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Remove redundant logic.
The function on_place_bucket contains the following logic: if not a and not b then return x end if a then foo(a) elseif b then foo(b) else return x end The "if not a and not b then .." is removed because the case is handled by the else case later on. This will allow some further simplifications.
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@ -170,8 +170,6 @@ local function on_place_bucket(itemstack, user, pointed_thing, def)
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local buildable1 = regnode1 and (regnode1.buildable_to or get_item_group(name1, "cauldron") == 1)
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local buildable1 = regnode1 and (regnode1.buildable_to or get_item_group(name1, "cauldron") == 1)
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local buildable2 = regnode2 and (regnode2.buildable_to or get_item_group(name2, "cauldron") == 1)
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local buildable2 = regnode2 and (regnode2.buildable_to or get_item_group(name2, "cauldron") == 1)
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if not buildable1 and not buildable2 then return itemstack end --if both nodes aren't buildable_to, skip
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if buildable1 then
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if buildable1 then
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local result, take_bucket = get_extra_check(def.extra_check, pointed_thing.under, user)
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local result, take_bucket = get_extra_check(def.extra_check, pointed_thing.under, user)
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if result then
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if result then
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