Banner entities now support layered patterns

This commit is contained in:
Wuzzy 2017-07-28 03:41:36 +02:00
parent 10677133f1
commit 959f045f23

View file

@ -30,7 +30,6 @@ local colors = {
} }
local patterns = { local patterns = {
"base",
"border", "border",
"bricks", "bricks",
"circle", "circle",
@ -92,12 +91,11 @@ local make_banner_texture = function(base_color, layers)
local base = "(mcl_banners_banner_base.png^[mask:mcl_banners_base_inverted.png)^((mcl_banners_banner_base.png^[colorize:"..colorize..")^[mask:mcl_banners_base.png)" local base = "(mcl_banners_banner_base.png^[mask:mcl_banners_base_inverted.png)^((mcl_banners_banner_base.png^[colorize:"..colorize..")^[mask:mcl_banners_base.png)"
-- Optional pattern layers -- Optional pattern layers
-- TODO: Add entity support
if layers then if layers then
local finished_banner = base local finished_banner = base
for l=1, #layers do for l=1, #layers do
local layerinfo = layers[l] local layerinfo = layers[l]
local pattern = layerinfo.pattern .. ".png" local pattern = "mcl_banners_" .. layerinfo.pattern .. ".png"
local color = colors[layerinfo.color][4] local color = colors[layerinfo.color][4]
-- Generate layer texture -- Generate layer texture
@ -190,8 +188,7 @@ for colorid, colortab in pairs(colors) do
place_pos.y = place_pos.y - 0.5 place_pos.y = place_pos.y - 0.5
local banner = minetest.add_entity(place_pos, "mcl_banners:standing_banner") local banner = minetest.add_entity(place_pos, "mcl_banners:standing_banner")
banner:set_properties({textures=make_banner_texture(colorid)}) banner:get_luaentity():_set_textures(colorid)
banner:get_luaentity()._base_color = colorid
-- Determine the rotation based on player's yaw -- Determine the rotation based on player's yaw
local yaw = placer:get_look_horizontal() local yaw = placer:get_look_horizontal()
@ -230,17 +227,22 @@ minetest.register_entity("mcl_banners:standing_banner", {
textures = make_banner_texture(), textures = make_banner_texture(),
collisionbox = { 0, 0, 0, 0, 0, 0 }, collisionbox = { 0, 0, 0, 0, 0, 0 },
_base_color = nil, _base_color = nil, -- base color of banner
_layers = nil, -- table of layers painted over the base color.
-- This is a table of tables with each table having the following fields:
-- color: layer color ID (see colors table above)
-- pattern: name of pattern (see list above)
get_staticdata = function(self) get_staticdata = function(self)
local out = { _base_color = self._base_color } local out = { _base_color = self._base_color, _layers = self._layers }
return minetest.serialize(out) return minetest.serialize(out)
end, end,
on_activate = function(self, staticdata) on_activate = function(self, staticdata)
if staticdata and staticdata ~= "" then if staticdata and staticdata ~= "" then
local inp = minetest.deserialize(staticdata) local inp = minetest.deserialize(staticdata)
self._base_color = inp._base_color self._base_color = inp._base_color
self.object:set_properties({textures = make_banner_texture(self._base_color)}) self._layers = inp._layers
self.object:set_properties({textures = make_banner_texture(self._base_color, self._layers)})
end end
self.object:set_armor_groups({immortal=1}) self.object:set_armor_groups({immortal=1})
end, end,
@ -261,6 +263,22 @@ minetest.register_entity("mcl_banners:standing_banner", {
-- Destroy entity -- Destroy entity
self.object:remove() self.object:remove()
end, end,
-- Set the banner textures. This function can be used by external mods.
-- Meaning of parameters:
-- * self: Lua entity reference to entity.
-- * other parameters: Same meaning as in make_banner_texture
_set_textures = function(self, base_color, layers)
if self._base_color then
self._base_color = colorid
end
if self._layers then
self._layers = layers
end
local textures = make_banner_texture(self._base_color, self._layers)
self:set_properties({textures=textures})
end,
}) })
minetest.register_craft({ minetest.register_craft({