Equip mob heads with rightclick

This commit is contained in:
Elias Fleckenstein 2021-04-17 14:07:47 +02:00
parent 6724a8d0ed
commit 8e37b51cac

View file

@ -42,7 +42,7 @@ local function addhead(name, texture, desc, longdesc, rangemob, rangefactor)
{ -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, }, { -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, },
}, },
}, },
groups = {handy=1, armor_head=1,non_combat_armor=1, head=1, deco_block=1, dig_by_piston=1 }, groups = {handy = 1, armor = 1, armor_head = 1, non_combat_armor = 1, non_combat_armor_head = 1, head = 1, deco_block = 1, dig_by_piston = 1},
-- The head textures are based off the textures of an actual mob. -- The head textures are based off the textures of an actual mob.
tiles = { tiles = {
-- Note: bottom texture is overlaid over top texture to get rid of possible transparency. -- Note: bottom texture is overlaid over top texture to get rid of possible transparency.
@ -111,6 +111,7 @@ local function addhead(name, texture, desc, longdesc, rangemob, rangefactor)
_mcl_armor_mob_range_mob = rangemob, _mcl_armor_mob_range_mob = rangemob,
_mcl_armor_mob_range_factor = rangefactor, _mcl_armor_mob_range_factor = rangefactor,
_mcl_armor_element = "head",
_mcl_blast_resistance = 1, _mcl_blast_resistance = 1,
_mcl_hardness = 1, _mcl_hardness = 1,
}) })