mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-12-23 16:39:33 +01:00
add basic lightning API
This commit is contained in:
parent
e9437e9e1e
commit
8e3f9d2169
1 changed files with 46 additions and 29 deletions
|
@ -24,13 +24,14 @@ local get_objects_inside_radius = minetest.get_objects_inside_radius
|
|||
local get_item_group = minetest.get_item_group
|
||||
|
||||
lightning = {
|
||||
interval_low = 17,
|
||||
interval_high = 503,
|
||||
range_h = 100,
|
||||
range_v = 50,
|
||||
size = 100,
|
||||
-- disable this to stop lightning mod from striking
|
||||
auto = true,
|
||||
interval_low = 17,
|
||||
interval_high = 503,
|
||||
range_h = 100,
|
||||
range_v = 50,
|
||||
size = 100,
|
||||
-- disable this to stop lightning mod from striking
|
||||
auto = true,
|
||||
on_strike_functions = {},
|
||||
}
|
||||
|
||||
local rng = PcgRandom(32321123312123)
|
||||
|
@ -54,6 +55,18 @@ end
|
|||
|
||||
minetest.register_globalstep(revertsky)
|
||||
|
||||
-- lightning strike API
|
||||
|
||||
-- See README.md
|
||||
--[[
|
||||
lightning.register_on_strike(function(pos, pos2, objects)
|
||||
-- code
|
||||
end)
|
||||
]]
|
||||
function lightning.register_on_strike(func)
|
||||
table.insert(lightning.on_strike_functions, func)
|
||||
end
|
||||
|
||||
-- select a random strike point, midpoint
|
||||
local function choose_pos(pos)
|
||||
if not pos then
|
||||
|
@ -79,14 +92,14 @@ local function choose_pos(pos)
|
|||
pos.z = math.floor(pos.z - (lightning.range_h / 2) + rng:next(1, lightning.range_h))
|
||||
end
|
||||
|
||||
local b, pos2 = line_of_sight(pos, {x = pos.x, y = pos.y - lightning.range_v, z = pos.z}, 1)
|
||||
local b, pos2 = line_of_sight(pos, { x = pos.x, y = pos.y - lightning.range_v, z = pos.z }, 1)
|
||||
|
||||
-- nothing but air found
|
||||
if b then
|
||||
return nil, nil
|
||||
end
|
||||
|
||||
local n = get_node({x = pos2.x, y = pos2.y - 1/2, z = pos2.z})
|
||||
local n = get_node({ x = pos2.x, y = pos2.y - 1/2, z = pos2.z })
|
||||
if n.name == "air" or n.name == "ignore" then
|
||||
return nil, nil
|
||||
end
|
||||
|
@ -94,7 +107,6 @@ local function choose_pos(pos)
|
|||
return pos, pos2
|
||||
end
|
||||
|
||||
-- lightning strike API
|
||||
-- * pos: optional, if not given a random pos will be chosen
|
||||
-- * returns: bool - success if a strike happened
|
||||
function lightning.strike(pos)
|
||||
|
@ -108,21 +120,30 @@ function lightning.strike(pos)
|
|||
if not pos then
|
||||
return false
|
||||
end
|
||||
local objects = get_objects_inside_radius(pos2, 3.5)
|
||||
if lightning.on_strike_functions then
|
||||
for _, func in pairs(lightning.on_strike_functions) do
|
||||
func(pos, pos2, objects)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
lightning.register_on_strike(function(pos, pos2, objects)
|
||||
local particle_pos = vector.offset(pos2, 0, (lightning.size / 2) + 0.5, 0)
|
||||
local particle_size = lightning.size * 10
|
||||
local time = 0.2
|
||||
add_particlespawner({
|
||||
amount = 1,
|
||||
time = 0.2,
|
||||
time = time,
|
||||
-- make it hit the top of a block exactly with the bottom
|
||||
minpos = {x = pos2.x, y = pos2.y + (lightning.size / 2) + 1/2, z = pos2.z },
|
||||
maxpos = {x = pos2.x, y = pos2.y + (lightning.size / 2) + 1/2, z = pos2.z },
|
||||
minvel = {x = 0, y = 0, z = 0},
|
||||
maxvel = {x = 0, y = 0, z = 0},
|
||||
minacc = {x = 0, y = 0, z = 0},
|
||||
maxacc = {x = 0, y = 0, z = 0},
|
||||
minexptime = 0.2,
|
||||
maxexptime = 0.2,
|
||||
minsize = lightning.size * 10,
|
||||
maxsize = lightning.size * 10,
|
||||
minpos = particle_pos,
|
||||
maxpos = particle_pos,
|
||||
minexptime = time,
|
||||
maxexptime = time,
|
||||
minsize = particle_size,
|
||||
maxsize = particle_size,
|
||||
collisiondetection = true,
|
||||
vertical = true,
|
||||
-- to make it appear hitting the node that will get set on fire, make sure
|
||||
|
@ -135,10 +156,7 @@ function lightning.strike(pos)
|
|||
sound_play({ name = "lightning_thunder", gain = 10 }, { pos = pos, max_hear_distance = 500 }, true)
|
||||
|
||||
-- damage nearby objects, transform mobs
|
||||
-- TODO: use an API insteed of hardcoding this behaviour
|
||||
local objs = get_objects_inside_radius(pos2, 3.5)
|
||||
for o=1, #objs do
|
||||
local obj = objs[o]
|
||||
for _, obj in pairs(objects) do
|
||||
local lua = obj:get_luaentity()
|
||||
-- pig → zombie pigman (no damage)
|
||||
if lua and lua.name == "mobs_mc:pig" then
|
||||
|
@ -155,7 +173,7 @@ function lightning.strike(pos)
|
|||
end
|
||||
obj:set_properties({textures = lua.base_texture})
|
||||
-- villager → witch (no damage)
|
||||
--elseif lua and lua.name == "mobs_mc:villager" then
|
||||
-- elseif lua and lua.name == "mobs_mc:villager" then
|
||||
-- Witches are incomplete, this code is unused
|
||||
-- TODO: Enable this code when witches are working.
|
||||
--[[
|
||||
|
@ -172,7 +190,7 @@ function lightning.strike(pos)
|
|||
obj:set_yaw(rot)
|
||||
-- Other objects: Just damage
|
||||
else
|
||||
mcl_util.deal_damage(obj, 5, {type = "lightning_bolt"})
|
||||
mcl_util.deal_damage(obj, 5, { type = "lightning_bolt" })
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -223,8 +241,7 @@ function lightning.strike(pos)
|
|||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
end)
|
||||
|
||||
-- if other mods disable auto lightning during initialization, don't trigger the first lightning.
|
||||
after(5, function(dtime)
|
||||
|
|
Loading…
Reference in a new issue