New button and lever sounds

This commit is contained in:
Wuzzy 2020-12-07 04:59:10 +01:00
parent 9fd27db688
commit 8dae3e3460
6 changed files with 33 additions and 7 deletions

View file

@ -0,0 +1,14 @@
Mesecons button mod.
This mod adds the buttons for MineClone 2.
MEDIA FILE CREDITS:
`mesecons_button_push.ogg`
* Author: junggle (CC BY 3.0 <http://creativecommons.org/licenses/by/3.0/>)
* Original name: `btn121.ogg`, created on January 16th, 2007
* Source: <https://freesound.org/people/junggle/sounds/29301/>
`mesecons_button_push_wood.ogg`
* Author: junggle (CC BY 3.0 <http://creativecommons.org/licenses/by/3.0/>)
* Original name: `btn314.ogg`, created on January 16th, 2007
* Sound file was modified
* Source: <https://freesound.org/people/junggle/sounds/29494/>

View file

@ -3,6 +3,8 @@
local S = minetest.get_translator("mesecons_button") local S = minetest.get_translator("mesecons_button")
local button_sounds = {} -- remember button push sounds
local button_get_output_rules = mesecon.rules.wallmounted_get local button_get_output_rules = mesecon.rules.wallmounted_get
local boxes_off = { local boxes_off = {
@ -27,7 +29,10 @@ mesecon.push_button = function(pos, node)
local def = minetest.registered_nodes[node.name] local def = minetest.registered_nodes[node.name]
minetest.set_node(pos, {name="mesecons_button:button_"..def._mcl_button_basename.."_on", param2=node.param2}) minetest.set_node(pos, {name="mesecons_button:button_"..def._mcl_button_basename.."_on", param2=node.param2})
mesecon.receptor_on(pos, button_get_output_rules(node)) mesecon.receptor_on(pos, button_get_output_rules(node))
minetest.sound_play("mesecons_button_push", {pos=pos}, true) local sfx = button_sounds[node.name]
if sfx then
minetest.sound_play(sfx, {pos=pos}, true)
end
local timer = minetest.get_node_timer(pos) local timer = minetest.get_node_timer(pos)
timer:start(def._mcl_button_timer) timer:start(def._mcl_button_timer)
end end
@ -81,7 +86,7 @@ end
local buttonuse = S("Use the button to push it.") local buttonuse = S("Use the button to push it.")
mesecon.register_button = function(basename, description, texture, recipeitem, sounds, plusgroups, button_timer, push_by_arrow, longdesc) mesecon.register_button = function(basename, description, texture, recipeitem, sounds, plusgroups, button_timer, push_by_arrow, longdesc, button_sound)
local groups_off = table.copy(plusgroups) local groups_off = table.copy(plusgroups)
groups_off.attached_node=1 groups_off.attached_node=1
groups_off.dig_by_water=1 groups_off.dig_by_water=1
@ -93,6 +98,11 @@ mesecon.register_button = function(basename, description, texture, recipeitem, s
groups_on.not_in_creative_inventory=1 groups_on.not_in_creative_inventory=1
groups_on.button=2 -- button (on) groups_on.button=2 -- button (on)
if not button_sound then
button_sound = "mesecons_button_push"
end
button_sounds["mesecons_button:button_"..basename.."_off"] = button_sound
if push_by_arrow then if push_by_arrow then
groups_off.button_push_by_arrow = 1 groups_off.button_push_by_arrow = 1
groups_on.button_push_by_arrow = 1 groups_on.button_push_by_arrow = 1
@ -179,7 +189,7 @@ mesecon.register_button = function(basename, description, texture, recipeitem, s
-- Normal operation: Un-press the button -- Normal operation: Un-press the button
minetest.set_node(pos, {name="mesecons_button:button_"..basename.."_off",param2=node.param2}) minetest.set_node(pos, {name="mesecons_button:button_"..basename.."_off",param2=node.param2})
minetest.sound_play("mesecons_button_pop", {pos=pos}, true) minetest.sound_play(button_sound, {pos=pos, pitch=0.9}, true)
mesecon.receptor_off(pos, button_get_output_rules(node)) mesecon.receptor_off(pos, button_get_output_rules(node))
end end
end, end,
@ -203,7 +213,8 @@ mesecon.register_button(
{material_stone=1,handy=1,pickaxey=1}, {material_stone=1,handy=1,pickaxey=1},
1, 1,
false, false,
S("A stone button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second.")) S("A stone button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second."),
"mesecons_button_push")
local woods = { local woods = {
{ "wood", "mcl_core:wood", "default_wood.png", S("Oak Button") }, { "wood", "mcl_core:wood", "default_wood.png", S("Oak Button") },
@ -224,7 +235,8 @@ for w=1, #woods do
{material_wood=1,handy=1,axey=1}, {material_wood=1,handy=1,axey=1},
1.5, 1.5,
true, true,
S("A wooden button is a redstone component made out of wood which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1.5 seconds. Wooden buttons may also be pushed by arrows.")) S("A wooden button is a redstone component made out of wood which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1.5 seconds. Wooden buttons may also be pushed by arrows."),
"mesecons_button_push_wood")
minetest.register_craft({ minetest.register_craft({
type = "fuel", type = "fuel",

View file

@ -53,7 +53,7 @@ minetest.register_node("mesecons_walllever:wall_lever_off", {
on_rightclick = function (pos, node) on_rightclick = function (pos, node)
minetest.swap_node(pos, {name="mesecons_walllever:wall_lever_on", param2=node.param2}) minetest.swap_node(pos, {name="mesecons_walllever:wall_lever_on", param2=node.param2})
mesecon.receptor_on(pos, lever_get_output_rules(node)) mesecon.receptor_on(pos, lever_get_output_rules(node))
minetest.sound_play("mesecons_lever", {pos=pos}, true) minetest.sound_play("mesecons_button_push", {pos=pos, max_hear_distance=16}, true)
end, end,
node_placement_prediction = "", node_placement_prediction = "",
on_place = function(itemstack, placer, pointed_thing) on_place = function(itemstack, placer, pointed_thing)
@ -152,7 +152,7 @@ minetest.register_node("mesecons_walllever:wall_lever_on", {
on_rightclick = function (pos, node) on_rightclick = function (pos, node)
minetest.swap_node(pos, {name="mesecons_walllever:wall_lever_off", param2=node.param2}) minetest.swap_node(pos, {name="mesecons_walllever:wall_lever_off", param2=node.param2})
mesecon.receptor_off(pos, lever_get_output_rules(node)) mesecon.receptor_off(pos, lever_get_output_rules(node))
minetest.sound_play("mesecons_lever", {pos=pos}, true) minetest.sound_play("mesecons_button_push", {pos=pos, max_hear_distance=16, pitch=0.9}, true)
end, end,
sounds = mcl_sounds.node_sound_stone_defaults(), sounds = mcl_sounds.node_sound_stone_defaults(),
mesecons = {receptor = { mesecons = {receptor = {