Make mobs run away slightly faster

This commit is contained in:
jordan4ibanez 2021-04-23 17:37:20 -04:00
parent 3560bda4a5
commit 8dafac50a8
4 changed files with 5 additions and 2 deletions

View file

@ -29,6 +29,7 @@ mobs:register_mob("mobs_mc:chicken", {
rotate = 270,
makes_footstep_sound = true,
walk_velocity = 1,
run_velocity = 3,
drops = {
{name = mobs_mc.items.chicken_raw,
chance = 1,

View file

@ -20,6 +20,7 @@ local cow_def = {
visual_size = {x=2.8, y=2.8},
makes_footstep_sound = true,
walk_velocity = 1,
run_velocity = 3,
drops = {
{name = mobs_mc.items.beef_raw,
chance = 1,

View file

@ -44,7 +44,7 @@ local ocelot = {
makes_footstep_sound = true,
walk_chance = default_walk_chance,
walk_velocity = 1,
run_velocity = 3,
run_velocity = 10,
follow_velocity = 1,
floats = 1,
runaway = true,
@ -58,7 +58,7 @@ local ocelot = {
},
animation = {
speed_normal = 25,
run_speed = 50,
run_speed = 150,
stand_start = 0,
stand_end = 0,
walk_start = 0,

View file

@ -73,6 +73,7 @@ mobs:register_mob("mobs_mc:sheep", {
color = "unicolor_white",
makes_footstep_sound = true,
walk_velocity = 1,
run_velocity = 3,
drops = {
{name = mobs_mc.items.mutton_raw,
chance = 1,