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Reorder functions to prevent crash
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70e8ba9a89
commit
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1 changed files with 35 additions and 35 deletions
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@ -48,6 +48,41 @@ local vector_offset = vector.offset
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local is_protected = minetest.is_protected
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local is_protected = minetest.is_protected
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local record_protection_violation = minetest.record_protection_violation
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local record_protection_violation = minetest.record_protection_violation
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--- Math and node swap during compost progression
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---@param pos Vector Position of the node
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---@param node node
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---@param chance integer Value of "compostability" group of inserted item
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local function composter_progress_chance(pos, node, chance)
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-- calculate leveling up chance
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local rand = math.random(0,100)
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if chance >= rand then
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-- get current compost level
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local level = registered_nodes[node.name]["_mcl_compost_level"]
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-- spawn green particles above new layer
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mcl_bone_meal.add_bone_meal_particle(vector_offset(pos, 0, level/8, 0))
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-- update composter block
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if level < 7 then
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level = level + 1
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else
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level = "ready"
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end
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swap_node(pos, {name = "mcl_composters:composter_" .. level})
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minetest.sound_play({name="default_grass_footstep", gain=0.4}, {
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pos = pos,
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gain= 0.4,
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max_hear_distance = 16,
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}, true)
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-- a full composter becomes ready for harvest after one second
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-- the block will get updated by the node timer callback set in node reg def
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if level == 7 then
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local timer = get_node_timer(pos)
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if not timer:is_started() then
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timer:start(1)
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end
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end
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end
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end
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--- Fill the composter when rightclicked.
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--- Fill the composter when rightclicked.
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--
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--
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-- `on_rightclick` handler for composter blocks of all fill levels except
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-- `on_rightclick` handler for composter blocks of all fill levels except
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@ -86,41 +121,6 @@ local function composter_add_item(pos, node, player, itemstack, pointed_thing)
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return itemstack
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return itemstack
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end
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end
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--- Math and node swap during compost progression
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---@param pos Vector Position of the node
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---@param node node
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---@param chance integer Value of "compostability" group of inserted item
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local function composter_progress_chance(pos, node, chance)
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-- calculate leveling up chance
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local rand = math.random(0,100)
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if chance >= rand then
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-- get current compost level
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local level = registered_nodes[node.name]["_mcl_compost_level"]
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-- spawn green particles above new layer
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mcl_bone_meal.add_bone_meal_particle(vector_offset(pos, 0, level/8, 0))
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-- update composter block
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if level < 7 then
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level = level + 1
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else
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level = "ready"
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end
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swap_node(pos, {name = "mcl_composters:composter_" .. level})
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minetest.sound_play({name="default_grass_footstep", gain=0.4}, {
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pos = pos,
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gain= 0.4,
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max_hear_distance = 16,
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}, true)
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-- a full composter becomes ready for harvest after one second
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-- the block will get updated by the node timer callback set in node reg def
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if level == 7 then
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local timer = get_node_timer(pos)
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if not timer:is_started() then
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timer:start(1)
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end
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end
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end
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end
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--- Update a full composter block to ready for harvesting.
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--- Update a full composter block to ready for harvesting.
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--
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--
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-- `on_timer` handler. The timer is set in function 'composter_add_item'
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-- `on_timer` handler. The timer is set in function 'composter_add_item'
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