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Fix some doors messiness
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parent
dce02a9979
commit
9211fc8981
2 changed files with 7 additions and 20 deletions
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@ -302,6 +302,7 @@ doors:register_door("doors:door_wood", {
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
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tiles_bottom = {"door_wood_b.png", "door_brown.png"},
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tiles_bottom = {"door_wood_b.png", "door_brown.png"},
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tiles_top = {"door_wood_a.png", "door_brown.png"},
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tiles_top = {"door_wood_a.png", "door_brown.png"},
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sounds = default.node_sound_wood_defaults(),
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})
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})
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minetest.register_craft({
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minetest.register_craft({
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@ -321,6 +322,7 @@ doors:register_door("doors:door_acacia", {
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
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tiles_bottom = {"door_acacia_b.png", "door_brown.png"},
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tiles_bottom = {"door_acacia_b.png", "door_brown.png"},
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tiles_top = {"door_acacia_a.png", "door_brown.png"},
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tiles_top = {"door_acacia_a.png", "door_brown.png"},
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sounds = default.node_sound_wood_defaults(),
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})
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})
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minetest.register_craft({
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minetest.register_craft({
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@ -340,6 +342,7 @@ doors:register_door("doors:door_birch", {
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
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tiles_bottom = {"door_birch_b.png", "door_brown.png"},
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tiles_bottom = {"door_birch_b.png", "door_brown.png"},
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tiles_top = {"door_birch_a.png", "door_brown.png"},
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tiles_top = {"door_birch_a.png", "door_brown.png"},
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sounds = default.node_sound_wood_defaults(),
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})
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})
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minetest.register_craft({
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minetest.register_craft({
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@ -359,6 +362,7 @@ doors:register_door("doors:door_dark_oak", {
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
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tiles_bottom = {"door_dark_oak_b.png", "door_brown.png"},
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tiles_bottom = {"door_dark_oak_b.png", "door_brown.png"},
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tiles_top = {"door_dark_oak_a.png", "door_brown.png"},
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tiles_top = {"door_dark_oak_a.png", "door_brown.png"},
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sounds = default.node_sound_wood_defaults(),
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})
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})
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minetest.register_craft({
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minetest.register_craft({
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@ -378,6 +382,7 @@ doors:register_door("doors:door_jungle", {
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
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tiles_bottom = {"door_jungle_b.png", "door_brown.png"},
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tiles_bottom = {"door_jungle_b.png", "door_brown.png"},
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tiles_top = {"door_jungle_a.png", "door_brown.png"},
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tiles_top = {"door_jungle_a.png", "door_brown.png"},
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sounds = default.node_sound_wood_defaults(),
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})
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})
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minetest.register_craft({
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minetest.register_craft({
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@ -397,6 +402,7 @@ doors:register_door("doors:door_spruce", {
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
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tiles_bottom = {"door_spruce_b.png", "door_brown.png"},
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tiles_bottom = {"door_spruce_b.png", "door_brown.png"},
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tiles_top = {"door_spruce_a.png", "door_brown.png"},
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tiles_top = {"door_spruce_a.png", "door_brown.png"},
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sounds = default.node_sound_wood_defaults(),
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})
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})
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minetest.register_craft({
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minetest.register_craft({
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@ -447,8 +453,7 @@ doors:register_door("doors:door_steel", {
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groups = {snappy=1,cracky=1,level=2,door=1,mesecon_effector_on=1},
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groups = {snappy=1,cracky=1,level=2,door=1,mesecon_effector_on=1},
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tiles_bottom = {"door_steel_b.png", "door_grey.png"},
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tiles_bottom = {"door_steel_b.png", "door_grey.png"},
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tiles_top = {"door_steel_a.png", "door_grey.png"},
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tiles_top = {"door_steel_a.png", "door_grey.png"},
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only_placer_can_open = true,
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sounds = default.node_sound_metal_defaults(),
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})
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})
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minetest.register_craft({
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minetest.register_craft({
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@ -149,21 +149,3 @@ function doors:register_door(name, def)
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})
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})
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end
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end
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doors:register_door("doors:door_wood", {
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description = "Wooden Door",
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inventory_image = "door_wood.png",
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
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tiles_bottom = {"door_wood_b.png", "door_brown.png"},
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tiles_top = {"door_wood_a.png", "door_brown.png"},
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sounds = default.node_sound_wood_defaults(),
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})
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doors:register_door("doors:door_steel", {
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description = "Iron Door",
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inventory_image = "door_steel.png",
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groups = {snappy=1,cracky=1,level=2,door=1},
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tiles_bottom = {"door_steel_b.png", "door_grey.png"},
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tiles_top = {"door_steel_a.png", "door_grey.png"},
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only_placer_can_open = true,
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sounds = default.node_sound_stone_defaults(),
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})
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