawn_def.type_of_spawning ~= "ground" or not is_leaf)
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and (spawn_def.type_of_spawning ~= "ground" or has_room)
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and (spawn_def.check_position and spawn_def.check_position(pos) or true)
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and (spawn_def.check_position and spawn_def.check_position(pos) or true)
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and (not is_farm_animal(spawn_def.name) or is_grass)
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and (not is_farm_animal(spawn_def.name) or is_grass)
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and (spawn_def.type_of_spawning ~= "water" or is_water)
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and (spawn_def.type_of_spawning ~= "water" or is_water)
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@ -1,6 +1,7 @@
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local modname = minetest.get_current_modname()
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local modname = minetest.get_current_modname()
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local S = minetest.get_translator(modname)
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local S = minetest.get_translator(modname)
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local modpath = minetest.get_modpath(modname)
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local modpath = minetest.get_modpath(modname)
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local peaceful = minetest.settings:get_bool("only_peaceful_mobs", false)
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mcl_structures.register_structure("pillager_outpost",{
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mcl_structures.register_structure("pillager_outpost",{
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place_on = {"group:grass_block","group:dirt","mcl_core:dirt_with_grass","group:sand"},
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place_on = {"group:grass_block","group:dirt","mcl_core:dirt_with_grass","group:sand"},
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@ -55,6 +56,7 @@ mcl_structures.register_structure("pillager_outpost",{
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}}
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}}
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},
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},
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after_place = function(p,def,pr)
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after_place = function(p,def,pr)
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if not peaceful then
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local p1 = vector.offset(p,-7,0,-7)
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local p1 = vector.offset(p,-7,0,-7)
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local p2 = vector.offset(p,7,14,7)
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local p2 = vector.offset(p,7,14,7)
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local spawnon = {"mcl_core:stripped_oak"}
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local spawnon = {"mcl_core:stripped_oak"}
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@ -78,4 +80,5 @@ mcl_structures.register_structure("pillager_outpost",{
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end
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end
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end
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end
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end
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end
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end
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})
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})
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@ -2,14 +2,19 @@ local modname = minetest.get_current_modname()
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local S = minetest.get_translator(modname)
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local S = minetest.get_translator(modname)
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local modpath = minetest.get_modpath(modname)
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local modpath = minetest.get_modpath(modname)
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local peaceful = minetest.settings:get_bool("only_peaceful_mobs", false)
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local function spawn_witch(p1,p2)
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local function spawn_witch(p1,p2)
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local c = minetest.find_node_near(p1,15,{"mcl_cauldrons:cauldron"})
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local c = minetest.find_node_near(p1,15,{"mcl_cauldrons:cauldron"})
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if c then
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if c then
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local nn = minetest.find_nodes_in_area_under_air(vector.new(p1.x,c.y-1,p1.z),vector.new(p2.x,c.y-1,p2.z),{"mcl_core:sprucewood"})
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local nn = minetest.find_nodes_in_area_under_air(vector.new(p1.x,c.y-1,p1.z),vector.new(p2.x,c.y-1,p2.z),{"mcl_core:sprucewood"})
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local witch = minetest.add_entity(vector.offset(nn[math.random(#nn)],0,1,0),"mobs_mc:witch"):get_luaentity()
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local witch
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local cat = minetest.add_entity(vector.offset(nn[math.random(#nn)],0,1,0),"mobs_mc:cat"):get_luaentity()
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if not peaceful then
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witch = minetest.add_entity(vector.offset(nn[math.random(#nn)],0,1,0),"mobs_mc:witch"):get_luaentity()
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witch._home = c
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witch._home = c
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witch.can_despawn = false
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witch.can_despawn = false
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end
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local cat = minetest.add_entity(vector.offset(nn[math.random(#nn)],0,1,0),"mobs_mc:cat"):get_luaentity()
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cat.object:set_properties({textures = {"mobs_mc_cat_black.png"}})
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cat.object:set_properties({textures = {"mobs_mc_cat_black.png"}})
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cat.owner = "!witch!" --so it's not claimable by player
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cat.owner = "!witch!" --so it's not claimable by player
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cat._home = c
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cat._home = c
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