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finetuning
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79d96e9ea0
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5 changed files with 91 additions and 91 deletions
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@ -43,7 +43,7 @@ local function try_place_building(minp, maxp, pos_surface, building_all_info, ro
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table.sort(ys)
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-- well supported base, not too uneven?
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if #ys < 5 or ys[#ys]-ys[1] > fheight + 3 then return nil end
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pos_surface.y = ys[math.ceil(#ys/2)]
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pos_surface.y = 0.5 * (ys[math.floor(#ys/2)] + ys[math.ceil(#ys/2)]) -- median
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-- check distance to other buildings
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if not mcl_villages.check_distance(settlement_info, pos_surface, math.max(fheight, fdepth)) then return nil end
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return pos_surface
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@ -53,7 +53,7 @@ end
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--------------------------------------------------------------------------------
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function mcl_villages.create_site_plan(minp, maxp, pr)
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local center = vector.new(math.floor((minp.x+maxp.x)/2),maxp.y,math.floor((minp.z+maxp.z)/2))
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minetest.log("action", "sudo make me a village at: " .. minetest.pos_to_string(center))
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minetest.log("action", "[mcl_villages] sudo make me a village at: " .. minetest.pos_to_string(center))
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local possible_rotations = {"0", "90", "180", "270"}
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local center_surface
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@ -62,8 +62,9 @@ function mcl_villages.create_site_plan(minp, maxp, pr)
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-- now some buildings around in a circle, radius = size of town center
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local x, y, z, r = center.x, maxp.y, center.z, 0
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-- draw j circles around center and increase radius by math.random(2,5)
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for j = 1,10 do
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for angle = 0, math.pi*2, 0.262 do -- 24 attempts on a circle
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for j = 1,15 do
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for a = 0, 23, 1 do
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local angle = a * 71 / 24 * math.pi * 2 -- prime to increase randomness
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local pos1 = vector.new(math.floor(x + r * math.cos(angle) + 0.5), y, math.floor(z - r * math.sin(angle) + 0.5))
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local pos_surface, surface_material = mcl_villages.find_surface(pos1, false)
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if pos_surface then
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@ -74,18 +75,19 @@ function mcl_villages.create_site_plan(minp, maxp, pr)
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for i = 1, #randomized_schematic_table do
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local building_all_info = randomized_schematic_table[i]
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-- already enough buildings of that type?
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if count_buildings[building_all_info["name"]] < building_all_info["max_num"]*number_of_buildings then
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if count_buildings[building_all_info["name"]] < building_all_info["max_num"]*number_of_buildings
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and (r >= 25 or not string.find(building_all_info["name"], "lamp")) then -- no lamps in the center
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local rotation = possible_rotations[pr:next(1, #possible_rotations)]
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local pos = try_place_building(minp, maxp, pos_surface, building_all_info, rotation, settlement_info, pr)
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if pos then
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if #settlement_info == 0 then -- town bell
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center_surface, y = pos, pos.y + max_height_difference
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center_surface, y = pos, pos.y + max_height_difference * 0.5 + 1
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end
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-- limit height differences to town center
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if math.abs(pos.y - center_surface.y) > max_height_difference * 0.7 then
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if math.abs(pos.y - center_surface.y) > max_height_difference * 0.5 then
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break -- other buildings likely will not fit either
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end
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count_buildings[building_all_info["name"]] = count_buildings[building_all_info["name"]] +1
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count_buildings[building_all_info["name"]] = (count_buildings[building_all_info["name"]] or 0) + 1
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number_built = number_built + 1
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pos.y = pos.y + (building_all_info["yadjust"] or 0)
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@ -96,7 +98,7 @@ function mcl_villages.create_site_plan(minp, maxp, pr)
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rotat = rotation,
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surface_mat = surface_material
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})
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-- minetest.log("action", "Placing "..building_all_info["name"].." at "..minetest.pos_to_string(pos))
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-- minetest.log("action", "[mcl_villages] Placing "..building_all_info["name"].." at "..minetest.pos_to_string(pos))
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break
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end
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end
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@ -111,15 +113,14 @@ function mcl_villages.create_site_plan(minp, maxp, pr)
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break
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end
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r = r + pr:next(2,5)
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if r > 35 then break end -- avoid touching neighboring blocks
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end
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mcl_villages.debug("really ".. number_built)
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if number_built < 8 then
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minetest.log("action", "Bad village location, could only place "..number_built.." buildings.")
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if number_built < 7 then
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minetest.log("action", "[mcl_villages] Bad village location, could only place "..number_built.." buildings.")
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return
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end
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minetest.log("action", "Village completed at " .. minetest.pos_to_string(center))
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--minetest.log("Village completed at " .. minetest.pos_to_string(center)) -- for debugging only
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minetest.log("action", "[mcl_villages] village plan completed at " .. minetest.pos_to_string(center))
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--minetest.log("[mcl_villages] village plan completed at " .. minetest.pos_to_string(center)) -- for debugging only
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return settlement_info
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end
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-------------------------------------------------------------------------------
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@ -128,23 +129,18 @@ end
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-- Initialize node
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local function construct_node(p1, p2, name)
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local r = minetest.registered_nodes[name]
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if r then
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if r.on_construct then
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if not r or not r.on_construct then
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minetest.log("warning", "[mcl_villages] No on_construct defined for node name " .. name)
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end
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local nodes = minetest.find_nodes_in_area(p1, p2, name)
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for p=1, #nodes do
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local pos = nodes[p]
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r.on_construct(pos)
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r.on_construct(nodes[p])
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end
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return nodes
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end
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minetest.log("warning", "[mcl_villages] No on_construct defined for node name " .. name)
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return
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end
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minetest.log("warning", "[mcl_villages] Attempt to 'construct' inexistant nodes: " .. name)
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end
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local function spawn_iron_golem(pos)
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--minetest.log("action", "Attempt to spawn iron golem.")
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--minetest.log("action", "[mcl_villages] Attempt to spawn iron golem.")
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local p = minetest.find_node_near(pos,50,"mcl_core:grass_path")
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if p then
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p.y = p.y + 1
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@ -156,7 +152,7 @@ local function spawn_iron_golem(pos)
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end
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local function spawn_villagers(minp,maxp)
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--minetest.log("action", "Attempt to spawn villagers.")
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--minetest.log("action", "[mcl_villages] Attempt to spawn villagers.")
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local beds=minetest.find_nodes_in_area(vector.offset(minp,-20,-20,-20),vector.offset(maxp,20,20,20),{"mcl_beds:bed_red_bottom"})
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for _,bed in pairs(beds) do
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local m = minetest.get_meta(bed)
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@ -195,6 +191,13 @@ local function init_nodes(p1, p2, size, rotation, pr)
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mcl_villages.fill_chest(pos, pr)
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end
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end
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local nodes = construct_node(p1, p2, "mcl_chests:chest_small")
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if nodes and #nodes > 0 then
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for p=1, #nodes do
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local pos = nodes[p]
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mcl_villages.fill_chest(pos, pr)
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end
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end
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end
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function mcl_villages.place_schematics(settlement_info, pr)
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@ -223,9 +226,12 @@ function mcl_villages.place_schematics(settlement_info, pr)
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for _, sub in pairs(mcl_villages.mcla_to_vl) do
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schem_lua = schem_lua:gsub(sub[1], sub[2])
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end
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local schematic = loadstring(schem_lua)()
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if not schem_lua then error("schema failed to load "..building_all_info["name"]) end
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local schematic = loadstring(schem_lua)
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if not schematic then error("schema failed to load "..building_all_info["name"].." "..schem_lua) end
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schematic = schematic() -- evaluate
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if schematic.size["x"] ~= building_all_info["hwidth"] or schematic.size["y"] ~= building_all_info["hheight"] or schematic.size["z"] ~= building_all_info["hdepth"] then
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minetest.log(building_all_info["name"].." width "..schematic.size["x"].." height "..schematic.size["y"].." depth "..schematic.size["z"])
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minetest.log("warning", "[mcl_villages] schematic size differs: "..building_all_info["name"].." width "..schematic.size["x"].." height "..schematic.size["y"].." depth "..schematic.size["z"])
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end
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building_all_info["schem_lua"] = schem_lua
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end
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@ -60,29 +60,29 @@ local basic_pseudobiome_villages = minetest.settings:get_bool("basic_pseudobiome
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mcl_villages.schematic_table = {
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{name = "belltower", mts = schem_path.."new_villages/belltower.mts", hwidth = 9, hdepth = 9, hheight = 7, hsize = 12, max_num = 0.01 , rplc = basic_pseudobiome_villages, yadjust = 1, yadjust = 1 },
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{name = "old_belltower", mts = schem_path.."belltower.mts", hwidth = 5, hdepth = 5, hheight = 6, hsize = 8, max_num = 0, rplc = basic_pseudobiome_villages, yadjust = 1 },
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{name = "large_house", mts = schem_path.."large_house.mts", hwidth = 12, hdepth = 12, hheight = 10, hsize = 18, max_num = 0.08 , rplc = basic_pseudobiome_villages },
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{name = "blacksmith", mts = schem_path.."blacksmith.mts", hwidth = 8, hdepth = 11, hheight = 8, hsize = 15, max_num = 0.01 , rplc = basic_pseudobiome_villages },
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--{name = "old_belltower", mts = schem_path.."belltower.mts", hwidth = 5, hdepth = 5, hheight = 6, hsize = 8, max_num = 0, rplc = basic_pseudobiome_villages, yadjust = 1 },
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--{name = "large_house", mts = schem_path.."large_house.mts", hwidth = 12, hdepth = 12, hheight = 10, hsize = 18, max_num = 0.08 , rplc = basic_pseudobiome_villages },
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--{name = "blacksmith", mts = schem_path.."blacksmith.mts", hwidth = 8, hdepth = 11, hheight = 8, hsize = 15, max_num = 0.01 , rplc = basic_pseudobiome_villages },
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{name = "new_blacksmith", mts = schem_path.."new_villages/blacksmith.mts", hwidth = 9, hdepth = 11, hheight = 8, hsize = 15, max_num = 0.01 , rplc = basic_pseudobiome_villages, yadjust = 1 },
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{name = "weaponsmith", mts = schem_path.."new_villages/weaponsmith.mts", hwidth = 11, hdepth = 9, hheight = 6, hsize = 15, max_num = 0.01 , rplc = basic_pseudobiome_villages, yadjust = 1 },
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{name = "toolsmith", mts = schem_path.."new_villages/toolsmith.mts", hwidth = 9, hdepth = 11, hheight = 6, hsize = 15, max_num = 0.01 , rplc = basic_pseudobiome_villages, yadjust = 1 },
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{name = "tannery", mts = schem_path.."new_villages/leather_worker.mts", hwidth = 8, hdepth = 8, hheight = 7, hsize = 12, max_num = 0.01 , rplc = basic_pseudobiome_villages, yadjust = 1 },
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{name = "butcher", mts = schem_path.."butcher.mts", hwidth = 12, hdepth = 8, hheight = 10, hsize = 15, max_num = 0.01 , rplc = basic_pseudobiome_villages },
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{name = "church", mts = schem_path.."church.mts", hwidth = 13, hdepth = 14, hheight = 15, hsize = 20, max_num = 0.01 , rplc = basic_pseudobiome_villages },
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--{name = "butcher", mts = schem_path.."butcher.mts", hwidth = 12, hdepth = 8, hheight = 10, hsize = 15, max_num = 0.01 , rplc = basic_pseudobiome_villages },
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--{name = "church", mts = schem_path.."church.mts", hwidth = 13, hdepth = 14, hheight = 15, hsize = 20, max_num = 0.01 , rplc = basic_pseudobiome_villages },
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{name = "newchurch", mts = schem_path.."new_villages/church.mts", hwidth = 14, hdepth = 16, hheight = 13, hsize = 22, max_num = 0.01 , rplc = basic_pseudobiome_villages, yadjust = 1 },
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{name = "chapel", mts = schem_path.."new_villages/chapel.mts", hwidth = 9, hdepth = 10, hheight = 6, hsize = 14, max_num = 0.01 , rplc = basic_pseudobiome_villages, yadjust = 1 },
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{name = "farm", mts = schem_path.."farm.mts", hwidth = 9, hdepth = 7, hheight = 8, hsize = 12, max_num = 0.1 , rplc = basic_pseudobiome_villages, yadjust = 0 },
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{name = "lamp", mts = schem_path.."lamp.mts", hwidth = 3, hdepth = 4, hheight = 6, hsize = 6, max_num = 0.001 , rplc = false },
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{name = "lamp_1", mts = schem_path.."new_villages/lamp_1.mts", hwidth = 1, hdepth = 1, hheight = 4, hsize = 2, max_num = 0.001 , rplc = false, yadjust = 1 },
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{name = "lamp_2", mts = schem_path.."new_villages/lamp_2.mts", hwidth = 1, hdepth = 2, hheight = 6, hsize = 3, max_num = 0.001 , rplc = false, yadjust = 1 },
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{name = "lamp_3", mts = schem_path.."new_villages/lamp_3.mts", hwidth = 3, hdepth = 3, hheight = 4, hsize = 5, max_num = 0.001 , rplc = false, yadjust = 1 },
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{name = "lamp_4", mts = schem_path.."new_villages/lamp_4.mts", hwidth = 1, hdepth = 2, hheight = 5, hsize = 3, max_num = 0.001 , rplc = false, yadjust = 1 },
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{name = "lamp_5", mts = schem_path.."new_villages/lamp_5.mts", hwidth = 1, hdepth = 1, hheight = 2, hsize = 2, max_num = 0.001 , rplc = false, yadjust = 1 },
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{name = "lamp_6", mts = schem_path.."new_villages/lamp_6.mts", hwidth = 1, hdepth = 1, hheight = 3, hsize = 2, max_num = 0.001 , rplc = false, yadjust = 1 },
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{name = "library", mts = schem_path.."library.mts", hwidth = 12, hdepth = 12, hheight = 9, hsize = 18, max_num = 0.01 , rplc = basic_pseudobiome_villages },
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--{name = "farm", mts = schem_path.."farm.mts", hwidth = 9, hdepth = 7, hheight = 8, hsize = 12, max_num = 0.1 , rplc = basic_pseudobiome_villages, yadjust = 0 },
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--{name = "lamp", mts = schem_path.."lamp.mts", hwidth = 3, hdepth = 4, hheight = 6, hsize = 6, max_num = 0.001 , rplc = false },
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{name = "lamp_1", mts = schem_path.."new_villages/lamp_1.mts", hwidth = 1, hdepth = 1, hheight = 4, hsize = 4, max_num = 0.001 , rplc = false, yadjust = 1 },
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{name = "lamp_2", mts = schem_path.."new_villages/lamp_2.mts", hwidth = 1, hdepth = 2, hheight = 6, hsize = 5, max_num = 0.001 , rplc = false, yadjust = 1 },
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{name = "lamp_3", mts = schem_path.."new_villages/lamp_3.mts", hwidth = 3, hdepth = 3, hheight = 4, hsize = 6, max_num = 0.001 , rplc = false, yadjust = 1 },
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{name = "lamp_4", mts = schem_path.."new_villages/lamp_4.mts", hwidth = 1, hdepth = 2, hheight = 5, hsize = 5, max_num = 0.001 , rplc = false, yadjust = 1 },
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{name = "lamp_5", mts = schem_path.."new_villages/lamp_5.mts", hwidth = 1, hdepth = 1, hheight = 2, hsize = 4, max_num = 0.001 , rplc = false, yadjust = 1 },
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{name = "lamp_6", mts = schem_path.."new_villages/lamp_6.mts", hwidth = 1, hdepth = 1, hheight = 3, hsize = 4, max_num = 0.001 , rplc = false, yadjust = 1 },
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--{name = "library", mts = schem_path.."library.mts", hwidth = 12, hdepth = 12, hheight = 9, hsize = 18, max_num = 0.01 , rplc = basic_pseudobiome_villages },
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{name = "newlibrary", mts = schem_path.."new_villages/library.mts", hwidth = 14, hdepth = 14, hheight = 7, hsize = 21, max_num = 0.01 , rplc = basic_pseudobiome_villages, yadjust = 1 },
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{name = "medium_house", mts = schem_path.."medium_house.mts", hwidth = 9, hdepth = 12, hheight = 9, hsize = 16, max_num = 0.08 , rplc = basic_pseudobiome_villages },
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{name = "small_house", mts = schem_path.."small_house.mts", hwidth = 9, hdepth = 8, hheight = 9, hsize = 13, max_num = 0.3 , rplc = basic_pseudobiome_villages },
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--{name = "medium_house", mts = schem_path.."medium_house.mts", hwidth = 9, hdepth = 12, hheight = 9, hsize = 16, max_num = 0.08 , rplc = basic_pseudobiome_villages },
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--{name = "small_house", mts = schem_path.."small_house.mts", hwidth = 9, hdepth = 8, hheight = 9, hsize = 13, max_num = 0.3 , rplc = basic_pseudobiome_villages },
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{name = "house_1_bed", mts = schem_path.."new_villages/house_1_bed.mts", hwidth = 9, hdepth = 8, hheight = 7, hsize = 13, max_num = 0.3 , rplc = basic_pseudobiome_villages, yadjust = 1 },
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{name = "house_2_bed", mts = schem_path.."new_villages/house_2_bed.mts", hwidth = 11, hdepth = 8, hheight = 7, hsize = 15, max_num = 0.2 , rplc = basic_pseudobiome_villages, yadjust = 1 },
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{name = "house_3_bed", mts = schem_path.."new_villages/house_3_bed.mts", hwidth = 11, hdepth = 13, hheight = 9, hsize = 18, max_num = 0.1 , rplc = basic_pseudobiome_villages, yadjust = 1 },
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{name = "mill", mts = schem_path.."new_villages/mill.mts", hwidth = 8, hdepth = 8, hheight = 7, hsize = 12, max_num = 0.01 , rplc = basic_pseudobiome_villages, yadjust = 1 },
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{name = "cartographer", mts = schem_path.."new_villages/cartographer.mts", hwidth = 9, hdepth = 12, hheight = 6, hsize = 16, max_num = 0.01 , rplc = basic_pseudobiome_villages, yadjust = 2 },
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{name = "fletcher", mts = schem_path.."new_villages/fletcher.mts", hwidth = 8, hdepth = 8, hheight = 7, hsize = 12, max_num = 0.01 , rplc = basic_pseudobiome_villages, yadjust = 1 },
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{name = "new_butcher", mts = schem_path.."new_villages/butcher.mts", hwidth = 8, hdepth = 14, hheight = 9, hsize = 17, max_num = 0.01 , rplc = basic_pseudobiome_villages, yadjust = 2 },
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{name = "new_butcher", mts = schem_path.."new_villages/butcher.mts", hwidth = 8, hdepth = 14, hheight = 9, hsize = 17, max_num = 0.01 , rplc = basic_pseudobiome_villages, yadjust = 1 },
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{name = "fish_farm", mts = schem_path.."new_villages/fishery.mts", hwidth = 10, hdepth = 7, hheight = 9, hsize = 13, max_num = 0.01 , rplc = basic_pseudobiome_villages, yadjust=-2 },
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{name = "tavern", mts = schem_path.."tavern.mts", hwidth = 12, hdepth = 10, hheight = 13, hsize = 17, max_num = 0.050, rplc = basic_pseudobiome_villages },
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{name = "well", mts = schem_path.."well.mts", hwidth = 6, hdepth = 8, hheight = 7, hsize = 11, max_num = 0.01, rplc = basic_pseudobiome_villages },
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--{name = "tavern", mts = schem_path.."tavern.mts", hwidth = 12, hdepth = 10, hheight = 13, hsize = 17, max_num = 0.050, rplc = basic_pseudobiome_villages },
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--{name = "well", mts = schem_path.."well.mts", hwidth = 6, hdepth = 8, hheight = 7, hsize = 11, max_num = 0.01, rplc = basic_pseudobiome_villages },
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{name = "new_well", mts = schem_path.."new_villages/well.mts", hwidth = 6, hdepth = 6, hheight = 8, hsize = 9, max_num = 0.01, rplc = basic_pseudobiome_villages, yadjust=-1 },
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{name = "new_farm", mts = schem_path.."new_villages/farm.mts", hwidth=10, hdepth=9, hheight=6, hsize=14, max_num = 0.1, rplc = basic_pseudobiome_villages, yadjust = 1 },
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{name = "farm_small", mts = schem_path.."new_villages/farm_small_1.mts", hwidth=10, hdepth=9, hheight=6, hsize=14, max_num = 0.1, rplc = basic_pseudobiome_villages, yadjust = 1 },
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@ -157,18 +157,20 @@ mcl_villages.biome_map = {
|
|||
CherryGrove = "cherry",
|
||||
|
||||
-- no change, but try to convert MCLA material
|
||||
FlowerForest = "oak",
|
||||
Forest = "oak",
|
||||
MushroomIsland = "oak",
|
||||
Plains = "oak",
|
||||
StoneBeach = "oak",
|
||||
SunflowerPlains = "oak",
|
||||
Swampland = "oak",
|
||||
-- FlowerForest = "oak",
|
||||
-- Forest = "oak",
|
||||
-- MushroomIsland = "oak",
|
||||
-- Plains = "oak",
|
||||
-- StoneBeach = "oak",
|
||||
-- SunflowerPlains = "oak",
|
||||
-- Swampland = "oak",
|
||||
}
|
||||
|
||||
mcl_villages.vl_to_mcla = {
|
||||
{ '"mcl_core:tree"', '"mcl_trees:tree_oak"'},
|
||||
{ '"mcl_core:darktree"', '"mcl_trees:tree_dark_oak"'},
|
||||
{ '"mcl_core:wood"', '"mcl_trees:wood_oak"'},
|
||||
{ '"mcl_core:darkwood"', '"mcl_trees:wood_dark_oak"'},
|
||||
{ '"mcl_fences:fence', '"mcl_fences:oak_fence'},
|
||||
{ '"mcl_stairs:stair_wood"', '"mcl_stairs:stair_oak"'},
|
||||
{ '"mcl_stairs:stair_wood_', '"mcl_stairs:stair_oak_'},
|
||||
|
@ -181,9 +183,10 @@ mcl_villages.vl_to_mcla = {
|
|||
{ '"mcl_itemframes:item_frame"', '"mcl_itemframes:frame"' },
|
||||
{ '"mesecons_pressureplates:pressure_plate_wood_', '"mesecons_pressureplates:pressure_plate_oak_'},
|
||||
-- tree types
|
||||
{ '"mcl_core:([a-z]*)tree"', '"mcl_trees:tree_%1"' },
|
||||
{ '"mcl_core:([a-z]*)wood"', '"mcl_trees:wood_%1"' },
|
||||
{ '"mcl_stairs:stair_([a-z]*)tree"', '"mcl_stairs:stair_%1"' },
|
||||
{ '"mcl_core:([a-z]*)tree"', '"mcl_trees:tree_%1"'},
|
||||
{ '"mcl_core:([a-z]*)wood"', '"mcl_trees:wood_%1"'},
|
||||
{ '"mcl_stairs:stair_darkwood"', '"mcl_stairs:stair_dark_oak"'},
|
||||
{ '"mcl_stairs:stair_([a-z]*)wood"', '"mcl_stairs:stair_%1"'},
|
||||
}
|
||||
mcl_villages.mcla_to_vl = {
|
||||
-- oneway
|
||||
|
@ -192,10 +195,15 @@ mcl_villages.mcla_to_vl = {
|
|||
{ '"mcl_villages:crop_root', '"mcl_farming:potato'}, -- TODO: support biome specific farming
|
||||
{ '"mcl_villages:crop_grain', '"mcl_farming:wheat'}, -- TODO: support biome specific farming
|
||||
{ '"mcl_villages:crop_gourd', '"mcl_farming:pumpkin'}, -- TODO: support biome specific farming
|
||||
{ '"mcl_villages:crop_flower', '"mcl_farming:sweet_berry_bush'}, -- TODO: support biome specific farming
|
||||
{ '"mcl_villages:crop_flower_0"', '"mcl_flowers:tulip_red"'}, -- TODO: support biome specific farming
|
||||
{ '"mcl_villages:crop_flower_1"', '"mcl_flowers:tulip_orange"'}, -- TODO: support biome specific farming
|
||||
{ '"mcl_villages:crop_flower_2"', '"mcl_flowers:tulip_pink"'}, -- TODO: support biome specific farming
|
||||
{ '"mcl_villages:crop_flower_3"', '"mcl_flowers:tulip_white"'}, -- TODO: support biome specific farming
|
||||
-- bidirectional
|
||||
{ '"mcl_trees:tree_oak"', '"mcl_core:tree"'},
|
||||
{ '"mcl_trees:tree_dark_oak"', '"mcl_core:darktree"'},
|
||||
{ '"mcl_trees:wood_oak"', '"mcl_core:wood"'},
|
||||
{ '"mcl_trees:wood_dark_oak"', '"mcl_core:darkwood"'},
|
||||
{ '"mcl_fences:oak_fence', '"mcl_fences:fence'},
|
||||
{ '"mcl_stairs:stair_oak"', '"mcl_stairs:stair_wood"'},
|
||||
{ '"mcl_stairs:stair_oak_bark', '"mcl_stairs:stair_tree_bark'},
|
||||
|
@ -204,19 +212,19 @@ mcl_villages.mcla_to_vl = {
|
|||
{ '"mcl_stairs:slab_oak_', '"mcl_stairs:slab_wood_'},
|
||||
{ '"mcl_doors:door_oak_', '"mcl_doors:wooden_door_'},
|
||||
{ '"mcl_doors:trapdoor_oak_', '"mcl_doors:trapdoor_'},
|
||||
{ '"mcl_panes:bar', '"xpanes:bar' },
|
||||
{ '"mcl_panes:pane', '"xpanes:pane' },
|
||||
{ '"mcl_itemframes:frame"', '"mcl_itemframes:item_frame"' },
|
||||
{ '"mcl_panes:bar', '"xpanes:bar'},
|
||||
{ '"mcl_panes:pane', '"xpanes:pane'},
|
||||
{ '"mcl_itemframes:frame"', '"mcl_itemframes:item_frame"'},
|
||||
{ '"mesecons_pressureplates:pressure_plate_oak_', '"mesecons_pressureplates:pressure_plate_wood_'},
|
||||
-- tree types
|
||||
{ '"mcl_trees:tree_([a-z]*)"', '"mcl_core:%1tree"' },
|
||||
{ '"mcl_trees:wood_([a-z]*)"', '"mcl_core:%1wood"' },
|
||||
{ '"mcl_stairs:stair_birch(["_])', '"mcl_stairs:stair_birchwood%1' },
|
||||
{ '"mcl_stairs:stair_spruce(["_])', '"mcl_stairs:stair_sprucewood%1' },
|
||||
{ '"mcl_stairs:stair_dark(["_])', '"mcl_stairs:stair_darkwood%1' },
|
||||
{ '"mcl_stairs:stair_jungle(["_])', '"mcl_stairs:stair_junglewood%1' },
|
||||
{ '"mcl_stairs:stair_acacia(["_])', '"mcl_stairs:stair_acaciawood%1' },
|
||||
{ '"mcl_stairs:stair_bamboo(["_])', '"mcl_stairs:stair_bamboowood%1' },
|
||||
{ '"mcl_trees:tree_([a-z]*)"', '"mcl_core:%1tree"'},
|
||||
{ '"mcl_trees:wood_([a-z]*)"', '"mcl_core:%1wood"'},
|
||||
{ '"mcl_stairs:stair_birch(["_])', '"mcl_stairs:stair_birchwood%1'},
|
||||
{ '"mcl_stairs:stair_spruce(["_])', '"mcl_stairs:stair_sprucewood%1'},
|
||||
{ '"mcl_stairs:stair_dark_oak(["_])', '"mcl_stairs:stair_darkwood%1'},
|
||||
{ '"mcl_stairs:stair_jungle(["_])', '"mcl_stairs:stair_junglewood%1'},
|
||||
{ '"mcl_stairs:stair_acacia(["_])', '"mcl_stairs:stair_acaciawood%1'},
|
||||
{ '"mcl_stairs:stair_bamboo(["_])', '"mcl_stairs:stair_bamboowood%1'},
|
||||
}
|
||||
mcl_villages.material_substitions = {
|
||||
desert = {
|
||||
|
@ -249,7 +257,6 @@ mcl_villages.material_substitions = {
|
|||
{ '"mcl_stairs:stair_oak([^"]*)"', '"mcl_stairs:stair_sandstonesmooth%1"' },
|
||||
},
|
||||
spruce = {
|
||||
{ '"(mcl_core:wood|mcl_core:tree|mcl_stairs:stair_wood|mcl_fences:fence)"', '"%1_oak"'}, -- VL to MCLA
|
||||
{ '"mcl_stairs:slab_oak([^"]*)"', '"mcl_stairs:slab_sprucewood%1"' },
|
||||
{
|
||||
'"mesecons_pressureplates:pressure_plate_oak_([^"]+)"',
|
||||
|
@ -261,10 +268,8 @@ mcl_villages.material_substitions = {
|
|||
{ "mcl_trees:wood_oak", "mcl_trees:wood_spruce" },
|
||||
{ '"mcl_fences:oak_fence([^"]*)"', '"mcl_fences:spruce_fence%1"' },
|
||||
{ '"mcl_stairs:stair_oak([^"]*)"', '"mcl_stairs:stair_spruce%1"' },
|
||||
{ '"(mcl_core:wood|mcl_core:tree|mcl_stairs:stair_wood|mcl_fences:fence)_oak"', '"%1"'}, -- MCLA to VL
|
||||
},
|
||||
birch = {
|
||||
{ '"(mcl_core:wood|mcl_core:tree|mcl_stairs:stair_wood|mcl_fences:fence)"', '"%1_oak"'}, -- VL to MCLA
|
||||
{ '"mcl_stairs:slab_oak([^"]*)"', '"mcl_stairs:slab_birchwood%1"' },
|
||||
{
|
||||
'"mesecons_pressureplates:pressure_plate_oak_([^"]+)"',
|
||||
|
@ -272,14 +277,12 @@ mcl_villages.material_substitions = {
|
|||
},
|
||||
{ '"mcl_doors:trapdoor_oak([^"]*)"', '"mcl_doors:birch_trapdoor%1"' },
|
||||
{ '"mcl_doors:door_oak([^"]*)"', '"mcl_doors:birch_door%1"' },
|
||||
{ "mcl_trees:tree_oak", "mcl_trees:tree_birch" },
|
||||
{ "mcl_trees:tree_oak", "mcl_core:stripped_birch" }, -- divert from MCLA, use stripped birch, what is the name in MCLA?
|
||||
{ "mcl_trees:wood_oak", "mcl_trees:wood_birch" },
|
||||
{ '"mcl_fences:oak_fence([^"]*)"', '"mcl_fences:birch_fence%1"' },
|
||||
{ '"mcl_stairs:stair_oak([^"]*)"', '"mcl_stairs:stair_birch%1"' },
|
||||
{ '"(mcl_core:wood|mcl_core:tree|mcl_stairs:stair_wood|mcl_fences:fence)_oak"', '"%1"'}, -- MCLA to VL
|
||||
},
|
||||
acacia = {
|
||||
{ '"(mcl_core:wood|mcl_core:tree|mcl_stairs:stair_wood|mcl_fences:fence)"', '"%1_oak"'}, -- VL to MCLA
|
||||
{ '"mcl_stairs:slab_oak([^"]*)"', '"mcl_stairs:slab_acaciawood%1"' },
|
||||
{
|
||||
'"mesecons_pressureplates:pressure_plate_oak_([^"]+)"',
|
||||
|
@ -291,10 +294,8 @@ mcl_villages.material_substitions = {
|
|||
{ "mcl_trees:wood_oak", "mcl_trees:wood_acacia" },
|
||||
{ '"mcl_fences:oak_fence([^"]*)"', '"mcl_fences:acacia_fence%1"' },
|
||||
{ '"mcl_stairs:stair_oak([^"]*)"', '"mcl_stairs:stair_acacia%1"' },
|
||||
{ '"(mcl_core:wood|mcl_core:tree|mcl_stairs:stair_wood|mcl_fences:fence)_oak"', '"%1"'}, -- MCLA to VL
|
||||
},
|
||||
dark_oak = {
|
||||
{ '"(mcl_core:wood|mcl_core:tree|mcl_stairs:stair_wood|mcl_fences:fence)"', '"%1_oak"'}, -- VL to MCLA
|
||||
{ '"mcl_stairs:slab_oak([^"]*)"', '"mcl_stairs:slab_darkwood%1"' },
|
||||
{
|
||||
'"mesecons_pressureplates:pressure_plate_oak_([^"]+)"',
|
||||
|
@ -306,10 +307,8 @@ mcl_villages.material_substitions = {
|
|||
{ "mcl_trees:wood_oak", "mcl_trees:wood_dark_oak" },
|
||||
{ '"mcl_fences:oak_fence([^"]*)"', '"mcl_fences:dark_oak_fence%1"' },
|
||||
{ '"mcl_stairs:stair_oak([^"]*)"', '"mcl_stairs:stair_dark_oak%1"' },
|
||||
{ '"(mcl_core:wood|mcl_core:tree|mcl_stairs:stair_wood|mcl_fences:fence)_oak"', '"%1"'}, -- MCLA to VL
|
||||
},
|
||||
jungle = {
|
||||
{ '"(mcl_core:wood|mcl_core:tree|mcl_stairs:stair_wood|mcl_fences:fence)"', '"%1_oak"'}, -- VL to MCLA
|
||||
{ '"mcl_stairs:slab_oak([^"]*)"', '"mcl_stairs:slab_junglewood%1"' },
|
||||
{
|
||||
'"mesecons_pressureplates:pressure_plate_oak_([^"]+)"',
|
||||
|
@ -321,10 +320,8 @@ mcl_villages.material_substitions = {
|
|||
{ "mcl_trees:wood_oak", "mcl_trees:wood_jungle" },
|
||||
{ '"mcl_fences:oak_fence([^"]*)"', '"mcl_fences:jungle_fence%1"' },
|
||||
{ '"mcl_stairs:stair_oak([^"]*)"', '"mcl_stairs:stair_jungle%1"' },
|
||||
{ '"(mcl_core:wood|mcl_core:tree|mcl_stairs:stair_wood|mcl_fences:fence)_oak"', '"%1"'}, -- MCLA to VL
|
||||
},
|
||||
bamboo = {
|
||||
{ '"(mcl_core:wood|mcl_core:tree|mcl_stairs:stair_wood|mcl_fences:fence)"', '"%1_oak"'}, -- VL to MCLA
|
||||
{ '"mcl_stairs:slab_oak([^"]*)"', '"mcl_stairs:slab_bamboo_block%1"' },
|
||||
{
|
||||
'"mesecons_pressureplates:pressure_plate_oak_([^"]+)"',
|
||||
|
@ -341,10 +338,8 @@ mcl_villages.material_substitions = {
|
|||
{ "mcl_trees:wood_oak", "mcl_trees:wood_bamboo" },
|
||||
{ '"mcl_fences:oak_fence([^"]*)"', '"mcl_fences:bamboo_fence%1"' },
|
||||
{ '"mcl_stairs:stair_oak([^"]*)"', '"mcl_stairs:stair_bamboo%1"' },
|
||||
{ '"(mcl_core:wood|mcl_core:tree|mcl_stairs:stair_wood|mcl_fences:fence)_oak"', '"%1"'}, -- MCLA to VL
|
||||
},
|
||||
cherry = {
|
||||
{ '"(mcl_core:wood|mcl_core:tree|mcl_stairs:stair_wood|mcl_fences:fence)"', '"%1_oak"'}, -- VL to MCLA
|
||||
{ '"mcl_stairs:slab_oak([^"]*)"', '"mcl_stairs:slab_cherry_blossom%1"' },
|
||||
{
|
||||
'"mesecons_pressureplates:pressure_plate_oak_([^"]+)"',
|
||||
|
@ -356,9 +351,5 @@ mcl_villages.material_substitions = {
|
|||
{ "mcl_trees:wood_oak", "mcl_trees:wood_cherry_blossom" },
|
||||
{ '"mcl_fences:oak_fence([^"]*)"', '"mcl_fences:cherry_blossom_fence%1"' },
|
||||
{ '"mcl_stairs:stair_oak([^"]*)"', '"mcl_stairs:stair_cherry_blossom%1"' },
|
||||
{ '"(mcl_core:wood|mcl_core:tree|mcl_stairs:stair_wood|mcl_fences:fence)_oak"', '"%1"'}, -- MCLA to VL
|
||||
},
|
||||
oak = {
|
||||
{ '"(mcl_core:wood|mcl_core:tree|mcl_stairs:stair_wood|mcl_fences:fence)_oak"', '"%1"'}, -- MCLA to VL
|
||||
},
|
||||
}
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
mcl_villages = {}
|
||||
mcl_villages.modpath = minetest.get_modpath(minetest.get_current_modname())
|
||||
|
||||
local village_chance = tonumber(minetest.settings:get("mcl_villages_village_chance")) or 10
|
||||
local village_chance = tonumber(minetest.settings:get("mcl_villages_village_chance")) or 5
|
||||
|
||||
dofile(mcl_villages.modpath.."/const.lua")
|
||||
dofile(mcl_villages.modpath.."/utils.lua")
|
||||
|
|
|
@ -93,7 +93,7 @@ function mcl_villages.check_distance(settlement_info, building_pos, building_siz
|
|||
local dx, dz = building_pos.x - built_house["pos"].x, building_pos.z - built_house["pos"].z
|
||||
--local d = math.sqrt(dx*dx+dz*dz)
|
||||
--if 2 * d < building_size + built_house["hsize"] then return false end
|
||||
if math.max(math.abs(dx), math.abs(dz)) * 2 - 6 <= building_size + built_house["hsize"] then return false end
|
||||
if math.max(math.abs(dx), math.abs(dz)) * 2 - 8 <= building_size + built_house["hsize"] then return false end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
@ -105,7 +105,7 @@ function mcl_villages.fill_chest(pos, pr)
|
|||
local meta = minetest.get_meta(pos)
|
||||
if meta:get_string("infotext") ~= "Chest" then
|
||||
-- For MineClone2 0.70 or before
|
||||
-- minetest.registered_nodes["mcl_chests:chest"].on_construct(pos)
|
||||
minetest.registered_nodes["mcl_chests:chest"].on_construct(pos)
|
||||
--
|
||||
-- For MineClone2 after commit 09ab1482b5 (the new entity chests)
|
||||
minetest.registered_nodes["mcl_chests:chest_small"].on_construct(pos)
|
||||
|
|
|
@ -45,6 +45,9 @@ mcl_disabled_structures (Disabled structures) string
|
|||
# Comma separated list of disabled event names
|
||||
mcl_disabled_events (Disabled events) string
|
||||
|
||||
# Amount of village to generate
|
||||
mcl_villages_village_chance (Amount of villages) int 5 0 100
|
||||
|
||||
[Players]
|
||||
# If enabled, players respawn at the bed they last lay on instead of normal
|
||||
# spawn.
|
||||
|
|
Loading…
Reference in a new issue