mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-12-23 00:19:32 +01:00
Fix giant player on boat
This commit is contained in:
parent
4a997e29bd
commit
95d9681b0c
1 changed files with 10 additions and 2 deletions
|
@ -28,6 +28,10 @@ local function get_v(v)
|
|||
return math.sqrt(v.x ^ 2 + v.z ^ 2)
|
||||
end
|
||||
|
||||
local boat_visual_size = {x = 3, y = 3}
|
||||
-- Note: This mod assumes the default player visual_size is {x=1, y=1}
|
||||
local driver_visual_size = { x = 1/boat_visual_size.x, y = 1/boat_visual_size.y }
|
||||
|
||||
--
|
||||
-- Boat entity
|
||||
--
|
||||
|
@ -40,7 +44,7 @@ local boat = {
|
|||
visual = "mesh",
|
||||
mesh = "mcl_boats_boat.b3d",
|
||||
textures = {"mcl_boats_texture_oak_boat.png"},
|
||||
visual_size = {x=3, y=3},
|
||||
visual_size = boat_visual_size,
|
||||
rotate = -180,
|
||||
animation = {
|
||||
speed_normal = 25, speed_run = 50,
|
||||
|
@ -64,6 +68,7 @@ function boat.on_rightclick(self, clicker)
|
|||
if self._driver and clicker == self._driver then
|
||||
self._driver = nil
|
||||
clicker:set_detach()
|
||||
clicker:set_properties({visual_size = {x=1, y=1}})
|
||||
mcl_player.player_attached[name] = false
|
||||
mcl_player.player_set_animation(clicker, "stand" , 30)
|
||||
local pos = clicker:getpos()
|
||||
|
@ -77,10 +82,12 @@ function boat.on_rightclick(self, clicker)
|
|||
luaentity._driver = nil
|
||||
end
|
||||
clicker:set_detach()
|
||||
clicker:set_properties({visual_size = {x=1, y=1}})
|
||||
end
|
||||
self._driver = clicker
|
||||
clicker:set_attach(self.object, "",
|
||||
{x = 0, y = 11, z = -3}, {x = 0, y = 0, z = 0})
|
||||
{x = 0, y = 3.75, z = -1}, {x = 0, y = 0, z = 0})
|
||||
clicker:set_properties({ visual_size = driver_visual_size })
|
||||
mcl_player.player_attached[name] = true
|
||||
minetest.after(0.2, function(clicker)
|
||||
if clicker:is_player() then
|
||||
|
@ -120,6 +127,7 @@ function boat.on_punch(self, puncher)
|
|||
if self._driver and puncher == self._driver then
|
||||
self._driver = nil
|
||||
puncher:set_detach()
|
||||
puncher:set_properties({visual_size = {x=1, y=1}})
|
||||
mcl_player.player_attached[puncher:get_player_name()] = false
|
||||
end
|
||||
if not self._driver then
|
||||
|
|
Loading…
Reference in a new issue