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Prevent floating mobs from drowning all the time
Less dieing for mobs in deep water.
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1 changed files with 1 additions and 1 deletions
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@ -943,7 +943,7 @@ function mob_class:falling(pos)
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-- in water then float up
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-- in water then float up
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if registered_node.groups.water then
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if registered_node.groups.water then
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if acc and self.floats == 1 and minetest.registered_nodes[node_ok(vector.offset(pos,0,self.collisionbox[5],0)).name].groups.water then
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if acc and minetest.registered_nodes[node_ok(vector.offset(pos,0,self.collisionbox[5] -0.25,0)).name].groups.water then
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self.object:set_acceleration(vector.new(0, -self.fall_speed / (math.max(1, v.y) ^ 2), 0))
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self.object:set_acceleration(vector.new(0, -self.fall_speed / (math.max(1, v.y) ^ 2), 0))
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end
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end
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else
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else
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