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Add more standard groups
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3 changed files with 10 additions and 5 deletions
5
API.md
5
API.md
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@ -56,6 +56,11 @@ These groups are used mostly for informational purposes
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* `liquid=3`: Lava
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* `clock=1`: Clock
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* `compass`: Compass (rating doesn't matter)
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* `book=1`: Book
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* `pane=1`: Node is a “pane”-like node glass pane or iron bars
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* `bed=1`: Bed
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* `door=1`: Door
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* `door=2`: Trapdoor
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* `rail=1`: Rail
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* `music_record`: Music Disc (rating is track ID)
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* `tnt=1`: Block is TNT
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@ -54,7 +54,7 @@ minetest.register_node("beds:bed_bottom", {
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paramtype = "light",
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paramtype2 = "facedir",
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stack_max = 1,
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,deco_block=1},
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,bed=1,deco_block=1},
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sounds = mcl_core.node_sound_wood_defaults(),
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node_box = {
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type = "fixed",
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@ -503,7 +503,7 @@ minetest.register_node("doors:trapdoor", {
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paramtype = "light",
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stack_max = 64,
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paramtype2 = "facedir",
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,mesecon_effector_on=1,door=1},
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,mesecon_effector_on=1,door=2},
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sounds = mcl_core.node_sound_wood_defaults(),
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drop = "doors:trapdoor",
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node_box = {
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@ -549,7 +549,7 @@ minetest.register_node("doors:trapdoor_open", {
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paramtype = "light",
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paramtype2 = "facedir",
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pointable = true,
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,mesecon_effector_on=1,door=1},
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,mesecon_effector_on=1,door=2},
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sounds = mcl_core.node_sound_wood_defaults(),
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drop = "doors:trapdoor",
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node_box = {
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@ -626,7 +626,7 @@ minetest.register_node("doors:iron_trapdoor", {
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is_ground_content = false,
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stack_max = 64,
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paramtype2 = "facedir",
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,mesecon_effector_on=1,door=1},
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,mesecon_effector_on=1,door=2},
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sounds = mcl_core.node_sound_wood_defaults(),
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drop = "doors:iron_trapdoor",
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node_box = {
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@ -672,7 +672,7 @@ minetest.register_node("doors:iron_trapdoor_open", {
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paramtype2 = "facedir",
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is_ground_content = false,
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pointable = true,
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,door=1,mesecon_effector_on=1},
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,door=2,mesecon_effector_on=1},
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sounds = mcl_core.node_sound_wood_defaults(),
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drop = "doors:iron_trapdoor",
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node_box = {
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