Add playersSleepingPercentage server setting (Fix #920)

This commit is contained in:
NO11 2021-09-12 12:21:18 +00:00
parent 6c6d40eb9d
commit 89ff666a6a
1 changed files with 12 additions and 14 deletions

View File

@ -9,6 +9,7 @@ local weather_mod = minetest.get_modpath("mcl_weather")
local explosions_mod = minetest.get_modpath("mcl_explosions") local explosions_mod = minetest.get_modpath("mcl_explosions")
local spawn_mod = minetest.get_modpath("mcl_spawn") local spawn_mod = minetest.get_modpath("mcl_spawn")
local worlds_mod = minetest.get_modpath("mcl_worlds") local worlds_mod = minetest.get_modpath("mcl_worlds")
local players_in_bed_setting = tonumber(minetest.settings:get("mcl_playersSleepingPercentage"))
-- Helper functions -- Helper functions
@ -34,19 +35,10 @@ local function is_night_skip_enabled()
end end
local function check_in_beds(players) local function check_in_beds(players)
local in_bed = mcl_beds.player
if not players then if not players then
players = minetest.get_connected_players() players = minetest.get_connected_players()
end end
return players_in_bed_setting <= (#mcl_beds.player * 100) / #players
for n, player in pairs(players) do
local name = player:get_player_name()
if not in_bed[name] then
return false
end
end
return #players > 0
end end
-- These monsters do not prevent sleep -- These monsters do not prevent sleep
@ -198,8 +190,8 @@ end
local function update_formspecs(finished, ges) local function update_formspecs(finished, ges)
local ges = ges or #minetest.get_connected_players() local ges = ges or #minetest.get_connected_players()
local form_n = "size[12,5;true]" local form_n = "size[12,5;true]"
local all_in_bed = ges == player_in_bed local all_in_bed = players_in_bed_setting <= (player_in_bed * 100) / ges
local night_skip = is_night_skip_enabled() local night_skip = is_night_skip_enabled() and players_in_bed_setting <= 100
local button_leave = "button_exit[4,3;4,0.75;leave;"..F(S("Leave bed")).."]" local button_leave = "button_exit[4,3;4,0.75;leave;"..F(S("Leave bed")).."]"
local button_abort = "button_exit[4,3;4,0.75;leave;"..F(S("Abort sleep")).."]" local button_abort = "button_exit[4,3;4,0.75;leave;"..F(S("Abort sleep")).."]"
local bg_presleep = "bgcolor[#00000080;true]" local bg_presleep = "bgcolor[#00000080;true]"
@ -212,7 +204,7 @@ local function update_formspecs(finished, ges)
return return
elseif not is_sp then elseif not is_sp then
local text = S("Players in bed: @1/@2", player_in_bed, ges) local text = S("Players in bed: @1/@2", player_in_bed, ges)
if not night_skip then if not night_skip or players_in_bed_setting > 100 then
text = text .. "\n" .. S("Note: Night skip is disabled.") text = text .. "\n" .. S("Note: Night skip is disabled.")
form_n = form_n .. bg_presleep form_n = form_n .. bg_presleep
form_n = form_n .. button_leave form_n = form_n .. button_leave
@ -221,7 +213,13 @@ local function update_formspecs(finished, ges)
form_n = form_n .. bg_sleep form_n = form_n .. bg_sleep
form_n = form_n .. button_abort form_n = form_n .. button_abort
else else
text = text .. "\n" .. S("You will fall asleep when all players are in bed.") local comment = "You will fall asleep when "
if players_in_bed_setting == 100 then
comment = comment .. "all players are in bed."
else
comment = comment .. players_in_bed_setting .. "% of all players are in bed."
end
text = text .. "\n" .. S(comment)
form_n = form_n .. bg_presleep form_n = form_n .. bg_presleep
form_n = form_n .. button_leave form_n = form_n .. button_leave
end end