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Make Blazes have more Mc-likeness ;)
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1 changed files with 53 additions and 0 deletions
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@ -75,6 +75,59 @@ mobs:register_mob("mobs_mc:blaze", {
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fear_height = 0,
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fear_height = 0,
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glow = 14,
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glow = 14,
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fire_resistant = true,
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fire_resistant = true,
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do_custom = function(self)
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for _,obj in pairs(minetest.get_objects_inside_radius(self.object:get_pos(), 1.2)) do
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if obj:is_player() or not obj:is_player() and obj:get_luaentity()._cmi_is_mob then
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mcl_burning.set_on_fire(obj, 5)
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end
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end
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local pos = self.object:get_pos()
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minetest.add_particle({
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pos = {x=pos.x+math.random(-0.7,0.7)*math.random()/2,y=pos.y+math.random(0.7,1.2),z=pos.z+math.random(-0.7,0.7)*math.random()/2},
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velocity = {x=0, y=math.random(1,1), z=0},
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expirationtime = math.random(),
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size = math.random(1, 4),
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collisiondetection = true,
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vertical = false,
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texture = "mcl_particles_smoke_anim.png^[colorize:#2c2c2c:255",
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animation = {
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type = "vertical_frames",
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aspect_w = 8,
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aspect_h = 8,
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length = 2.05,
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},
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})
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minetest.add_particle({
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pos = {x=pos.x+math.random(-0.7,0.7)*math.random()/2,y=pos.y+math.random(0.7,1.2),z=pos.z+math.random(-0.7,0.7)*math.random()/2},
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velocity = {x=0, y=math.random(1,1), z=0},
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expirationtime = math.random(),
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size = math.random(1, 4),
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collisiondetection = true,
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vertical = false,
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texture = "mcl_particles_smoke_anim.png^[colorize:#424242:255",
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animation = {
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type = "vertical_frames",
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aspect_w = 8,
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aspect_h = 8,
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length = 2.05,
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},
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})
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minetest.add_particle({
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pos = {x=pos.x+math.random(-0.7,0.7)*math.random()/2,y=pos.y+math.random(0.7,1.2),z=pos.z+math.random(-0.7,0.7)*math.random()/2},
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velocity = {x=0, y=math.random(1,1), z=0},
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expirationtime = math.random(),
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size = math.random(1, 4),
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collisiondetection = true,
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vertical = false,
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texture = "mcl_particles_smoke_anim.png^[colorize:#0f0f0f:255",
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animation = {
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type = "vertical_frames",
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aspect_w = 8,
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aspect_h = 8,
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length = 2.05,
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},
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})
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end,
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})
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})
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mobs:spawn_specific("mobs_mc:blaze", mobs_mc.spawn.nether_fortress, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 5000, 3, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max)
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mobs:spawn_specific("mobs_mc:blaze", mobs_mc.spawn.nether_fortress, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 5000, 3, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max)
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