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Make mob caps configurable
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2 changed files with 14 additions and 5 deletions
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@ -29,11 +29,11 @@ local dbg_spawn_succ = 0
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local aoc_range = 136
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local mob_cap = {
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monster = 70,
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animal =10,
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ambient =15,
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water = 5, --currently unused
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water_ambient = 20, --currently unused
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monster = minetest.settings:get_bool("mcl_mob_cap_monster") or 70,
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animal = minetest.settings:get_bool("mcl_mob_cap_animal") or 10,
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ambient = minetest.settings:get_bool("mcl_mob_cap_ambient") or 15,
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water = minetest.settings:get_bool("mcl_mob_cap_water") or 5, --currently unused
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water_ambient = minetest.settings:get_bool("mcl_mob_cap_water_ambient") or 20, --currently unused
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}
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--do mobs spawn?
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@ -99,6 +99,15 @@ mobs_griefing (Mobs change blocks) bool true
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# If enabled, mobs won't damage particles when they got hurt.
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mobs_disable_blood (Disable mob damage particles) bool false
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#Maximum amount of monsters that will spawn near a player (default:70)
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mcl_mob_cap_monster (Mob cap monsters) int 70 0 2048
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#Maximum amount of animals that will spawn near a player (default:10)
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mcl_mob_cap_animal (Mob cap animals) int 10 0 1024
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#Maximum amount of ambient mobs that will spawn near a player (default:15)
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mcl_mob_cap_ambient (Mob cap ambient mobs) int 15 0 1024
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[Audio]
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# Enable flame sound.
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flame_sound (Flame sound) bool true
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