Fix #1590 (Bed drops itself when gets exploded)

This commit is contained in:
Elias Fleckenstein 2021-04-22 13:22:20 +02:00
parent acbdc937b4
commit 8b23388d63

View file

@ -301,7 +301,11 @@ function mcl_beds.on_rightclick(pos, player, is_top)
local dim = mcl_worlds.pos_to_dimension(pos) local dim = mcl_worlds.pos_to_dimension(pos)
if dim == "nether" or dim == "end" then if dim == "nether" or dim == "end" then
-- Bed goes BOOM in the Nether or End. -- Bed goes BOOM in the Nether or End.
local node = minetest.get_node(pos)
local dir = minetest.facedir_to_dir(node.param2)
minetest.remove_node(pos) minetest.remove_node(pos)
minetest.remove_node(string.sub(node.name, -4) == "_top" and vector.subtract(pos, dir) or vector.add(pos, dir))
if explosions_mod then if explosions_mod then
mcl_explosions.explode(pos, 5, {drop_chance = 1.0, fire = true}) mcl_explosions.explode(pos, 5, {drop_chance = 1.0, fire = true})
end end