diff --git a/mods/ITEMS/mcl_farming/sweet_berry.lua b/mods/ITEMS/mcl_farming/sweet_berry.lua index aca5fadc2..4682447df 100644 --- a/mods/ITEMS/mcl_farming/sweet_berry.lua +++ b/mods/ITEMS/mcl_farming/sweet_berry.lua @@ -9,6 +9,9 @@ for i=0, 3 do if i > 0 then groups.sweet_berry_thorny = 1 end + local drop_berries = (i >= 2) + local berries_to_drop = drop_berries and {i - 1, i} or nil + minetest.register_node(node_name, { drawtype = "plantlike", tiles = {texture}, @@ -24,7 +27,14 @@ for i=0, 3 do liquid_renewable = false, liquid_range = 0, walkable = false, - drop = (i>=2) and ("mcl_farming:sweet_berry" .. (i==3 and " 3" or "")) or "", + -- Dont even create a table if no berries are dropped. + drop = not drop_berries and "" or { + max_items = 1, + items = { + { items = {"mcl_farming:sweet_berry " .. berries_to_drop[1] }, rarity = 2 }, + { items = {"mcl_farming:sweet_berry " .. berries_to_drop[2] } } + } + }, selection_box = { type = "fixed", fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, (-0.30 + (i*0.25)), 6 / 16}, @@ -46,17 +56,12 @@ for i=0, 3 do itemstack:take_item() return end - local stage - if node.name:find("_2") then - stage = 2 - elseif node.name:find("_3") then - stage = 3 - end - if stage then - for i=1,math.random(stage) do - minetest.add_item(pos,"mcl_farming:sweet_berry") + + if drop_berries then + for j=1, berries_to_drop[math.random(2)] do + minetest.add_item(pos, "mcl_farming:sweet_berry") end - minetest.swap_node(pos,{name = "mcl_farming:sweet_berry_bush_" .. stage - 1 }) + minetest.swap_node(pos, {name = "mcl_farming:sweet_berry_bush_" .. 1 }) end return itemstack end, @@ -76,8 +81,11 @@ minetest.register_craftitem("mcl_farming:sweet_berry", { minetest.record_protection_violation(pointed_thing.above, pn) return itemstack end - if pointed_thing.type == "node" and table.indexof(planton,minetest.get_node(pointed_thing.under).name) ~= -1 and minetest.get_node(pointed_thing.above).name == "air" then - minetest.set_node(pointed_thing.above,{name="mcl_farming:sweet_berry_bush_0"}) + if pointed_thing.type == "node" and + table.indexof(planton, minetest.get_node(pointed_thing.under).name) ~= -1 and + pointed_thing.above.y > pointed_thing.under.y and + minetest.get_node(pointed_thing.above).name == "air" then + minetest.set_node(pointed_thing.above, {name="mcl_farming:sweet_berry_bush_0"}) if not minetest.is_creative_enabled(placer:get_player_name()) then itemstack:take_item() end