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Add max_blast_resistance to mcl_explosions.explode
If the option is specified, then the explosion will treat all non-indestructible nodes as having a blast resistance of no more than the value of the option.
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1 changed files with 20 additions and 1 deletions
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@ -32,6 +32,10 @@ local STEP_LENGTH = 0.3
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-- How many rays to compute entity exposure to explosion
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-- How many rays to compute entity exposure to explosion
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local N_EXPOSURE_RAYS = 16
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local N_EXPOSURE_RAYS = 16
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-- Nodes having a blast resistance of this value or higher are treated as
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-- indestructible
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local INDESTRUCT_BLASTRES = 1000000
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minetest.register_on_mods_loaded(function()
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minetest.register_on_mods_loaded(function()
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-- Store blast resistance values by content ids to improve performance.
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-- Store blast resistance values by content ids to improve performance.
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for name, def in pairs(minetest.registered_nodes) do
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for name, def in pairs(minetest.registered_nodes) do
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@ -142,6 +146,9 @@ end
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-- drop_chance - The chance that destroyed nodes will drop their items
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-- drop_chance - The chance that destroyed nodes will drop their items
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-- fire - If true, 1/3 nodes become fire
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-- fire - If true, 1/3 nodes become fire
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-- griefing - If true, the explosion will destroy nodes (default: true)
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-- griefing - If true, the explosion will destroy nodes (default: true)
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-- max_blast_resistance - The explosion will treat all non-indestructible nodes
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-- as having a blast resistance of no more than this
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-- value
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--
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--
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-- Note that this function has been optimized, it contains code which has been
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-- Note that this function has been optimized, it contains code which has been
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-- inlined to avoid function calls and unnecessary table creation. This was
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-- inlined to avoid function calls and unnecessary table creation. This was
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@ -170,6 +177,7 @@ local function trace_explode(pos, strength, raydirs, radius, info, puncher)
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local drop_chance = info.drop_chance
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local drop_chance = info.drop_chance
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local fire = info.fire
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local fire = info.fire
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local max_blast_resistance = info.max_blast_resistance
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-- Trace rays for environment destruction
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-- Trace rays for environment destruction
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if info.griefing then
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if info.griefing then
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@ -191,6 +199,10 @@ local function trace_explode(pos, strength, raydirs, radius, info, puncher)
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local cid = data[idx]
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local cid = data[idx]
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local br = node_blastres[cid]
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local br = node_blastres[cid]
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if br < INDESTRUCT_BLASTRES and br > max_blast_resistance then
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br = max_blast_resistance
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end
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local hash = minetest.hash_node_position({x=npos_x, y=npos_y, z=npos_z})
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local hash = minetest.hash_node_position({x=npos_x, y=npos_y, z=npos_z})
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rpos_x = rpos_x + STEP_LENGTH * rdir_x
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rpos_x = rpos_x + STEP_LENGTH * rdir_x
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@ -399,6 +411,9 @@ end
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-- Values in info:
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-- Values in info:
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-- drop_chance - If specified becomes the drop chance of all nodes in the
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-- drop_chance - If specified becomes the drop chance of all nodes in the
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-- explosion (default: 1.0 / strength)
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-- explosion (default: 1.0 / strength)
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-- max_blast_resistance - If specified the explosion will treat all
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-- non-indestructible nodes as having a blast resistance
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-- of no more than this value
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-- sound - If true, the explosion will play a sound (default: true)
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-- sound - If true, the explosion will play a sound (default: true)
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-- particles - If true, the explosion will create particles (default: true)
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-- particles - If true, the explosion will create particles (default: true)
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-- fire - If true, 1/3 nodes become fire (default: false)
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-- fire - If true, 1/3 nodes become fire (default: false)
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@ -422,8 +437,11 @@ function mcl_explosions.explode(pos, strength, info, puncher)
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if info.sound == nil then info.sound = true end
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if info.sound == nil then info.sound = true end
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if info.fire == nil then info.fire = false end
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if info.fire == nil then info.fire = false end
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if info.griefing == nil then info.griefing = true end
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if info.griefing == nil then info.griefing = true end
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if info.max_blast_resistance == nil then
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info.max_blast_resistance = INDESTRUCT_BLASTRES
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end
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-- For backwards compatability
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-- For backwards compatibility
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if info.no_particle then info.particles = false end
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if info.no_particle then info.particles = false end
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if info.no_sound then info.sound = false end
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if info.no_sound then info.sound = false end
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@ -431,6 +449,7 @@ function mcl_explosions.explode(pos, strength, info, puncher)
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if minetest.is_creative_enabled("") then
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if minetest.is_creative_enabled("") then
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info.drop_chance = 0
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info.drop_chance = 0
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end
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end
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trace_explode(pos, strength, shape, radius, info, puncher)
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trace_explode(pos, strength, shape, radius, info, puncher)
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if info.particles then
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if info.particles then
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