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Tweak spawning algorithm
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1 changed files with 7 additions and 0 deletions
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@ -20,10 +20,17 @@ mcl_spawn.get_spawn_pos = function(player)
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spawn = minetest.setting_get_pos("static_spawnpoint")
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custom_spawn = false
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end
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-- We are getting desperate ...
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-- Use the first spawn point of the player
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if not spawn or spawn == "" then
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local attr = player:get_meta():get_string("mcl_spawn:first_spawn")
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if attr ~= nil and attr ~= "" then
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-- Adjust Y
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spawn = minetest.string_to_pos(attr)
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local y = minetest.get_spawn_level(spawn.x, spawn.z)
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if y then
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spawn.y = y
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end
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custom_spawn = false
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end
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end
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