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Generate kelp/seagrass in v6
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@ -854,6 +854,100 @@ local function register_mgv6_decorations()
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y_max = mcl_vars.overworld_max,
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y_max = mcl_vars.overworld_max,
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decoration = "mcl_flowers:tallgrass",
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decoration = "mcl_flowers:tallgrass",
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})
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})
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-- Seagrass and kelp
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local materials = {"dirt","sand"}
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for i=1, #materials do
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local mat = materials[i]
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minetest.register_decoration({
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deco_type = "simple",
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spawn_by = {"group:water"},
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num_spawn_by = 1,
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place_on = {"mcl_core:"..mat},
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sidelen = 8,
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noise_params = {
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offset = 0.04,
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scale = 0.3,
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spread = {x = 100, y = 100, z = 100},
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seed = 421,
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octaves = 3,
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persist = 0.6
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},
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flags = "force_placement",
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place_offset_y = -1,
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y_min = mcl_vars.overworld_min,
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y_max = 0,
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decoration = "mcl_ocean:seagrass_"..mat,
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})
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minetest.register_decoration({
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deco_type = "simple",
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spawn_by = {"group:water"},
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num_spawn_by = 1,
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place_on = {"mcl_core:mat"},
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sidelen = 8,
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noise_params = {
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offset = 0.08,
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scale = 0.03,
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spread = {x = 100, y = 100, z = 100},
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seed = 421,
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octaves = 3,
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persist = 0.6
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},
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flags = "force_placement",
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place_offset_y = -1,
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y_min = mcl_vars.overworld_min,
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y_max = -5,
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decoration = "mcl_ocean:seagrass_"..mat,
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})
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minetest.register_decoration({
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deco_type = "simple",
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spawn_by = {"group:water"},
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num_spawn_by = 1,
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place_on = {"mcl_core:"..mat},
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sidelen = 16,
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noise_params = {
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offset = 0.01,
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scale = 0.01,
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spread = {x = 300, y = 300, z = 300},
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seed = seed,
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octaves = 5,
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persist = 0.62,
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},
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flags = "force_placement",
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place_offset_y = -1,
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y_min = mcl_vars.overworld_min,
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y_max = -6,
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decoration = "mcl_ocean:kelp_"..mat,
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param2 = 16,
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param2_max = 96,
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})
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minetest.register_decoration({
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deco_type = "simple",
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spawn_by = {"group:water"},
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num_spawn_by = 1,
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place_on = {"mcl_core:"..mat},
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sidelen = 16,
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noise_params = {
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offset = 0.01,
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scale = 0.01,
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spread = {x = 100, y = 100, z = 100},
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seed = seed,
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octaves = 5,
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persist = 0.62,
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},
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flags = "force_placement",
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place_offset_y = -1,
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y_min = mcl_vars.overworld_min,
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y_max = -15,
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decoration = "mcl_ocean:kelp_"..mat,
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param2 = 32,
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param2_max = 160,
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})
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end
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-- Add a small amount of tall grass everywhere to avoid areas completely empty devoid of tall grass
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-- Add a small amount of tall grass everywhere to avoid areas completely empty devoid of tall grass
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minetest.register_decoration({
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minetest.register_decoration({
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deco_type = "simple",
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deco_type = "simple",
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