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Address review comments
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1 changed files with 30 additions and 25 deletions
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@ -50,26 +50,33 @@ local function has_flammable(pos)
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end
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end
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end
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end
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end
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end
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local all_adjacents = {}
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for x = 0,1 do
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local function min_neighbor_fire_age(lowest, pos)
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for y = 0,1 do
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local node = get_node_or_nil(pos)
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for z = 0,1 do
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if not node then return lowest end
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all_adjacents[#all_adjacents+1] = vector.new(x*2-1, y*2-1, z*2-1)
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if get_item_group(node.name, "fire") == 0 then return lowest end
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end
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if not lowest or lowest > node.param2 then return node.param2 end
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end
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return lowest
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end
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end
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local function get_adjacent_fire_age(pos)
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local function get_adjacent_fire_age(pos)
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local lowest_age = nil
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local lowest_age = nil
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for k,v in pairs(all_adjacents) do
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-- Unrolled loop to find minimum age (param2) among adjacent fire nodes
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local p = vector.add(pos, v)
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pos.x = pos.x - 1
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local node = get_node_or_nil(p)
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lowest_age = min_neighbor_fire_age(lowest_age, pos)
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if node and get_item_group(node.name, "fire") ~= 0 then
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pos.x = pos.x + 2
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if not lowest_age or node.param2 < lowest_age then
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lowest_age = min_neighbor_fire_age(lowest_age, pos)
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lowest_age = node.param2
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pos.x = pos.x - 1
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end
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pos.y = pos.y - 1
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end
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lowest_age = min_neighbor_fire_age(lowest_age, pos)
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end
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pos.y = pos.y + 2
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lowest_age = min_neighbor_fire_age(lowest_age, pos)
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pos.y = pos.y - 1
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pos.z = pos.z - 1
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lowest_age = min_neighbor_fire_age(lowest_age, pos)
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pos.z = pos.z + 2
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lowest_age = min_neighbor_fire_age(lowest_age, pos)
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pos.z = pos.z - 1
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return lowest_age
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return lowest_age
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end
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end
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@ -142,7 +149,7 @@ local function spawn_fire(pos, age, force)
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probability_age = probability_age * 0.80
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probability_age = probability_age * 0.80
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end
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end
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local probability = math.pow(10,K1 * probability_age)
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local probability = math.pow(10,K1 * probability_age)
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if not force and math.random(65536)/65536 >= probability then
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if not force and math.random() >= probability then
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return
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return
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end
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end
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@ -443,7 +450,7 @@ else -- Fire enabled
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if node.name ~= "mcl_fire:eternal_fire" then
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if node.name ~= "mcl_fire:eternal_fire" then
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-- Randomly extinguish fires with increasing probability the older they are
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-- Randomly extinguish fires with increasing probability the older they are
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local extinguish_probability = math.pow(10,K2 * age + C2)
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local extinguish_probability = math.pow(10,K2 * age + C2)
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if math.random(65536)/65536 <= extinguish_probability then
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if math.random() <= extinguish_probability then
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node.name = "air"
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node.name = "air"
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node.param2 = 0
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node.param2 = 0
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@ -487,10 +494,8 @@ else -- Fire enabled
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return
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return
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end
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end
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local node = get_node(p)
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local def = minetest.registered_nodes[get_node(p).name]
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local node_name = node.name
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local fgroup = def and def.groups.flammable or 0
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local def = minetest.registered_nodes[node_name]
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local fgroup = minetest.get_item_group(node_name, "flammable")
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if def and def._on_burn then
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if def and def._on_burn then
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def._on_burn(p)
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def._on_burn(p)
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@ -530,9 +535,9 @@ function mcl_fire.set_fire(pointed_thing, player, allow_on_fire)
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return
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return
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end
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end
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local n_pointed = get_node(pointed_thing.under)
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if allow_on_fire == false then
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if allow_on_fire == false and get_item_group(n_pointed.name, "fire") ~= 0 then
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local n_pointed = get_node(pointed_thing.under)
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return
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if get_item_group(n_pointed.name, "fire") ~= 0 then return end
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end
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end
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local n_fire_pos = get_node(pointed_thing.above)
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local n_fire_pos = get_node(pointed_thing.above)
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