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Add support for armor texture and preview being functions
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1 changed files with 18 additions and 4 deletions
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@ -205,12 +205,26 @@ function mcl_armor.update(obj)
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if not itemstack:is_empty() then
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if not itemstack:is_empty() then
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local def = itemstack:get_definition()
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local def = itemstack:get_definition()
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if def._mcl_armor_texture then
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local texture = def._mcl_armor_texture
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info.texture = "(" .. def._mcl_armor_texture .. ")" .. (info.texture and "^" .. info.texture or "")
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if texture then
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if type(texture) == "function" then
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texture = texture(obj, itemstack)
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end
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if texture then
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info.texture = "(" .. texture .. ")" .. (info.texture and "^" .. info.texture or "")
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end
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end
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end
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if obj:is_player() and def._mcl_armor_preview then
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local preview = def._mcl_armor_preview
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info.preview = "(player.png^[opacity:0^" .. def._mcl_armor_preview .. ")" .. (info.preview and "^" .. info.preview or "" )
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if obj:is_player() and preview then
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if type(preview) == "function" then
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preview = preview(obj, itemstack)
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end
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if preview then
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info.preview = "(player.png^[opacity:0^" .. def._mcl_armor_preview .. ")" .. (info.preview and "^" .. info.preview or "" )
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end
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end
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end
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info.points = info.points + minetest.get_item_group(itemname, "mcl_armor_points")
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info.points = info.points + minetest.get_item_group(itemname, "mcl_armor_points")
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