Update Mobs redo to 1.37 (developer)

This commit is contained in:
Wuzzy 2017-07-05 01:52:39 +02:00
parent f0c86debb3
commit 8c3db50528
15 changed files with 945 additions and 352 deletions

View file

@ -1,27 +1,20 @@
-- Mobs Api (12th May 2017)
-- Mobs Api (4th July 2017)
mobs = {}
mobs.mod = "redo"
mobs.version = "20170704"
-- Intllib
local S
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
S = function(s, a, ...) a = {a, ...}
return s:gsub("@(%d+)", function(n)
return a[tonumber(n)]
end)
end
end
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP .. "/intllib.lua")
mobs.intllib = S
-- CMI support check
local use_cmi = minetest.global_exists("cmi")
-- Invisibility mod check
mobs.invis = {}
if rawget(_G, "invisibility") then
@ -73,7 +66,7 @@ local stuck_path_timeout = 10 -- how long will mob follow path before giving up
-- play sound
mob_sound = function(self, sound)
local mob_sound = function(self, sound)
if sound then
minetest.sound_play(sound, {
@ -86,7 +79,7 @@ end
-- attack player/mob
do_attack = function(self, player)
local do_attack = function(self, player)
if self.state == "attack" then
return
@ -102,7 +95,7 @@ end
-- move mob in facing direction
set_velocity = function(self, v)
local set_velocity = function(self, v)
local yaw = (self.object:getyaw() or 0) + self.rotate
@ -115,7 +108,7 @@ end
-- get overall speed of mob
get_velocity = function(self)
local get_velocity = function(self)
local v = self.object:getvelocity()
@ -124,7 +117,7 @@ end
-- set yaw
set_yaw = function(self, yaw)
local set_yaw = function(self, yaw)
if not yaw or yaw ~= yaw then
yaw = 0
@ -137,7 +130,7 @@ end
-- set defined animation
set_animation = function(self, anim)
local set_animation = function(self, anim)
if not self.animation then return end
@ -153,9 +146,15 @@ set_animation = function(self, anim)
self.object:set_animation({
x = self.animation[anim .. "_start"],
y = self.animation[anim .. "_end"]
}, self.animation[anim .. "_speed"] or self.animation.speed_normal or 15)
y = self.animation[anim .. "_end"]},
self.animation[anim .. "_speed"] or self.animation.speed_normal or 15,
0, self.animation[anim .. "_loop"] ~= false)
end
-- above function exported for mount.lua
function mobs:set_animation(anim)
set_animation(self, anim)
end
@ -169,7 +168,7 @@ end
-- check line of sight (BrunoMine)
function line_of_sight(self, pos1, pos2, stepsize)
local line_of_sight = function(self, pos1, pos2, stepsize)
stepsize = stepsize or 1
@ -240,7 +239,7 @@ end
-- are we flying in what we are suppose to? (taikedz)
local function flight_check(self, pos_w)
local flight_check = function(self, pos_w)
local nod = self.standing_in
@ -265,12 +264,13 @@ end
-- particle effects
function effect(pos, amount, texture, min_size, max_size, radius, gravity)
local effect = function(pos, amount, texture, min_size, max_size, radius, gravity, glow)
radius = radius or 2
min_size = min_size or 0.5
max_size = max_size or 1
gravity = gravity or -10
glow = glow or 0
minetest.add_particlespawner({
amount = amount,
@ -286,12 +286,13 @@ function effect(pos, amount, texture, min_size, max_size, radius, gravity)
minsize = min_size,
maxsize = max_size,
texture = texture,
glow = glow,
})
end
-- update nametag colour
function update_tag(self)
local update_tag = function(self)
local col = "#00FF00"
local qua = self.hp_max / 4
@ -316,11 +317,60 @@ function update_tag(self)
end
-- drop items
local item_drop = function(self, cooked)
-- no drops for child mobs
if self.child then return end
local obj, item, num
local pos = self.object:getpos()
self.drops = self.drops or {} -- nil check
for n = 1, #self.drops do
if random(1, self.drops[n].chance) == 1 then
num = random(self.drops[n].min, self.drops[n].max)
item = self.drops[n].name
-- cook items when true
if cooked then
local output = minetest.get_craft_result({
method = "cooking", width = 1, items = {item}})
if output and output.item and not output.item:is_empty() then
item = output.item:get_name()
end
end
-- add item if it exists
obj = minetest.add_item(pos, ItemStack(item .. " " .. num))
if obj and obj:get_luaentity() then
obj:setvelocity({
x = random(-10, 10) / 9,
y = 6,
z = random(-10, 10) / 9,
})
elseif obj then
obj:remove() -- item does not exist
end
end
end
self.drops = {}
end
-- check if mob is dead or only hurt
function check_for_death(self)
local check_for_death = function(self, cause, cmi_cause)
-- has health actually changed?
if self.health == self.old_health then
if self.health == self.old_health and self.health > 0 then
return
end
@ -352,36 +402,25 @@ function check_for_death(self)
return false
end
-- drop items when dead
local obj
local pos = self.object:getpos()
self.drops = self.drops or {} -- nil check
for n = 1, #self.drops do
if random(1, self.drops[n].chance) == 1 then
obj = minetest.add_item(pos,
ItemStack(self.drops[n].name .. " "
.. random(self.drops[n].min, self.drops[n].max)))
if obj then
obj:setvelocity({
x = random(-10, 10) / 9,
y = 6,
z = random(-10, 10) / 9,
})
end
end
if cause == "lava" then
item_drop(self, true)
else
item_drop(self, nil)
end
mob_sound(self, self.sounds.death)
local pos = self.object:getpos()
-- execute custom death function
if self.on_die then
self.on_die(self, pos)
if use_cmi then
cmi.notify_die(self.object, cmi_cause)
end
self.object:remove()
return true
@ -402,9 +441,19 @@ function check_for_death(self)
set_animation(self, "die")
minetest.after(2, function(self)
if use_cmi then
cmi.notify_die(self.object, cmi_cause)
end
self.object:remove()
end, self)
else
if use_cmi then
cmi.notify_die(self.object, cmi_cause)
end
self.object:remove()
end
@ -415,7 +464,7 @@ end
-- check if within physical map limits (-30911 to 30927)
function within_limits(pos, radius)
local within_limits = function(pos, radius)
if (pos.x - radius) > -30913
and (pos.x + radius) < 30928
@ -431,7 +480,7 @@ end
-- is mob facing a cliff
local function is_at_cliff(self)
local is_at_cliff = function(self)
if self.fear_height == 0 then -- 0 for no falling protection!
return false
@ -456,26 +505,22 @@ end
-- get node but use fallback for nil or unknown
local function node_ok(pos, fallback)
local node_ok = function(pos, fallback)
fallback = fallback or "mcl_core:dirt"
local node = minetest.get_node_or_nil(pos)
if not node then
return minetest.registered_nodes[fallback]
end
if minetest.registered_nodes[node.name] then
if node and minetest.registered_nodes[node.name] then
return node
end
return minetest.registered_nodes[fallback]
return {name = fallback}
end
-- environmental damage (water, lava, fire, light)
do_env_damage = function(self)
-- environmental damage (water, lava, fire, light etc.)
local do_env_damage = function(self)
-- feed/tame text timer (so mob 'full' messages dont spam chat)
if self.htimer > 0 then
@ -511,10 +556,18 @@ do_env_damage = function(self)
self.health = self.health - self.light_damage
effect(pos, 5, "tnt_smoke.png")
if check_for_death(self, "light", {type = "light"}) then return end
end
local y_level = self.collisionbox[2]
if self.child then
y_level = self.collisionbox[2] * 0.5
end
-- what is mob standing in?
pos.y = pos.y + self.collisionbox[2] + 0.1 -- foot level
pos.y = pos.y + y_level + 0.25 -- foot level
self.standing_in = node_ok(pos, "air").name
-- print ("standing in " .. self.standing_in)
@ -524,48 +577,69 @@ do_env_damage = function(self)
--print ("--- stopping on ignore")
end
if self.water_damage ~= 0
or self.lava_damage ~= 0 then
local nodef = minetest.registered_nodes[self.standing_in]
pos.y = pos.y + 1
pos.y = pos.y + 1 -- for particle effect position
-- water
if self.water_damage ~= 0
if self.water_damage
and nodef.groups.water then
if self.water_damage ~= 0 then
self.health = self.health - self.water_damage
effect(pos, 5, "bubble.png", nil, nil, 1, nil)
if check_for_death(self, "water", {type = "environment",
pos = pos, node = self.standing_in}) then return end
end
-- lava or fire
elseif self.lava_damage ~= 0
elseif self.lava_damage
and (nodef.groups.lava
or self.standing_in == "mcl_fire:fire"
or self.standing_in == "mcl_fire:eternal_fire") then
if self.lava_damage ~= 0 then
self.health = self.health - self.lava_damage
effect(pos, 5, "fire_basic_flame.png", nil, nil, 1, nil)
if check_for_death(self, "lava", {type = "environment",
pos = pos, node = self.standing_in}) then return end
end
-- damage_per_second node check
-- elseif minetest.registered_nodes[self.standing_in].damage_per_second ~= 0 then
elseif nodef.damage_per_second ~= 0 then
-- local dps = minetest.registered_nodes[self.standing_in].damage_per_second
self.health = self.health - nodef.damage_per_second
-- self.health = self.health - dps
effect(pos, 5, "tnt_smoke.png")
-- effect(pos, 5, "tnt_smoke.png")
end
if check_for_death(self, "dps", {type = "environment",
pos = pos, node = self.standing_in}) then return end
end
check_for_death(self)
--- suffocation inside solid node
if self.suffocation ~= 0
and nodef.walkable == true
and nodef.groups.disable_suffocation ~= 1
and nodef.drawtype == "normal" then
self.health = self.health - self.suffocation
if check_for_death(self, "suffocation", {type = "environment",
pos = pos, node = self.standing_in}) then return end
end
check_for_death(self, "", {type = "unknown"})
end
-- jump if facing a solid node (not fences or gates)
do_jump = function(self)
local do_jump = function(self)
if not self.jump
or self.jump_height == 0
@ -636,7 +710,7 @@ end
-- blast damage to entities nearby (modified from TNT mod)
function entity_physics(pos, radius)
local entity_physics = function(pos, radius)
radius = radius * 2
@ -657,13 +731,13 @@ function entity_physics(pos, radius)
objs[n]:punch(objs[n], 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = damage},
}, nil)
}, pos) -- was nil
end
end
-- should mob follow what I'm holding ?
function follow_holding(self, clicker)
local follow_holding = function(self, clicker)
if mobs.invis[clicker:get_player_name()] then
return false
@ -693,7 +767,7 @@ end
-- find two animals of same type and breed if nearby and horny
local function breed(self)
local breed = function(self)
-- child takes 240 seconds before growing into adult
if self.child == true then
@ -828,7 +902,7 @@ end
-- find and replace what mob is looking for (grass, wheat etc.)
function replace(self, pos)
local replace = function(self, pos)
if not self.replace_rate
or not self.replace_what
@ -859,6 +933,16 @@ function replace(self, pos)
-- print ("replace node = ".. minetest.get_node(pos).name, pos.y)
local oldnode = {name = what}
local newnode = {name = with}
local on_replace_return
if self.on_replace then
on_replace_return = self.on_replace(self, pos, oldnode, newnode)
end
if on_replace_return ~= false then
minetest.set_node(pos, {name = with})
-- when cow/sheep eats grass, replace wool and milk
@ -868,10 +952,11 @@ function replace(self, pos)
end
end
end
end
-- check if daytime and also if mob is docile during daylight hours
function day_docile(self)
local day_docile = function(self)
if self.docile_by_day == false then
@ -887,7 +972,7 @@ end
-- path finding and smart mob routine by rnd
function smart_mobs(self, s, p, dist, dtime)
local smart_mobs = function(self, s, p, dist, dtime)
local s1 = self.path.lastpos
@ -930,17 +1015,11 @@ function smart_mobs(self, s, p, dist, dtime)
p1.y = floor(p1.y + 0.5)
p1.z = floor(p1.z + 0.5)
local drop_height = self.fear_height
if not drop_height then
drop_height = 4
end
local jump_height
if self.jump_height then
jump_height = math.max(1, self.jump_height/3)
else
jump_height = 1
end
self.path.way = minetest.find_path(s, p1, self.view_range + 1, jump_height, drop_height, "A*_noprefetch")
local dropheight = 10
if self.fear_height ~= 0 then dropheight = self.fear_height end
-- self.path.way = minetest.find_path(s, p1, 16, 2, 6, "Dijkstra") -- "A*_noprefetch"
self.path.way = minetest.find_path(s, p1, 16, self.stepheight, dropheight, "A*_noprefetch")
-- attempt to unstick mob that is "daydreaming"
self.object:setpos({
@ -1068,7 +1147,7 @@ local specific_attack = function(list, what)
return true
end
-- is found entity on list to attack?
-- found entity on list to attack?
for no = 1, #list do
if list[no] == what then
@ -1085,6 +1164,7 @@ local monster_attack = function(self)
if self.type ~= "monster"
or not damage_enabled
or creative
or self.state == "attack"
or day_docile(self) then
return
@ -1174,7 +1254,7 @@ local npc_attack = function(self)
if obj and obj.type == "monster" then
p = obj.object:getpos()
local p = obj.object:getpos()
dist = get_distance(p, s)
@ -1391,7 +1471,7 @@ local do_states = function(self, dtime)
self.state = "walk"
set_animation(self, "walk")
-- fly up/down randombly for flying mobs
-- fly up/down randomly for flying mobs
if self.fly and random(1, 100) <= self.walk_chance then
local v = self.object:getvelocity()
@ -1470,7 +1550,8 @@ local do_states = function(self, dtime)
-- otherwise randomly turn
elseif random(1, 100) <= 30 then
yaw = random() * 2 * pi
--yaw = random() * 2 * pi
yaw = (random(0, 360) - 180) / 180 * pi
yaw = set_yaw(self.object, yaw)
end
@ -1845,6 +1926,8 @@ local do_states = function(self, dtime)
vec.z = vec.z * (v / amount)
obj:setvelocity(vec)
else
obj:remove() -- arrow entity does not exist
end
end
end
@ -1862,18 +1945,31 @@ local falling = function(self, pos)
-- floating in water (or falling)
local v = self.object:getvelocity()
-- going up then apply gravity
if v.y > 0.1 then
if v.y > 0 then
-- apply gravity when moving up
self.object:setacceleration({
x = 0,
y = -10,
z = 0
})
elseif v.y <= 0 and v.y > self.fall_speed then
-- fall downwards at set speed
self.object:setacceleration({
x = 0,
y = self.fall_speed,
z = 0
})
else
-- stop accelerating once max fall speed hit
self.object:setacceleration({x = 0, y = 0, z = 0})
end
-- in water then float up
if minetest.registered_nodes[node_ok(pos).name].groups.liquid then
-- if minetest.registered_nodes[node_ok(pos).name].groups.liquid then
if minetest.registered_nodes[node_ok(pos).name].groups.water then
if self.floats == 1 then
@ -1884,14 +1980,8 @@ local falling = function(self, pos)
})
end
else
-- fall downwards
self.object:setacceleration({
x = 0,
y = self.fall_speed,
z = 0
})
-- fall damage
-- fall damage onto solid ground
if self.fall_damage == 1
and self.object:getvelocity().y == 0 then
@ -1903,7 +1993,7 @@ local falling = function(self, pos)
effect(pos, 5, "tnt_smoke.png", 1, 2, 2, nil)
if check_for_death(self) then
if check_for_death(self, "fall", {type = "fall"}) then
return
end
end
@ -1924,14 +2014,14 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
-- error checking when mod profiling is enabled
if not tool_capabilities then
print (S("[MOBS] mod profiling enabled, damage not enabled"))
minetest.log("warning", "[mobs] Mod profiling enabled, damage not enabled")
return
end
-- is mob protected?
if self.protected and hitter:is_player()
and minetest.is_protected(self.object:getpos(), hitter:get_player_name()) then
minetest.chat_send_player(hitter:get_player_name(), "Mob has been protected!")
minetest.chat_send_player(hitter:get_player_name(), S("Mob has been protected!"))
return
end
@ -1950,6 +2040,10 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
tflp = 0.2
end
if use_cmi then
damage = cmi.calculate_damage(self.object, hitter, tflp, tool_capabilities, dir)
else
for group,_ in pairs( (tool_capabilities.damage_groups or {}) ) do
tmp = tflp / (tool_capabilities.full_punch_interval or 1.4)
@ -1963,6 +2057,7 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
damage = damage + (tool_capabilities.damage_groups[group] or 0)
* tmp * ((armor[group] or 0) / 100.0)
end
end
-- check for tool immunity or special damage
for n = 1, #self.immune_to do
@ -1982,6 +2077,13 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
-- print ("Mob Damage is", damage)
if use_cmi then
local cancel = cmi.notify_punch(self.object, hitter, tflp, tool_capabilities, dir, damage)
if cancel then return end
end
-- add weapon wear
if tool_capabilities then
punch_interval = tool_capabilities.full_punch_interval or 1.4
@ -2027,10 +2129,18 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
-- do damage
self.health = self.health - floor(damage)
-- exit here if dead
if check_for_death(self) then
-- exit here if dead, special item check
if weapon:get_name() == "mobs:pick_lava" then
if check_for_death(self, "lava", {type = "punch",
puncher = hitter}) then
return
end
else
if check_for_death(self, "hit", {type = "punch",
puncher = hitter}) then
return
end
end
--[[ add healthy afterglow when hit (can cause hit lag with larger textures)
core.after(0.1, function()
@ -2074,14 +2184,13 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
local lp = hitter:getpos()
local s = self.object:getpos()
local vec = {
x = lp.x - s.x,
y = lp.y - s.y,
z = lp.z - s.z
}
local yaw = atan(vec.z / vec.x) + 3 * pi / 2
local yaw = (atan(vec.z / vec.x) + 3 * pi / 2) - self.rotate
if lp.x > s.x then
yaw = yaw + pi
@ -2161,6 +2270,10 @@ local mob_staticdata = function(self)
self.rotate = math.rad(90)
end
if use_cmi then
self.serialized_cmi_components = cmi.serialize_components(self._cmi_components)
end
local tmp = {}
for _,stat in pairs(self) do
@ -2169,7 +2282,8 @@ local mob_staticdata = function(self)
if t ~= "function"
and t ~= "nil"
and t ~= "userdata" then
and t ~= "userdata"
and _ ~= "_cmi_components" then
tmp[_] = self[_]
end
end
@ -2180,7 +2294,7 @@ end
-- activate mob and reload settings
local mob_activate = function(self, staticdata, def)
local mob_activate = function(self, staticdata, def, dtime)
-- remove monsters in peaceful mode, or when no data
if (self.type == "monster" and peaceful_only) then
@ -2280,12 +2394,21 @@ local mob_activate = function(self, staticdata, def)
self.object:set_properties(self)
set_yaw(self.object, (random(0, 360) - 180) / 180 * pi)
update_tag(self)
if use_cmi then
self._cmi_components = cmi.activate_components(self.serialized_cmi_components)
cmi.notify_activate(self.object, dtime)
end
end
-- main mob function
local mob_step = function(self, dtime)
if use_cmi then
cmi.notify_step(self.object, dtime)
end
local pos = self.object:getpos()
local yaw = 0
@ -2446,10 +2569,11 @@ minetest.register_entity(name, {
view_range = def.view_range or 5,
walk_velocity = def.walk_velocity or 1,
run_velocity = def.run_velocity or 2,
damage = max(1, (def.damage or 0) * difficulty),
damage = max(0, (def.damage or 0) * difficulty),
light_damage = def.light_damage or 0,
water_damage = def.water_damage or 0,
lava_damage = def.lava_damage or 0,
suffocation = def.suffocation or 2,
fall_damage = def.fall_damage or 1,
fall_speed = def.fall_speed or -10, -- must be lower than -2 (default: -10)
drops = def.drops or {},
@ -2475,6 +2599,7 @@ minetest.register_entity(name, {
replace_what = def.replace_what,
replace_with = def.replace_with,
replace_offset = def.replace_offset or 0,
on_replace = def.on_replace,
timer = 0,
env_damage_timer = 0, -- only used when state = "attack"
tamed = false,
@ -2505,6 +2630,7 @@ minetest.register_entity(name, {
attack_animals = def.attack_animals or false,
specific_attack = def.specific_attack,
owner_loyal = def.owner_loyal,
_cmi_is_mob = true,
on_blast = def.on_blast or do_tnt,
@ -2512,8 +2638,8 @@ minetest.register_entity(name, {
on_punch = mob_punch,
on_activate = function(self, staticdata)
return mob_activate(self, staticdata, def)
on_activate = function(self, staticdata, dtime)
return mob_activate(self, staticdata, def, dtime)
end,
get_staticdata = function(self)
@ -2570,12 +2696,12 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
aoc = tonumber(numbers[2]) or aoc
if chance == 0 then
print(S("[Mobs Redo] @1 has spawning disabled", name))
minetest.log("warning", string.format("[mobs] %s has spawning disabled", name))
return
end
print (S("[Mobs Redo] Chance setting for @1 changed to @2", name, chance)
.. " (total: " .. aoc .. ")")
minetest.log("action",
string.format("[mobs] Chance setting for %s changed to %s (total: %s)", name, chance, aoc))
end
@ -2686,7 +2812,7 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
return
end
else
print (S("[mobs] @1 failed to spawn at @2",
minetest.log("warning", string.format("[mobs] %s failed to spawn at %s",
name, minetest.pos_to_string(pos)))
end
@ -2728,8 +2854,6 @@ end
local c_air = minetest.get_content_id("air")
local c_ignore = minetest.get_content_id("ignore")
local c_obsidian = minetest.get_content_id("mcl_core:obsidian")
local c_brick = minetest.get_content_id("mcl_core:obsidian")
local c_chest = minetest.get_content_id("mcl_core:chest")
local c_fire = minetest.get_content_id("mcl_fire:fire")
-- explosion (cannot break protected or unbreakable nodes)
@ -2778,8 +2902,6 @@ function mobs:explosion(pos, radius, fire, smoke, sound)
and data[vi] ~= c_air
and data[vi] ~= c_ignore
and data[vi] ~= c_obsidian
and data[vi] ~= c_brick
and data[vi] ~= c_chest
and data[vi] ~= c_fire then
local n = node_ok(p).name
@ -2842,6 +2964,8 @@ function mobs:register_arrow(name, def)
automatic_face_movement_dir = def.rotate
and (def.rotate - (pi / 180)) or false,
on_activate = def.on_activate or nil,
on_step = def.on_step or function(self, dtime)
self.timer = self.timer + 1
@ -2936,14 +3060,18 @@ function mobs:register_arrow(name, def)
end
-- register spawn eggs
-- Register spawn eggs
-- Note: This also introduces the “spawn_egg” group:
-- * spawn_egg=1: Spawn egg (generic mob, no metadata)
-- * spawn_egg=2: Spawn egg (captured/tamed mob, metadata)
function mobs:register_egg(mob, desc, background, addegg, no_creative)
local grp = {}
local grp = {spawn_egg = 1}
-- do NOT add this egg to creative inventory (e.g. dungeon master)
if creative and no_creative == true then
grp = {not_in_creative_inventory = 1}
grp.not_in_creative_inventory = 1
end
local invimg = background
@ -2985,7 +3113,8 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
return
end
if ent.type ~= "monster" then
if ent.type ~= "monster"
and not placer:get_player_control().sneak then
-- set owner and tame if not monster
ent.owner = placer:get_player_name()
ent.tamed = true
@ -3027,7 +3156,7 @@ function mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso,
-- are we using hand, net or lasso to pick up mob?
if tool:get_name() ~= ""
and tool:get_name() ~= "mobs:net"
and tool:get_name() ~= "mobs:magic_lasso" then
and tool:get_name() ~= "mobs:lasso" then
return false
end
@ -3035,6 +3164,8 @@ function mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso,
if self.tamed == false
and force_take == false then
minetest.chat_send_player(name, S("Not tamed!"))
return true -- false
end
@ -3063,7 +3194,7 @@ function mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso,
clicker:set_wielded_item(tool)
elseif tool:get_name() == "mobs:magic_lasso" then
elseif tool:get_name() == "mobs:lasso" then
chance = chance_lasso
@ -3111,7 +3242,13 @@ function mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso,
self.object:remove()
mob_sound(self, "default_place_node_hard")
else
minetest.chat_send_player(name, S("Missed!"))
mob_sound(self, "mobs_swing")
end
end
@ -3130,6 +3267,7 @@ function mobs:protect(self, clicker)
end
if self.tamed == false then
minetest.chat_send_player(name, S("Not tamed!"))
return true -- false
end
@ -3138,11 +3276,20 @@ function mobs:protect(self, clicker)
return true -- false
end
if not creative then
tool:take_item() -- take 1 protection rune
clicker:set_wielded_item(tool)
end
self.protected = true
minetest.chat_send_player(name, S("Protected!"))
-- minetest.chat_send_player(name, S("Protected!"))
local pos = self.object:getpos()
pos.y = pos.y + self.collisionbox[2] + 0.5
effect(self.object:getpos(), 25, "mobs_protect_particle.png", 0.5, 4, 2, 15)
mob_sound(self, "mobs_spell")
return true
end
@ -3180,6 +3327,10 @@ function mobs:feed_tame(self, clicker, feed_count, breed, tame)
if self.htimer < 1 then
minetest.chat_send_player(clicker:get_player_name(),
S("@1 at full health (@2)",
self.name:split(":")[2], tostring(self.health)))
self.htimer = 5
end
end
@ -3210,6 +3361,12 @@ function mobs:feed_tame(self, clicker, feed_count, breed, tame)
if tame then
if self.tamed == false then
minetest.chat_send_player(clicker:get_player_name(),
S("@1 has been tamed!",
self.name:split(":")[2]))
end
self.tamed = true
if not self.owner or self.owner == "" then
@ -3241,8 +3398,8 @@ function mobs:feed_tame(self, clicker, feed_count, breed, tame)
minetest.show_formspec(name, "mobs_nametag", "size[8,4]"
.. mcl_vars.gui_bg
.. mcl_vars.gui_bg_img
.. "field[0.5,1;7.5,0;name;" .. S("Enter name:") .. ";" .. tag .. "]"
.. "button_exit[2.5,3.5;3,1;mob_rename;" .. S("Rename") .. "]")
.. "field[0.5,1;7.5,0;name;" .. minetest.formspec_escape(S("Enter name:")) .. ";" .. tag .. "]"
.. "button_exit[2.5,3.5;3,1;mob_rename;" .. minetest.formspec_escape(S("Rename")) .. "]")
end

View file

@ -1,5 +1,5 @@
MOB API (12th May 2017)
MOB API (4th July 2017)
The mob api is a function that can be called on by other mods to add new animals or monsters into minetest.
@ -20,7 +20,7 @@ This functions registers a new mob as a Minetest entity.
'name' is the name of the mob (e.g. "mobs:dirt_monster")
definition is a table with the following fields
'type' the type of the mob ("monster", "animal" or "npc")
'type' the type of the mob ("monster", "animal" or "npc") where monsters attack players and npc's, animals and npc's tend to wander around and can attack when hit 1st.
'passive' will mob defend itself, set to false to attack
'docile_by_day' when true, mob will not attack during daylight hours unless provoked
'attacks_monsters' usually for npc's to attack monsters in area
@ -41,9 +41,9 @@ This functions registers a new mob as a Minetest entity.
'mesh' same is in minetest.register_entity()
'gotten_mesh' alternative mesh for when self.gotten is true (used for sheep)
'makes_footstep_sound' same is in minetest.register_entity()
'follow' item when held will cause mob to follow player, can be single string "default:apple" or table {"default:apple", "default:diamond"}
'view_range' the range in that the monster will see the playerand follow him
'walk_chance' chance of mob walking around, set above to 0 for jumping mob only
'follow' item when held will cause mob to follow player, can be single string "default:apple" or table {"default:apple", "default:diamond"}. These are also items that are used to feed and tame mob.
'view_range' the range in which the mob will follow or attack player
'walk_chance' chance of mob walking around (0 to 100), set to 0 for jumping mob only
'walk_velocity' the velocity when the monster is walking around
'run_velocity' the velocity when the monster is attacking a player
'runaway' when true mob will turn and run away when punched
@ -52,8 +52,8 @@ This functions registers a new mob as a Minetest entity.
'jump_height' height mob can jump, default is 6 (0 to disable jump)
'fly' can mob fly, true or false (used for swimming mobs also)
'fly_in' node name that mob flys inside, e.g "air", "default:water_source" for fish
'damage' the damage per second
'recovery_time' how much time from when mob is hit to recovery (default: 0.5)
'damage' the damage mobs inflict per melee attack.
'recovery_time' how much time from when mob is hit to recovery (default: 0.5 seconds)
'knock_back' strength of knock-back when mob hit (default: 3)
'immune_to' table holding special tool/item names and damage the incur e.g.
{"default:sword_wood", 0}, {"default:gold_lump", -10} immune to sword, gold lump heals
@ -64,14 +64,15 @@ This functions registers a new mob as a Minetest entity.
'chance' the inverted chance (same as in abm) to get the item
'min' the minimum number of items
'max' the maximum number of items
'armor' the armor (integer)(3=lowest; 1=highest)(fleshy group is used)
'armor' this integer holds armor strength with 100 being normal, with lower numbers hardening the armor and higher numbers making it weaker (weird I know but compatible with simple mobs)
'drawtype' "front" or "side" (DEPRECATED, replaced with below)
'rotate' set mob rotation, 0=front, 90=side, 180=back, 270=other side
'water_damage' the damage per second if the mob is in water
'lava_damage' the damage per second if the mob is in lava
'light_damage' the damage per second if the mob is in light
'suffocation' health value mob loses when inside a solid node
'fall_damage' will mob be hurt when falling from height
'fall_speed' speed mob falls (default: -10 and has to be lower than -2)
'fall_speed' maximum falling velocity of mob (default is -10 and must be below -2)
'fear_height' when mob walks near a drop then anything over this value makes it stop and turn back (default is 0 to disable)
'on_die' a function that is called when the mob is killed the parameters are (self, pos)
'floats' 1 to float in water, 0 to sink
@ -85,11 +86,11 @@ This functions registers a new mob as a Minetest entity.
'dogshoot_switch' allows switching between shoot and dogfight modes inside dogshoot using timer (1 = shoot, 2 = dogfight)
'dogshoot_count_max' number of seconds before switching to dogfight mode.
'dogshoot_count2_max' number of seconds before switching back to shoot mode.
'custom_attack' is a function that is called when mob is in range to attack player, parameters are (self, to_attack)
'custom_attack' when set this function is called instead of the normal mob melee attack, parameters are (self, to_attack)
'double_melee_attack' if false then api will choose randomly between 'punch' and 'punch2' attack animations
'on_blast' is called when TNT explodes near mob, function uses (object, damage) and returns (do_damage, do_knockback, drops)
'on_blast' is called when an explosion happens near mob when using TNT functions, parameters are (object, damage) and returns (do_damage, do_knockback, drops)
'explosion_radius' radius of explosion attack (defaults to 1)
'arrow' if the attack_type is "shoot" or "dogshoot" then the entity name of the arrow is required
'arrow' if the attack_type is "shoot" or "dogshoot" then the entity name of a pre-defined arrow is required, see below for arrow definition.
'shoot_interval' the minimum shoot interval
'shoot_offset' +/- value to position arrow/fireball when fired
'reach' how far a reach this mob has, default is 3
@ -104,12 +105,21 @@ This functions registers a new mob as a Minetest entity.
'explode' sound when exploding
'distance' maximum distance sounds are heard from (default is 10)
Mobs can look for specific nodes as they walk and replace them to mimic eating
Mobs can look for specific nodes as they walk and replace them to mimic eating.
'replace_what' group if items to replace e.g. {"farming:wheat_8", "farming:carrot_8"}
'replace_with' replace with what e.g. "air" or in chickens case "mobs:egg"
'replace_rate' how random should the replace rate be (typically 10)
'replace_offset' +/- value to check specific node to replace
'on_replace(self, pos, oldnode, newnode)' gets called when mob is about to replace a node
self: ObjectRef of mob
pos: Position of node to replace
oldnode: Current node
newnode: What the node will become after replacing
If false is returned, the mob will not replace the node.
By default, replacing sets self.gotten to true and resets the object properties.
The 'replace_what' has been updated to use tables for what, with and y_offset e.g.
@ -126,13 +136,20 @@ can be added to the mob definition under pre-defined mob animation names like:
'punch_start', 'punch_end', 'punch_speed' when mob attacks
'punch2_start', 'punch2_end', 'punch2_speed' when mob attacks (alternative)
'die_start', 'die_end', 'die_speed' when mob dies
'*_loop' bool value to determine if any set animation loops e.g (die_loop = false)
defaults to true if not set
also 'speed_normal' for compatibility with older mobs for animation speed (deprecated)
The mob api also has some preset variables and functions that it will remember for each mob
'self.health' contains current health of mob (cannot exceed self.hp_max)
'self.texture_list' contains list of all mob textures
'self.child_texture' contains mob child texture when growing up
'self.base_texture' contains current skin texture which was randomly selected from textures list
'self.gotten' this is used for obtaining milk from cow and wool from sheep
'self.horny' when animal fed enough it is set to true and animal can breed with same animal
'self.hornytimer' background timer that controls breeding functions and mob childhood timings
'self.child' used for when breeding animals have child, will use child_texture and be half size
'self.owner' string used to set owner of npc mobs, typically used for dogs
'self.order' set to "follow" or "stand" so that npc will follow owner or stand it's ground
@ -201,7 +218,7 @@ This function registers a arrow for mobs with the attack type shoot.
'on_step' is a custom function when arrow is active, nil for default.
mobs:register_egg(name, description, background, addegg)
mobs:register_egg(name, description, background, addegg, no_creative)
This function registers a spawn egg which can be used by admin to properly spawn in a mob.
@ -236,7 +253,7 @@ This function is generally called inside the on_rightclick section of the mob ap
'replacewith' once captured replace mob with this item instead (overrides new mob eggs with saved information)
mobs:feed_tame(self, clicker, feed_count, breed)
mobs:feed_tame(self, clicker, feed_count, breed, tame)
This function allows the mob to be fed the item inside self.follow be it apple, wheat or whatever a set number of times and be tamed or bred as a result. Will return true when mob is fed with item it likes.
@ -255,17 +272,6 @@ This function can be used to right-click any tamed mob with mobs:protector item,
'clicker' player information
Useful Internal Variables
'self.health' contains current health of mob
'self.texture_list' contains list of all mob textures
'self.child_texture' contains mob child texture when growing up
'self.base_texture' contains current skin texture which was randomly selected from textures list
'self.gotten' true when sheep have been sheared or cows have been milked, a toggle switch which can be used for many functions
'self.child' true when mob is currently a child (when two mobs have bred and current mob is the outcome)
'self.hornytimer' background timer that controls breeding functions and mob childhood timings
Mobs can now be ridden by players and the following shows the functions and usage:
@ -305,13 +311,23 @@ This function allows an attached player to fly the mob around using directional
'speed' speed of flight
'can_shoot' true if mob can fire arrow (sneak and left mouse button fires)
'arrow_entity' name of arrow entity used for firing
'move_animation' string containing movement animation e.g. "walk"
'stand_animation' string containing movement animation e.g. "stand"
'move_animation' string containing name of pre-defined animation e.g. "walk" or "fly" etc.
'stand_animation' string containing name of pre-defined animation e.g. "stand" or "blink" etc.
Note: animation names above are from the pre-defined animation lists inside mob registry without extensions.
mobs:set_animation(self, name)
This function sets the current animation for mob, defaulting to "stand" if not found.
'self' mob information
'name' name of animation
Certain variables need to be set before using the above functions:
'self.v2' toggle switch
'self.v2' toggle switch used to define below values for the first time
'self.max_speed_forward' max speed mob can move forward
'self.max_speed_reverse' max speed mob can move backwards
'self.accel' acceleration speed

View file

@ -4,3 +4,4 @@ mcl_sounds
invisibility?
intllib?
lucky_block?
cmi?

View file

@ -16,4 +16,4 @@ dofile(path .. "/crafts.lua")
-- Lucky Blocks
dofile(path .. "/lucky_block.lua")
print ("[MOD] Mobs Redo loaded")
minetest.log("action", "[MOD] Mobs Redo loaded")

View file

@ -0,0 +1,45 @@
-- Fallback functions for when `intllib` is not installed.
-- Code released under Unlicense <http://unlicense.org>.
-- Get the latest version of this file at:
-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua
local function format(str, ...)
local args = { ... }
local function repl(escape, open, num, close)
if escape == "" then
local replacement = tostring(args[tonumber(num)])
if open == "" then
replacement = replacement..close
end
return replacement
else
return "@"..open..num..close
end
end
return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl))
end
local gettext, ngettext
if minetest.get_modpath("intllib") then
if intllib.make_gettext_pair then
-- New method using gettext.
gettext, ngettext = intllib.make_gettext_pair()
else
-- Old method using text files.
gettext = intllib.Getter()
end
end
-- Fill in missing functions.
gettext = gettext or function(msgid, ...)
return format(msgid, ...)
end
ngettext = ngettext or function(msgid, msgid_plural, n, ...)
return format(n==1 and msgid or msgid_plural, ...)
end
return gettext, ngettext

View file

@ -1,38 +0,0 @@
# German Translation for mobs_redo mod
# Deutsche Übersetzung der mobs_redo Mod
# last update: 2016/June/10
# Author: Xanthin
#init.lua
[MOD] Mobs Redo loaded = [MOD] Mobs Redo geladen
#api.lua
[MOBS] mod profiling enabled, damage not enabled = [MOBS] Modanalyse aktiviert, Schaden deaktiviert
lifetimer expired, removed @1 = Lebensdauer abgelaufen, @1 wurde entfernt
[Mobs Redo] @1 has spawning disabled = [Mobs Redo] Spawnen von @1 ist deaktiviert
[Mobs Redo] Chance setting for @1 is now @2 = [Mobs Redo] Wahrscheinlichkeitswert für @1 ist jetzt @2
[mobs] @1 failed to spawn at @2 = [mobs] @1 konnte nicht bei @2 spawnen
Not tamed! = Nicht gezähmt!
@1 is owner! = @1 ist Besitzer!
Missed! = Verfehlt!
@1 at full health (@2) = @1 bei voller Gesundheit (@2)
@1 has been tamed! = @1 ist gezähmt worden!
Enter name: = Namen eingeben:
Rename = Umbenennen
#crafts.lua
Nametag = Namensschild
Leather = Leder
Raw Meat = Rohes Fleisch
Meat = Fleisch
Magic Lasso (right-click animal to put in inventory) = Magisches Lasso (Rechtsklick auf Tier,\num es ins Inventar zu legen)
Net (right-click animal to put in inventory) = Netz (Rechtsklick auf Tier,\num es ins Inventar zu legen)
Steel Shears (right-click to shear) = Stahlschere (Rechtsklick zum Scheren)
#spawner.lua
Mob Spawner = Mobspawner
Mob MinLight MaxLight Amount PlayerDist = Mob MinLicht MaxLicht Menge SpielerEntfng
Spawner Not Active (enter settings) = Spawner nicht aktiv (Einstellungen eintragen)
Spawner Active (@1) = Spawner aktiv (@1)
Mob Spawner settings failed! = Mobspawnereinstellungen gescheitert!
> name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] distance[1-20] y_offset[-10 to 10] = Name min. Licht[0-14] max. Licht[0-14] max. Mobs in Gebiet[0 zum deaktivieren] Entfernung zum Spieler[1-20] Höhe[-10 bis 10]

View file

@ -0,0 +1,127 @@
# Mobs Redo translation.
# Copyright (C) 2017 TenPlus1
# This file is distributed under the same license as the mobs package.
# Wuzzy <Wuzzy@mail.ru>, 2017
#
msgid ""
msgstr ""
"Project-Id-Version: mobs\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-07-02 16:48+0200\n"
"PO-Revision-Date: 2017-07-02 14:27+0200\n"
"Last-Translator: Wuzzy <almikes@aol.com>\n"
"Language-Team: \n"
"Language: de_DE\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.0.2\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#: api.lua
msgid "Mob has been protected!"
msgstr "Kreatur wurde geschützt!"
#: api.lua
msgid "@1 (Tamed)"
msgstr "@1 (Gezähmt)"
#: api.lua
msgid "Not tamed!"
msgstr "Nicht gezähmt!"
#: api.lua
msgid "@1 is owner!"
msgstr "@1 ist der Besitzer!"
#: api.lua
msgid "Missed!"
msgstr "Daneben!"
#: api.lua
msgid "Already protected!"
msgstr "Bereits geschützt!"
#: api.lua
msgid "Protected!"
msgstr "Geschützt!"
#: api.lua
msgid "@1 at full health (@2)"
msgstr "@1 bei voller Gesundheit (@2)"
#: api.lua
msgid "@1 has been tamed!"
msgstr "@1 wurde gezähmt!"
#: api.lua
msgid "Enter name:"
msgstr "Namen eingeben:"
#: api.lua
msgid "Rename"
msgstr "Umbenennen"
#: crafts.lua
msgid "Name Tag"
msgstr "Namensschild"
#: crafts.lua
msgid "Leather"
msgstr "Leder"
#: crafts.lua
msgid "Raw Meat"
msgstr "Rohes Fleisch"
#: crafts.lua
msgid "Meat"
msgstr "Fleisch"
#: crafts.lua
msgid "Lasso (right-click animal to put in inventory)"
msgstr "Lasso (Rechtsklick auf Tier, um es zu nehmen)"
#: crafts.lua
msgid "Net (right-click animal to put in inventory)"
msgstr "Netz (Rechtsklick auf Tier, um es zu nehmen)"
#: crafts.lua
msgid "Steel Shears (right-click to shear)"
msgstr "Stahlschere (Rechtsklick zum Scheren)"
#: crafts.lua
msgid "Mob Protection Rune"
msgstr "Kreaturschutzrune"
#: crafts.lua
msgid "Saddle"
msgstr "Sattel"
#: spawner.lua
msgid "Mob Spawner"
msgstr "Kreaturenspawner"
#: spawner.lua
msgid "Mob MinLight MaxLight Amount PlayerDist"
msgstr "Kreatur MinLicht MaxLicht Menge SpielerEntfng"
#: spawner.lua
msgid "Spawner Not Active (enter settings)"
msgstr "Nicht aktiv (Einstellungen eingeben)"
#: spawner.lua
msgid "Spawner Active (@1)"
msgstr "Spawner aktiv (@1)"
#: spawner.lua
msgid "Mob Spawner settings failed!"
msgstr "Kreaturenspawner-Einstellungen gescheitert!"
#: spawner.lua
msgid ""
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
"distance[1-20] y_offset[-10 to 10]”"
msgstr ""
"Syntax: „name min_licht[0-14] max_licht[0-14] max_mobs_im_gebiet[0 zum "
"Deaktivieren] distanz[1-20] y_versatz[-10 bis 10]“"

View file

@ -0,0 +1,129 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: mobs\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-07-02 16:48+0200\n"
"PO-Revision-Date: 2017-07-02 14:55+0200\n"
"Last-Translator: Wuzzy <almikes@aol.com>\n"
"Language-Team: \n"
"Language: pt\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.0.2\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#: api.lua
msgid "Mob has been protected!"
msgstr ""
#: api.lua
msgid "@1 (Tamed)"
msgstr ""
#: api.lua
msgid "Not tamed!"
msgstr "Indomesticado!"
#: api.lua
msgid "@1 is owner!"
msgstr "Dono @1!"
#: api.lua
msgid "Missed!"
msgstr "Faltou!"
#: api.lua
msgid "Already protected!"
msgstr ""
#: api.lua
msgid "Protected!"
msgstr ""
#: api.lua
msgid "@1 at full health (@2)"
msgstr "@1 em plena saude (@2)"
#: api.lua
msgid "@1 has been tamed!"
msgstr "@1 foi domesticado!"
#: api.lua
msgid "Enter name:"
msgstr "Insira um nome:"
#: api.lua
msgid "Rename"
msgstr "Renomear"
#: crafts.lua
msgid "Name Tag"
msgstr "Etiqueta"
#: crafts.lua
msgid "Leather"
msgstr "Couro"
#: crafts.lua
msgid "Raw Meat"
msgstr "Carne crua"
#: crafts.lua
msgid "Meat"
msgstr "Carne"
#: crafts.lua
#, fuzzy
msgid "Lasso (right-click animal to put in inventory)"
msgstr "Laço (clique-direito no animal para por no inventario)"
#: crafts.lua
msgid "Net (right-click animal to put in inventory)"
msgstr "Net (clique-direito no animal para por no inventario)"
#: crafts.lua
msgid "Steel Shears (right-click to shear)"
msgstr "Tesoura de Aço (clique-direito para tosquiar)"
#: crafts.lua
msgid "Mob Protection Rune"
msgstr ""
#: crafts.lua
msgid "Saddle"
msgstr ""
#: spawner.lua
msgid "Mob Spawner"
msgstr "Spawnador de Mob"
#: spawner.lua
msgid "Mob MinLight MaxLight Amount PlayerDist"
msgstr "Mob LuzMinima LuzMaxima Valor DistJogador"
#: spawner.lua
msgid "Spawner Not Active (enter settings)"
msgstr "Spawnador Inativo (configurar)"
#: spawner.lua
msgid "Spawner Active (@1)"
msgstr "Spawnador Ativo (@1)"
#: spawner.lua
msgid "Mob Spawner settings failed!"
msgstr "Configuraçao de Spawnador do Mob falhou!"
#: spawner.lua
#, fuzzy
msgid ""
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
"distance[1-20] y_offset[-10 to 10]”"
msgstr ""
"> nome luz_min[0-14] luz_max[0-14] max_mobs_na_area[0 para desabilitar] "
"distancia[1-20] y_offset[-10 a 10]"

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@ -1,38 +0,0 @@
# Portuguese Translation for mobs_redo mod
# Tradução em Portugues do mod mobs_redo
# Ultima revisao: 30/Ago/2016
# Autor: BrunoMine
#init.lua
[MOD] Mobs Redo loaded = [MOD] Mobs Redo carregado
#api.lua
[MOBS] mod profiling enabled, damage not enabled = [MOBS] Mod criador de perfis ativado, dano desabilitado
lifetimer expired, removed @1 = tempo de vida expirado, @1 removido
[Mobs Redo] @1 has spawning disabled = [Mobs Redo] @1 teve spawn desabilitado
[Mobs Redo] Chance setting for @1 is now @2 = [Mobs Redo] Chances para @1 agora vai ser @2
[mobs] @1 failed to spawn at @2 = [mobs] @1 falhou ao spawnar em @2
Not tamed! = Indomesticado!
@1 is owner! = Dono @1!
Missed! = Faltou!
@1 at full health (@2) = @1 em plena saude (@2)
@1 has been tamed! = @1 foi domesticado!
Enter name: = Insira um nome:
Rename = Renomear
#crafts.lua
Nametag = Etiqueta
Leather = Couro
Raw Meat = Carne crua
Meat = Carne
Magic Lasso (right-click animal to put in inventory) = Laço Magico (clique-direito no animal para por no inventario)
Net (right-click animal to put in inventory) = Net (clique-direito no animal para por no inventario)
Steel Shears (right-click to shear) = Tesoura de Aço (clique-direito para tosquiar)
#spawner.lua
Mob Spawner = Spawnador de Mob
Mob MinLight MaxLight Amount PlayerDist = Mob LuzMinima LuzMaxima Valor DistJogador
Spawner Not Active (enter settings) = Spawnador Inativo (configurar)
Spawner Active (@1) = Spawnador Ativo (@1)
Mob Spawner settings failed! = Configuraçao de Spawnador do Mob falhou!
> name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] distance[1-20] y_offset[-10 to 10] = > nome luz_min[0-14] luz_max[0-14] max_mobs_na_area[0 para desabilitar] distancia[1-20] y_offset[-10 a 10]

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@ -0,0 +1,124 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-07-02 16:48+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: api.lua
msgid "Mob has been protected!"
msgstr ""
#: api.lua
msgid "@1 (Tamed)"
msgstr ""
#: api.lua
msgid "Not tamed!"
msgstr ""
#: api.lua
msgid "@1 is owner!"
msgstr ""
#: api.lua
msgid "Missed!"
msgstr ""
#: api.lua
msgid "Already protected!"
msgstr ""
#: api.lua
msgid "Protected!"
msgstr ""
#: api.lua
msgid "@1 at full health (@2)"
msgstr ""
#: api.lua
msgid "@1 has been tamed!"
msgstr ""
#: api.lua
msgid "Enter name:"
msgstr ""
#: api.lua
msgid "Rename"
msgstr ""
#: crafts.lua
msgid "Name Tag"
msgstr ""
#: crafts.lua
msgid "Leather"
msgstr ""
#: crafts.lua
msgid "Raw Meat"
msgstr ""
#: crafts.lua
msgid "Meat"
msgstr ""
#: crafts.lua
msgid "Lasso (right-click animal to put in inventory)"
msgstr ""
#: crafts.lua
msgid "Net (right-click animal to put in inventory)"
msgstr ""
#: crafts.lua
msgid "Steel Shears (right-click to shear)"
msgstr ""
#: crafts.lua
msgid "Mob Protection Rune"
msgstr ""
#: crafts.lua
msgid "Saddle"
msgstr ""
#: spawner.lua
msgid "Mob Spawner"
msgstr ""
#: spawner.lua
msgid "Mob MinLight MaxLight Amount PlayerDist"
msgstr ""
#: spawner.lua
msgid "Spawner Not Active (enter settings)"
msgstr ""
#: spawner.lua
msgid "Spawner Active (@1)"
msgstr ""
#: spawner.lua
msgid "Mob Spawner settings failed!"
msgstr ""
#: spawner.lua
msgid ""
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
"distance[1-20] y_offset[-10 to 10]”"
msgstr ""

View file

@ -1,36 +0,0 @@
# Template for translations of mobs_redo mod
# last update: 2016/June/10
#init.lua
[MOD] Mobs Redo loaded =
#api.lua
[MOBS] mod profiling enabled, damage not enabled =
lifetimer expired, removed @1 =
[Mobs Redo] @1 has spawning disabled =
[Mobs Redo] Chance setting for @1 is now @2 =
[mobs] @1 failed to spawn at @2 =
Not tamed! =
@1 is owner! =
Missed! =
@1 at full health (@2) =
@1 has been tamed! =
Enter name: =
Rename =
#crafts.lua
Nametag =
Leather =
Raw Meat =
Meat =
Magic Lasso (right-click animal to put in inventory) =
Net (right-click animal to put in inventory) =
Steel Shears (right-click to shear) =
#spawner.lua
Mob Spawner =
Mob MinLight MaxLight Amount PlayerDist =
Spawner Not Active (enter settings) =
Spawner Active (@1) =
Mob Spawner settings failed! =
> name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] distance[1-20] y_offset[-10 to 10] =

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@ -0,0 +1,129 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: mobs\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-07-02 16:48+0200\n"
"PO-Revision-Date: 2017-07-02 14:56+0200\n"
"Last-Translator: Wuzzy <almikes@aol.com>\n"
"Language-Team: \n"
"Language: tr\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.0.2\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#: api.lua
msgid "Mob has been protected!"
msgstr ""
#: api.lua
msgid "@1 (Tamed)"
msgstr ""
#: api.lua
msgid "Not tamed!"
msgstr "Evcil değil!"
#: api.lua
msgid "@1 is owner!"
msgstr "Sahibi @1!"
#: api.lua
msgid "Missed!"
msgstr "Kaçırdın!"
#: api.lua
msgid "Already protected!"
msgstr ""
#: api.lua
msgid "Protected!"
msgstr ""
#: api.lua
msgid "@1 at full health (@2)"
msgstr "@1 tam canında (@2)"
#: api.lua
msgid "@1 has been tamed!"
msgstr "@1 tamamen evcilleştirilmiştir!"
#: api.lua
msgid "Enter name:"
msgstr "İsim gir:"
#: api.lua
msgid "Rename"
msgstr "Yeniden adlandır"
#: crafts.lua
msgid "Name Tag"
msgstr "İsim etiketi"
#: crafts.lua
msgid "Leather"
msgstr "Deri"
#: crafts.lua
msgid "Raw Meat"
msgstr "Çiğ et"
#: crafts.lua
msgid "Meat"
msgstr "Et"
#: crafts.lua
#, fuzzy
msgid "Lasso (right-click animal to put in inventory)"
msgstr "Kement (hayvana sağ tıklayarak envantere koy)"
#: crafts.lua
msgid "Net (right-click animal to put in inventory)"
msgstr "Ağ (hayvana sağ tıklayarak envantere koy)"
#: crafts.lua
msgid "Steel Shears (right-click to shear)"
msgstr "Çelik makas (sağ tıklayarak kes)"
#: crafts.lua
msgid "Mob Protection Rune"
msgstr ""
#: crafts.lua
msgid "Saddle"
msgstr ""
#: spawner.lua
msgid "Mob Spawner"
msgstr "Canavar Yaratıcı"
#: spawner.lua
msgid "Mob MinLight MaxLight Amount PlayerDist"
msgstr "Mob MinIşık MaxIşık Miktar OyuncuMesafesi"
#: spawner.lua
msgid "Spawner Not Active (enter settings)"
msgstr "Yaratıcı aktif değil (ayarlara gir)"
#: spawner.lua
msgid "Spawner Active (@1)"
msgstr "Yaratıcı aktif (@1)"
#: spawner.lua
msgid "Mob Spawner settings failed!"
msgstr "Yaratıcı ayarları uygulanamadı."
#: spawner.lua
#, fuzzy
msgid ""
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
"distance[1-20] y_offset[-10 to 10]”"
msgstr ""
"> isim min_isik[0-14] max_isik[0-14] alandaki_max_canavar_sayisi[kapatmak "
"icin 0] mesafe[1-20] y_cikinti[-10 ve 10 arası]"

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@ -1,39 +0,0 @@
# Türkçe çeviri by Admicos
# Turkish translation by Admicos
# Son düzenleme: 26 Nisan 2017
# Last edit: 26 April 2017
#init.lua
[MOD] Mobs Redo loaded = [MOD] Mobs Red yüklendi
#api.lua
[MOBS] mod profiling enabled, damage not enabled = [MOBS] profilleme açık, zarar kapalı
lifetimer expired, removed @1 = Can zamanlayıcısı bitti, @1 silindi
[Mobs Redo] @1 has spawning disabled = @1 yaratılması kapandı
[Mobs Redo] Chance setting for @1 is now @2 = [Mobs Redo] @1'in şans ayarı şimdi @2
[mobs] @1 failed to spawn at @2 = @1, @2'de yaratılamadı
Not tamed! = Evcil değil!
@1 is owner! = Sahibi @1!
Missed! = Kaçırdın!
@1 at full health (@2) = @1 tam canında (@2)
@1 has been tamed! = @1 tamamen evcilleştirilmiştir!
Enter name: = İsim gir:
Rename = Yeniden adlandır
#crafts.lua
Nametag = İsim etiketi
Leather = Deri
Raw Meat = Çiğ et
Meat = Et
Magic Lasso (right-click animal to put in inventory) = Sihirli kement (hayvana sağ tıklayarak envantere koy)
Net (right-click animal to put in inventory) = Ağ (hayvana sağ tıklayarak envantere koy)
Steel Shears (right-click to shear) = Çelik makas (sağ tıklayarak kes)
#spawner.lua
Mob Spawner = Canavar Yaratıcı
Mob MinLight MaxLight Amount PlayerDist = Mob MinIşık MaxIşık Miktar OyuncuMesafesi
Spawner Not Active (enter settings) = Yaratıcı aktif değil (ayarlara gir)
Spawner Active (@1) = Yaratıcı aktif (@1)
Mob Spawner settings failed! = Yaratıcı ayarları uygulanamadı.
> name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] distance[1-20] y_offset[-10 to 10] = > isim min_isik[0-14] max_isik[0-14] alandaki_max_canavar_sayisi[kapatmak icin 0] mesafe[1-20] y_cikinti[-10 ve 10 arası]

View file

@ -1,7 +1,7 @@
-- lib_mount by Blert2112 (edited by TenPlus1)
local enable_crash = true
local enable_crash = false
local crash_threshold = 6.5 -- ignored if enable_crash=false
------------------------------------------------------------------------------
@ -10,9 +10,23 @@ local crash_threshold = 6.5 -- ignored if enable_crash=false
-- Helper functions
--
local node_ok = function(pos, fallback)
fallback = fallback or "mcl_core:dirt"
local node = minetest.get_node_or_nil(pos)
if node and minetest.registered_nodes[node.name] then
return node
end
return {name = fallback}
end
local function node_is(pos)
local node = minetest.get_node(pos)
local node = node_ok(pos)
if node.name == "air" then
return "air"
@ -26,7 +40,7 @@ local function node_is(pos)
return "liquid"
end
if minetest.get_item_group(node.name, "walkable") ~= 0 then
if minetest.registered_nodes[node.name].walkable == true then
return "walkable"
end
@ -241,7 +255,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
if entity.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
if stand_anim then
set_animation(entity, stand_anim)
mobs:set_animation(entity, stand_anim)
end
return
@ -249,7 +263,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
-- set moving animation
if moving_anim then
set_animation(entity, moving_anim)
mobs:set_animation(entity, moving_anim)
end
-- Stop!
@ -429,9 +443,9 @@ function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
-- change animation if stopped
if velo.x == 0 and velo.y == 0 and velo.z == 0 then
set_animation(entity, stand_anim)
mobs:set_animation(entity, stand_anim)
else
-- moving animation
set_animation(entity, moving_anim)
mobs:set_animation(entity, moving_anim)
end
end

View file

@ -22,6 +22,8 @@ Lucky Blocks: 9
Changelog:
- 1.37- Added support for Raymoo's CMI (common mob interface) mod: https://forum.minetest.net/viewtopic.php?f=9&t=15448
- 1.36- Death check added, if mob dies in fire/lava/with lava pick then drops are cooked
- 1.35- Added owner_loyal flag for owned mobs to attack player enemies, also fixed group_attack
- 1.34- Added function to fly mob using directional movement (thanks D00Med for flying code)
- 1.33- Added functions to mount ride mobs (mobs.attach, mobs.detach, mobs.drive) many thanks to Blert2112