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Shulker: Make shulker peek periodically
Adjust walk and animation settings so the shulker peeks out randomly.
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e6ddc03d3c
commit
8d34ff2a9a
1 changed files with 6 additions and 8 deletions
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@ -51,7 +51,7 @@ mcl_mobs.register_mob("mobs_mc:shulker", {
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-- TODO: sounds
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-- TODO: Make shulker dye-able
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visual_size = {x=3, y=3},
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walk_chance = 0,
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walk_chance = 10,
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knock_back = false,
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jump = false,
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can_despawn = false,
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@ -65,15 +65,17 @@ mcl_mobs.register_mob("mobs_mc:shulker", {
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looting_factor = 0.0625},
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},
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animation = {
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stand_speed = 25, walk_speed = 0, run_speed = 50, punch_speed = 25,
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stand_speed = 25, walk_speed = 25, run_speed = 50, punch_speed = 25,
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speed_normal = 25, speed_run = 50,
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stand_start = 0, stand_end = 25,
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walk_start = 25, walk_end = 45,
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run_start = 45, run_end = 85,
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walk_start = 65, walk_end = 65,
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run_start = 65, run_end = 85,
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punch_start = 80, punch_end = 100,
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},
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view_range = 16,
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fear_height = 0,
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walk_velocity = 0,
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run_velocity = 0,
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noyaw = true,
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do_custom = function(self,dtime)
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local pos = self.object:get_pos()
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@ -81,10 +83,6 @@ mcl_mobs.register_mob("mobs_mc:shulker", {
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self.object:set_yaw(0)
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mcl_mobs:yaw(self, 0, 0, dtime)
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end
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if self.state == "walk" or self.state == "stand" then
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self.state = "stand"
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self:set_animation("stand")
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end
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if self.state == "attack" then
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self:set_animation("punch")
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end
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