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Mobs should not anger towards the player if damage is disabled. (#4114)
Co-authored-by: Mateusz Uzdowski <mateusz@silverstripe.com> Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4114 Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land> Co-authored-by: emptyshore <emptyshore@noreply.git.minetest.land> Co-committed-by: emptyshore <emptyshore@noreply.git.minetest.land>
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1 changed files with 8 additions and 3 deletions
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@ -35,14 +35,19 @@ function mob_class:day_docile()
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end
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end
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end
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end
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-- attack player/mob
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-- get this mob to attack the object
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function mob_class:do_attack(player)
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function mob_class:do_attack(object)
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if self.state == "attack" or self.state == "die" then
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if self.state == "attack" or self.state == "die" then
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return
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return
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end
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end
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self.attack = player
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if object:is_player() and not minetest.settings:get_bool("enable_damage") then
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return
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end
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self.attack = object
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self.state = "attack"
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self.state = "attack"
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-- TODO: Implement war_cry sound without being annoying
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-- TODO: Implement war_cry sound without being annoying
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