mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-24 11:31:09 +01:00
Rework projectile pickup code (to prevent item duplication bugs), always update _last_pos, short circuit processing behaviors if the entity was removed by a behavior but didn't report it
This commit is contained in:
parent
a03aa6065b
commit
9061df8adf
1 changed files with 18 additions and 14 deletions
|
@ -61,6 +61,8 @@ end
|
|||
|
||||
function mod.update_projectile(self, dtime)
|
||||
if self._removed then return end
|
||||
local pos = self.object:get_pos()
|
||||
if not pos then return end
|
||||
|
||||
-- Workaround for randomly occurring velocity change between projectile creation
|
||||
-- and the first time step
|
||||
|
@ -89,7 +91,7 @@ function mod.update_projectile(self, dtime)
|
|||
-- Run behaviors
|
||||
local behaviors = entity_vl_projectile.behaviors or {}
|
||||
for i=1,#behaviors do
|
||||
if behaviors[i](self, dtime, entity_def, entity_vl_projectile) then
|
||||
if behaviors[i](self, dtime, entity_def, entity_vl_projectile) or self._removed then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
@ -97,6 +99,9 @@ function mod.update_projectile(self, dtime)
|
|||
if not self._stuck then
|
||||
mod.projectile_physics(self.object, entity_def)
|
||||
end
|
||||
|
||||
-- Update last position
|
||||
self._last_pos = pos
|
||||
end
|
||||
|
||||
local function damage_particles(pos, is_critical)
|
||||
|
@ -293,15 +298,19 @@ local function stuck_on_step(self, dtime, entity_def, projectile_def)
|
|||
if self._in_player then return true end
|
||||
|
||||
-- Pickup arrow if player is nearby (not in Creative Mode)
|
||||
if not self._collectable or self._removed then return end
|
||||
|
||||
local objects = minetest.get_objects_inside_radius(pos, 1)
|
||||
for i = 1,#objects do
|
||||
obj = objects[i]
|
||||
local obj = objects[i]
|
||||
if obj:is_player() then
|
||||
local player_name = obj:get_player_name()
|
||||
if self._collectable and not minetest.is_creative_enabled(player_name) then
|
||||
if not minetest.is_creative_enabled(player_name) then
|
||||
local arrow_item = self._itemstring or self._arrow_item
|
||||
if arrow_item and minetest.registered_items[arrow_item] and obj:get_inventory():room_for_item("main", arrow_item) then
|
||||
minetest.log("inventory add: "..dump(arrow_item))
|
||||
obj:get_inventory():add_item("main", arrow_item)
|
||||
self._picked_up = true
|
||||
|
||||
minetest.sound_play("item_drop_pickup", {
|
||||
pos = pos,
|
||||
|
@ -309,13 +318,12 @@ local function stuck_on_step(self, dtime, entity_def, projectile_def)
|
|||
gain = 1.0,
|
||||
}, true)
|
||||
end
|
||||
end
|
||||
mcl_burning.extinguish(self.object)
|
||||
mcl_util.remove_entity(self)
|
||||
return
|
||||
end
|
||||
|
||||
return true
|
||||
mcl_burning.extinguish(self.object)
|
||||
mcl_util.remove_entity(self)
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -332,13 +340,9 @@ end
|
|||
|
||||
function mod.collides_with_solids(self, dtime, entity_def, projectile_def)
|
||||
local pos = self.object:get_pos()
|
||||
if not pos then return end
|
||||
|
||||
-- Don't try to do anything on first update
|
||||
if not self._last_pos then
|
||||
self._last_pos = pos
|
||||
return
|
||||
end
|
||||
if not self._last_pos then return end
|
||||
|
||||
-- Check if the object can collide with this node
|
||||
local node = minetest.get_node(pos)
|
||||
|
|
Loading…
Reference in a new issue