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Fix #1590 (Bed drops itself when gets exploded)
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@ -301,7 +301,11 @@ function mcl_beds.on_rightclick(pos, player, is_top)
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local dim = mcl_worlds.pos_to_dimension(pos)
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local dim = mcl_worlds.pos_to_dimension(pos)
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if dim == "nether" or dim == "end" then
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if dim == "nether" or dim == "end" then
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-- Bed goes BOOM in the Nether or End.
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-- Bed goes BOOM in the Nether or End.
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local node = minetest.get_node(pos)
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local dir = minetest.facedir_to_dir(node.param2)
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minetest.remove_node(pos)
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minetest.remove_node(pos)
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minetest.remove_node(string.sub(node.name, -4) == "_top" and vector.subtract(pos, dir) or vector.add(pos, dir))
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if explosions_mod then
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if explosions_mod then
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mcl_explosions.explode(pos, 5, {drop_chance = 1.0, fire = true})
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mcl_explosions.explode(pos, 5, {drop_chance = 1.0, fire = true})
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end
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end
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