diff --git a/mods/PLAYER/mcl_playerplus/init.lua b/mods/PLAYER/mcl_playerplus/init.lua index 4c7be43e3..c21392e75 100644 --- a/mods/PLAYER/mcl_playerplus/init.lua +++ b/mods/PLAYER/mcl_playerplus/init.lua @@ -306,7 +306,7 @@ minetest.register_globalstep(function(dtime) elseif string.find(wielded:get_name(), "mcl_bows:crossbow") then set_bone_pos(player, "Wield_Item", vector.new(0, 5.2, 1.2), vector.new(0, 180, 45)) elseif wielded_def.inventory_image == "" then - set_bone_pos(player,"Wield_Item", vector.new(0,6,2), vector.new(180,-45,0)) + set_bone_pos(player,"Wield_Item", vector.new(0, 6, 2), vector.new(180, -45, 0)) else set_bone_pos(player, "Wield_Item", vector.new(0, 5.3, 2), vector.new(90, 0, 0)) end @@ -644,6 +644,7 @@ minetest.register_on_joinplayer(function(player) -- Workaround: call set_bone_position() one time first. player:set_bone_position("Head_Control", vector.new(0, 6.75, 0)) player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3, 5.785, 0)) + player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3, 5.785, 0)) player:set_bone_position("Body_Control", vector.new(0, 6.75, 0)) end)