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Add _arrow_item to list of perserved fields
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@ -43,7 +43,7 @@ local arrow_entity = {
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_fire_damage_resistant = true,
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_save_fields = {
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"last_pos", "startpos", "damage", "is_critical", "stuck", "stuckin", "stuckin_player", "time_in_air", "vl_projectile", "collectable"
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"last_pos", "startpos", "damage", "is_critical", "stuck", "stuckin", "stuckin_player", "time_in_air", "vl_projectile", "collectable", "arrow_item",
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},
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_damage=1, -- Damage on impact
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