Add polar bear sounds

This commit is contained in:
Wuzzy 2020-12-06 03:24:32 +01:00
parent b163d17a53
commit 92785f7411
12 changed files with 23 additions and 1 deletions

View file

@ -242,6 +242,21 @@ Origin of those models:
* [InspectorJ](https://freesound.org/people/InspectorJ/sounds/429591/) * [InspectorJ](https://freesound.org/people/InspectorJ/sounds/429591/)
* `mobs_mc_animal_eat_generic.ogg` (CC BY 3.0) * `mobs_mc_animal_eat_generic.ogg` (CC BY 3.0)
* Source: <https://freesound.org/people/InspectorJ/> * Source: <https://freesound.org/people/InspectorJ/>
* [tbsounddesigns](https://freesound.org/people/tbsounddesigns/)
* `mobs_mc_bear_random.*.ogg` (CC BY 3.0)
* Source 1: <https://freesound.org/people/tbsounddesigns/sounds/416853/>
* Source 2: <https://freesound.org/people/tbsounddesigns/sounds/416857/>
* Source 3: <https://freesound.org/people/tbsounddesigns/sounds/416855/>
* `mobs_mc_bear_growl.*.ogg` (CC BY 3.0)
* Source 1: <https://freesound.org/people/tbsounddesigns/sounds/416861/>
* Source 2: <https://freesound.org/people/tbsounddesigns/sounds/416859/>
* Source 3: <https://freesound.org/people/tbsounddesigns/sounds/416862/>
* [YleArkisto](https://freesound.org/people/YleArkisto/)
* `mobs_mc_bear_attack.*.ogg` (CC BY 3.0)
* `mobs_mc_bear_death.*.ogg` (CC BY 3.0)
* `mobs_mc_bear_hurt.1.ogg` (CC BY 3.0)
* Changes were made
* Source: <https://freesound.org/people/YleArkisto/sounds/249441/>
Note: Many of these sounds have been more or less modified to fit the game. Note: Many of these sounds have been more or less modified to fit the game.

View file

@ -44,7 +44,14 @@ mobs:register_mob("mobs_mc:polar_bear", {
}, },
floats = 1, floats = 1,
fear_height = 4, fear_height = 4,
-- TODO: sounds sounds = {
random = "mobs_mc_bear_random",
attack = "mobs_mc_bear_attack",
damage = "mobs_mc_bear_hurt",
death = "mobs_mc_bear_death",
war_cry = "mobs_mc_bear_growl",
distance = 16,
},
animation = { animation = {
speed_normal = 25, speed_run = 50, speed_normal = 25, speed_run = 50,
stand_start = 0, stand_end = 0, stand_start = 0, stand_end = 0,

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