mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-22 02:21:06 +01:00
Converted utils os.system commands to useing the more pythonic: wand, library. And partially converted armor os.system commands to wand too.
This commit is contained in:
parent
efd19bd0ee
commit
961ee13ba1
3 changed files with 117 additions and 89 deletions
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@ -6,6 +6,11 @@ import tempfile
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import sys
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import sys
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import argparse
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import argparse
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import glob
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import glob
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from wand.image import Image
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from wand.color import Color
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from wand.display import display
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from wand.drawing import Drawing
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import warnings
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# Conversion of map backgrounds
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# Conversion of map backgrounds
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def convert_map_textures(
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def convert_map_textures(
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@ -23,21 +28,18 @@ def convert_map_textures(
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# Convert map background
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# Convert map background
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map_background_file = tex_dir + "/map/map_background.png"
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map_background_file = tex_dir + "/map/map_background.png"
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if os.path.isfile(map_background_file):
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if os.path.isfile(map_background_file):
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os.system(
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destination_path = target_dir("/mods/ITEMS/mcl_maps/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path) + "/mcl_maps_map_background.png"
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"convert " +
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map_background_file +
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with Image(filename=map_background_file) as img:
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" -interpolate Integer -filter point -resize \"140x140\" " +
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# Resize the image with 'point' filter
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target_dir(
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img.resize(140, 140, filter='point')
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"/mods/ITEMS/mcl_maps/textures",
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make_texture_pack,
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# Save the result
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output_dir,
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img.save(filename=destination_path)
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output_dir_name,
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mineclone2_path) +
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"/mcl_maps_map_background.png")
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# Convert armor textures
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# Convert armor textures
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def convert_armor_textures(
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def convert_armor_textures(
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make_texture_pack,
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make_texture_pack,
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dry_run,
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dry_run,
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@ -126,6 +128,7 @@ def convert_armor_textures(
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helmet = adir + "/" + a[3]
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helmet = adir + "/" + a[3]
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chestplate = adir + "/" + a[4]
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chestplate = adir + "/" + a[4]
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boots = adir + "/" + a[6]
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boots = adir + "/" + a[6]
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# helmet
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os.system("convert -size " +
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os.system("convert -size " +
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str(APXSIZE *
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str(APXSIZE *
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4) +
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4) +
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@ -150,59 +153,53 @@ def convert_armor_textures(
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str(APXSIZE) +
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str(APXSIZE) +
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"+0+0 \\) -composite -channel A -fx \"(a > 0.0) ? 1.0 : 0.0\" " +
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"+0+0 \\) -composite -channel A -fx \"(a > 0.0) ? 1.0 : 0.0\" " +
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helmet)
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helmet)
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os.system("convert -size " +
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str(APXSIZE *
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4) +
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"x" +
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# chestplate
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str(APXSIZE *
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with Image(width=APXSIZE * 4, height=APXSIZE * 2, background=Color('none')) as img:
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2) +
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# Load layer_1 and scale
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" xc:none \\( " +
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with Image(filename=layer_1) as layer1:
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layer_1 +
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layer1.resize(APXSIZE * 4, APXSIZE * 2)
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" -scale " +
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str(APXSIZE *
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# Define the crop geometry
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4) +
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crop_width = int(APXSIZE * 2.5)
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"x" +
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crop_height = APXSIZE
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str(APXSIZE *
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crop_x = APXSIZE
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2) +
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crop_y = APXSIZE
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" -geometry +" +
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str(APXSIZE) +
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# Crop the image
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"+" +
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layer1.crop(crop_x, crop_y, width=crop_width, height=crop_height)
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str(APXSIZE) +
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" -crop " +
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# Composite layer1 over the transparent image
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str(APXSIZE *
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img.composite(layer1, APXSIZE, APXSIZE)
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2.5) +
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"x" +
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# Apply channel operation
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str(APXSIZE) +
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img.fx("a > 0.0 ? 1.0 : 0.0", channel='alpha')
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"+" +
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str(APXSIZE) +
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# Save the result
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"+" +
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img.save(filename=chestplate)
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str(APXSIZE) +
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with Image(width=APXSIZE * 4, height=APXSIZE * 2, background=Color('none')) as img:
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" \\) -composite -channel A -fx \"(a > 0.0) ? 1.0 : 0.0\" " +
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with Image(filename=layer_1) as layer1:
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chestplate)
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# Scale the image
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os.system("convert -size " +
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layer1.resize(APXSIZE * 4, APXSIZE * 2)
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str(APXSIZE *
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4) +
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# Crop the image
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"x" +
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crop_x = 0
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str(APXSIZE *
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crop_y = APXSIZE
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2) +
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crop_width = APXSIZE
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" xc:none \\( " +
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crop_height = APXSIZE
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layer_1 +
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layer1.crop(crop_x, crop_y, width=crop_width, height=crop_height)
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" -scale " +
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str(APXSIZE *
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# Composite the cropped image over the transparent image
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4) +
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img.composite(layer1, 0, APXSIZE)
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"x" +
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str(APXSIZE *
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# Apply the channel operation
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2) +
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img.fx("a > 0.0 ? 1.0 : 0.0", channel='alpha')
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" -geometry +0+" +
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str(APXSIZE) +
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# Save the result
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" -crop " +
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img.save(filename=boots)
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str(APXSIZE) +
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"x" +
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str(APXSIZE) +
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"+0+" +
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str(APXSIZE) +
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" \\) -composite -channel A -fx \"(a > 0.0) ? 1.0 : 0.0\" " +
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boots)
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if os.path.isfile(layer_2):
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if os.path.isfile(layer_2):
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leggings = adir + "/" + a[5]
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leggings = adir + "/" + a[5]
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os.system("convert -size " +
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os.system("convert -size " +
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@ -8,11 +8,15 @@ import glob
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import re
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import re
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import zipfile
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import zipfile
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from .config import SUPPORTED_MINECRAFT_VERSION, home
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from .config import SUPPORTED_MINECRAFT_VERSION, home
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from PIL import Image
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from collections import Counter
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from collections import Counter
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import platform
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import platform
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from wand.image import Image
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from wand.color import Color
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from wand.display import display
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import warnings
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def detect_pixel_size(directory):
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def detect_pixel_size(directory):
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from PIL import Image
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sizes = []
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sizes = []
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for filename in glob.glob(directory + '/**/*.png', recursive=True):
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for filename in glob.glob(directory + '/**/*.png', recursive=True):
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with Image.open(filename) as img:
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with Image.open(filename) as img:
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@ -24,7 +28,6 @@ def detect_pixel_size(directory):
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f"Autodetected pixel size: {most_common_size[0]}x{most_common_size[1]}")
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f"Autodetected pixel size: {most_common_size[0]}x{most_common_size[1]}")
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return most_common_size[0]
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return most_common_size[0]
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def target_dir(
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def target_dir(
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directory,
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directory,
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make_texture_pack,
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make_texture_pack,
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@ -37,26 +40,42 @@ def target_dir(
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return mineclone2_path + directory
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return mineclone2_path + directory
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def colorize(
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def colorize(colormap, source, colormap_pixel, texture_size, destination, tempfile1_name):
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colormap,
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try:
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source,
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# Convert the colormap_pixel to integer coordinates
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colormap_pixel,
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x, y = map(int, colormap_pixel.split('+'))
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texture_size,
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destination,
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# Define texture size as integer
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tempfile1_name):
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texture_size = int(texture_size)
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os.system(
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"convert " +
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with Image(filename=colormap) as img:
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colormap +
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# Crop the image
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" -crop 1x1+" +
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img.crop(x, y, width=1, height=1)
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colormap_pixel +
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" -depth 8 -resize " +
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# Set depth (This might be ignored by Wand as it manages depth automatically)
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texture_size +
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img.depth = 8
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"x" +
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texture_size +
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# Resize the image
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" " +
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img.resize(texture_size, texture_size)
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tempfile1_name)
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os.system("composite -compose Multiply " +
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# Save the result
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tempfile1_name + " " + source + " " + destination)
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img.save(filename=tempfile1_name)
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except Exception as e:
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warnings.warn(f"An error occurred during the first image processing operation: {e}")
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try:
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# Load the images
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with Image(filename=tempfile1_name) as top_image:
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with Image(filename=source) as bottom_image:
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# Perform composite operation with Multiply blend mode
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bottom_image.composite(top_image, 0, 0, operator='multiply')
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# Save the result
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bottom_image.save(filename=destination)
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except Exception as e:
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warnings.warn(f"An error occurred during the second image processing operation: {e}")
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def colorize_alpha(
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def colorize_alpha(
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@ -68,8 +87,19 @@ def colorize_alpha(
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tempfile2_name):
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tempfile2_name):
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colorize(colormap, source, colormap_pixel,
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colorize(colormap, source, colormap_pixel,
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texture_size, destination, tempfile2_name)
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texture_size, destination, tempfile2_name)
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os.system("composite -compose Dst_In " + source + " " +
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try:
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tempfile2_name + " -alpha Set " + destination)
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with Image(filename=source) as source_image:
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with Image(filename=tempfile2_name) as tempfile2_image:
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# Perform composite operation with Dst_In blend mode
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tempfile2_image.composite(source_image, 0, 0, operator='dst_in')
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# Set alpha channel
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tempfile2_image.alpha_channel = 'set'
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# Save the result
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tempfile2_image.save(filename=destination)
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except Exception as e:
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warnings.warn(f"An error occurred during the second image processing operation: {e}")
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def find_highest_minecraft_version(home, supported_version):
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def find_highest_minecraft_version(home, supported_version):
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@ -1 +1,2 @@
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Pillow
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Pillow
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Wand
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