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Fix mob spawner doll re-loading
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parent
af8798765a
commit
8c9e196a53
1 changed files with 2 additions and 2 deletions
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@ -26,7 +26,6 @@ end
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local function set_doll_properties(doll, mob)
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local function set_doll_properties(doll, mob)
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local mobinfo = minetest.registered_entities[mob]
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local mobinfo = minetest.registered_entities[mob]
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local prop = {
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local prop = {
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_mob = mob,
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mesh = mobinfo.mesh,
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mesh = mobinfo.mesh,
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textures = get_mob_textures(mob),
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textures = get_mob_textures(mob),
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visual_size = {
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visual_size = {
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@ -35,6 +34,7 @@ local function set_doll_properties(doll, mob)
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}
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}
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}
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}
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doll:set_properties(prop)
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doll:set_properties(prop)
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doll:get_luaentity()._mob = mob
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end
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end
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--[[ Public function: Setup the spawner at pos.
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--[[ Public function: Setup the spawner at pos.
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@ -150,7 +150,7 @@ minetest.register_node("mcl_monster_spawner:spawner", {
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else
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else
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minetest.chat_send_player(name, S("Mob Spawner settings failed!"))
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minetest.chat_send_player(name, S("Mob Spawner settings failed!"))
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minetest.chat_send_player(name,
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minetest.chat_send_player(name,
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S("> name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] distance[1-20] y_offset[-10 to 10]"))
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S("Syntax: name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] distance[1-20] y_offset[-10 to 10]"))
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end
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end
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end,
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end,
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sounds = mcl_sounds.node_sound_metal_defaults(),
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sounds = mcl_sounds.node_sound_metal_defaults(),
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