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Repeaters: Set correct lock state on placement
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b3d069b53a
commit
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1 changed files with 32 additions and 5 deletions
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@ -15,10 +15,17 @@ local delayer_get_input_rules = function(node)
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return rules
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return rules
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end
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end
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local delayer_get_all_rules = function(node)
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-- Return the sides of a delayer.
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local orules = delayer_get_output_rules(node)
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-- Those are used to toggle the lock state.
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local irules = delayer_get_input_rules(node)
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local delayer_get_sides = function(node)
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return mesecon.mergetables(orules, irules)
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local rules = {
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{x = 0, y = 0, z = -1},
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{x = 0, y = 0, z = 1},
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}
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for i = 0, node.param2 do
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rules = mesecon.rotate_rules_left(rules)
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end
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return rules
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end
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end
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local check_lock_repeater = function(pos, node)
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local check_lock_repeater = function(pos, node)
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@ -140,12 +147,30 @@ boxes = {
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}
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}
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end
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end
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local help, longdesc, usagehelp, icon
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local help, longdesc, usagehelp, icon, on_construct
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if i == 1 then
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if i == 1 then
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help = true
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help = true
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longdesc = "Redstone repeaters are versatile redstone components which delay redstone signals and only allow redstone signals to travel through one direction. The delay of the signal is indicated by the redstone torches and is between 0.1 and 0.4 seconds long."
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longdesc = "Redstone repeaters are versatile redstone components which delay redstone signals and only allow redstone signals to travel through one direction. The delay of the signal is indicated by the redstone torches and is between 0.1 and 0.4 seconds long."
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usagehelp = "To power a redstone repeater, send a signal in “arrow” direction. To change the delay, rightclick the redstone repeater. The delay is changed in steps of 0.1 seconds."
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usagehelp = "To power a redstone repeater, send a signal in “arrow” direction. To change the delay, rightclick the redstone repeater. The delay is changed in steps of 0.1 seconds."
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icon = "mesecons_delayer_item.png"
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icon = "mesecons_delayer_item.png"
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on_construct = function(pos)
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local node = minetest.get_node(pos)
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local sides = delayer_get_sides(node)
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for s=1, #sides do
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local spos = vector.add(pos, sides[s])
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local snode = minetest.get_node(spos)
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local g = minetest.get_item_group(snode.name, "redstone_repeater")
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local sdef = minetest.registered_nodes[snode.name]
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if g ~= 0 and sdef.mesecons.receptor.state == mesecon.state.on then
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if mesecon.is_powered(pos, delayer_get_input_rules(node)[1]) ~= false then
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minetest.swap_node(pos, {name="mesecons_delayer:delayer_on_locked", param2 = node.param2})
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else
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minetest.swap_node(pos, {name="mesecons_delayer:delayer_off_locked", param2 = node.param2})
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end
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break
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end
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end
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end
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else
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else
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help = false
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help = false
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end
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end
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@ -155,6 +180,7 @@ if minetest.get_modpath("screwdriver") then
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on_rotate = screwdriver.disallow
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on_rotate = screwdriver.disallow
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end
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end
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minetest.register_node("mesecons_delayer:delayer_off_"..tostring(i), {
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minetest.register_node("mesecons_delayer:delayer_off_"..tostring(i), {
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description = "Redstone Repeater",
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description = "Redstone Repeater",
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inventory_image = icon,
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inventory_image = icon,
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@ -202,6 +228,7 @@ minetest.register_node("mesecons_delayer:delayer_off_"..tostring(i), {
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minetest.swap_node(pos, {name="mesecons_delayer:delayer_off_1", param2=node.param2})
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minetest.swap_node(pos, {name="mesecons_delayer:delayer_off_1", param2=node.param2})
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end
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end
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end,
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end,
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on_construct = on_construct,
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delayer_time = delaytime,
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delayer_time = delaytime,
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delayer_onstate = "mesecons_delayer:delayer_on_"..tostring(i),
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delayer_onstate = "mesecons_delayer:delayer_on_"..tostring(i),
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delayer_lockstate = "mesecons_delayer:delayer_off_locked",
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delayer_lockstate = "mesecons_delayer:delayer_off_locked",
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