Add donkey inv

This commit is contained in:
cora 2022-10-01 04:27:58 +02:00
parent 8fbb545a70
commit 9602b564c4

View file

@ -237,6 +237,24 @@ local horse = {
local iname = item:get_name()
local heal = 0
if self._inv_id then
if not self._has_chest and item:get_name() == "mcl_chests:chest" then
item:take_item()
clicker:set_wielded_item(item)
self._has_chest = true
local tex_chest = "mcl_chests_normal.png"
self.base_texture = table.copy(self.base_texture)
self.base_texture[1] = tex_chest
self.object:set_properties({
textures = self.base_texture,
})
table.insert(self.drops,{name = "mcl_chests:chest",chance=1,min=1,max=1})
elseif self._has_chest and clicker:get_player_control().sneak then
mcl_entity_invs.show_inv_form(self,clicker,"Donkey")
return
end
end
-- Taming
self.temper = self.temper or (math.random(1,100))
@ -518,8 +536,9 @@ donkey.collisionbox = {
donkey.jump = true
donkey.jump_height = 3.75 -- can clear 1 block height
mcl_mobs:register_mob("mobs_mc:donkey", donkey)
mcl_mobs:register_mob("mobs_mc:donkey", donkey)
mcl_entity_invs.register_inv("mobs_mc:donkey","Donkey",15,true)
-- Mule
local m = 0.94
local mule = table.copy(donkey)