Add new cat/ocelot sounds

This commit is contained in:
Wuzzy 2018-09-18 21:21:05 +02:00
parent a3d798ca13
commit 92dca4850a
7 changed files with 26 additions and 7 deletions

View file

@ -107,7 +107,7 @@ Origin of those models:
* TenPlus1, from `mobs_monster` or `mobs_animal` mod (MIT License)
* `mobs_chicken.ogg`
* `mobs_fireball.ogg`
* `mobs_kitten.ogg`
* `mobs_mc_cat_idle.1.ogg`
* `mobs_mc_llama.ogg`
* `mobs_pig.ogg`
* `mobs_pig_angry.ogg`
@ -158,5 +158,14 @@ Origin of those models:
* [suonho](https://freesound.org/people/suonho/)
* `mobs_mc_bat_idle.ogg` (CC BY 3.0)
* Source: <https://freesound.org/people/suonho/sounds/59344/>
* [cmusounddesign](https://freesound.org/people/cmusounddesign/)
* `mobs_mc_cat_hiss.ogg` (CC BY 3.0)
* Source: <https://freesound.org/people/cmusounddesign/sounds/71899/>
* [SelsRoyalNavy](https://freesound.org/people/SelsRoyalNavy/)
* `mobs_mc_cat_idle.2.ogg` (CC0)
* Source: <https://freesound.org/people/SelsRoyalNavy/sounds/427081/>
* [ebcrosby](https://freesound.org/people/ebcrosby/)
* `mobs_mc_ocelot_hurt.ogg` (CC BY 3.0)
* Source: <https://freesound.org/people/ebcrosby/sounds/332979/>
Note: Many of these sounds have been more or less modified to fit the game.

View file

@ -50,15 +50,19 @@ local ocelot = {
fall_damage = 0,
fear_height = 4,
sounds = {
random = "mobs_kitten",
-- TODO: more sounds
damage = "mobs_mc_ocelot_hurt",
death = "mobs_mc_ocelot_hurt",
distance = 16,
},
animation = {
speed_normal = 25, speed_run = 50,
stand_start = 0, stand_end = 0,
walk_start = 0, walk_end = 40,
run_start = 0, run_end = 40,
speed_normal = 25,
speed_run = 50,
stand_start = 0,
stand_end = 0,
walk_start = 0,
walk_end = 40,
run_start = 0,
run_end = 40,
},
follow = mobs_mc.follow.ocelot,
view_range = 12,
@ -107,6 +111,12 @@ cat.tamed = true
cat.runaway = false
-- Automatically teleport cat to owner
cat.do_custom = mobs_mc.make_owner_teleport_function(12)
cat.sounds = {
random = "mobs_mc_cat_idle",
damage = "mobs_mc_cat_hiss",
death = "mobs_mc_ocelot_hurt",
distance = 16,
}
cat.on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 1, true, false) then return end
if mobs:capture_mob(self, clicker, 0, 60, 5, false, nil) then return end

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