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Fix some more issues with vl_pickblock, avoid conflicts with mcl_meshhand
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parent
87da975918
commit
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4 changed files with 20 additions and 16 deletions
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@ -102,8 +102,15 @@ else
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minetest.register_on_joinplayer(mcl_meshhand.update_player)
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end
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-- This is needed to deal damage when punching mobs
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-- with random items in hand in survival mode
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minetest.override_item("", {
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tool_capabilities = mcl_meshhand.survival_hand_tool_caps
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-- This is needed to deal damage when punching mobs
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-- with random items in hand in survival mode
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tool_capabilities = mcl_meshhand.survival_hand_tool_caps,
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-- Creative mode Pickblock mechanics
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on_place = function(itemstack, placer, pointed_thing)
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if minetest.is_creative_enabled(placer:get_player_name()) then
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return vl_pickblock.pickblock(itemstack, placer, pointed_thing)
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end
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end,
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})
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@ -1,5 +1,5 @@
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name = mcl_meshhand
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author = jordan4ibanez
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description = Applies the player skin texture to the hand.
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depends = mcl_tools, mcl_player, mcl_gamemode
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depends = mcl_tools, mcl_player, mcl_gamemode, vl_pickblock
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optional_depends = mcl_skins, mcl_custom_skins
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@ -1,10 +1,17 @@
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local function pickblock(_, placer, pointed_thing)
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vl_pickblock = {}
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function vl_pickblock.pickblock(itemstack, placer, pointed_thing)
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local pos = pointed_thing.under
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local node = minetest.get_node_or_nil(pointed_thing.under)
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if not node then return end
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local def = minetest.registered_nodes[node.name]
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if not def then return end
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if def.on_rightclick and not placer:get_player_control().sneak then
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return def.on_rightclick(pos, node, placer, itemstack, pointed_thing)
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end
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local illegal = (def.groups.not_in_creative_inventory and def.groups.not_in_creative_inventory ~= 0)
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local rnode
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@ -30,13 +37,3 @@ local function pickblock(_, placer, pointed_thing)
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return rnode
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end
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local old_on_place = minetest.registered_items[""].on_place
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minetest.override_item("", {
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on_place = function(itemstack, placer, pointed_thing)
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old_on_place(itemstack, placer, pointed_thing)
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if minetest.is_creative_enabled(placer:get_player_name()) then
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return pickblock(itemstack, placer, pointed_thing)
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end
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end
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})
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@ -1,3 +1,3 @@
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name = vl_pickblock
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description = Allows you to put the selected node in an empty slot of your hotbar when you're in creative mode.
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depends = mcl_util, mcl_meshhand
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depends = mcl_util
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