Set default node particle level to "none"

This commit is contained in:
Wuzzy 2020-08-23 12:05:08 +02:00
parent 4fb0ead10e
commit 87ffe2e8f5

View file

@ -6,7 +6,7 @@ mcl_particles = {}
local particle_nodes = {} local particle_nodes = {}
-- Node particles can be disabled via setting -- Node particles can be disabled via setting
local node_particles_allowed = minetest.settings:get("mcl_node_particles") or "medium" local node_particles_allowed = minetest.settings:get("mcl_node_particles") or "none"
local levels = { local levels = {
high = 3, high = 3,
@ -17,14 +17,14 @@ local levels = {
allowed_level = levels[node_particles_allowed] allowed_level = levels[node_particles_allowed]
if not allowed_level then if not allowed_level then
allowed_level = levels["medium"] allowed_level = levels["none"]
end end
-- Add a particlespawner that is assigned to a given node position. -- Add a particlespawner that is assigned to a given node position.
-- * pos: Node positon. MUST use integer values! -- * pos: Node positon. MUST use integer values!
-- * particlespawner_definition: definition for minetest.add_particlespawner -- * particlespawner_definition: definition for minetest.add_particlespawner
-- * level: detail level of particles. "high", "medium" or "low". High detail levels are for -- * level: detail level of particles. "high", "medium", "low" or "none". High detail levels are for
-- CPU-demanding particles, like smoke of fire (which occurs frequently) -- CPU-demanding particles, like smoke of fire (which occurs frequently)
-- NOTE: All particlespawners are automatically removed on shutdown. -- NOTE: All particlespawners are automatically removed on shutdown.
-- Returns particlespawner ID on succcess and nil on failure -- Returns particlespawner ID on succcess and nil on failure