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Random rotation for witch huts
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2 changed files with 66 additions and 26 deletions
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@ -41,6 +41,8 @@ minetest.register_alias("mapgen_stair_desert_stone", "mcl_stairs:stair_sandstone
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local mg_name = minetest.get_mapgen_setting("mg_name")
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local WITCH_HUT_HEIGHT = 3 -- Exact Y level to spawn witch huts at. This height refers to the height of the floor
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--
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-- Ore generation
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--
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@ -1071,16 +1073,24 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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-- Witch hut
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if ground_y <= 0 and nn == "mcl_core:dirt" then
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local prob = 1024 * (((maxp.x-minp.x+1)*(maxp.z-minp.z+1)) / 256)
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if ground_y <= 0 and (nn == "mcl_core:dirt" or n == "mcl_core:redsand") then
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local prob = 64 * (((maxp.x-minp.x+1)*(maxp.z-minp.z+1)) / 256)
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if math.random(1, prob) == 1 then
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local p1 = {x=p.x-1, y=p.y+4, z=p.z-1}
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local p2 = vector.add(p1, {x=9, y=5, z=8})
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if math.random(1, 20) == 1 then
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local r = tostring(math.random(0, 3) * 90) -- "0", "90", "180" or 270"
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local p1 = {x=p.x-1, y=WITCH_HUT_HEIGHT+2, z=p.z-1}
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if r == "0" or r == "180" then
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size = {x=10, y=4, z=8}
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else
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size = {x=8, y=4, z=10}
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end
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local p2 = vector.add(p1, size)
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-- This checks free space at the “body” of the hut and a bit around.
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-- ALL nodes must be free for the placement to succeed.
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local free_nodes = minetest.find_nodes_in_area(p1, p2, {"air", "mcl_core:water_source", "mcl_flowers:waterlily"})
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if #free_nodes >= 10*6*9 then
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local place = {x=p.x, y=p.y+2, z=p.z}
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mcl_structures.call_struct(place, "witch_hut")
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if #free_nodes >= ((size.x+1)*(size.y+1)*(size.z+1)) then
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local place = {x=p.x, y=WITCH_HUT_HEIGHT-1, z=p.z}
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mcl_structures.call_struct(place, "witch_hut", r)
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local place_tree_if_free = function(pos, prev_result)
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local nn = minetest.get_node(pos).name
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if nn == "mcl_flowers:waterlily" or nn == "mcl_core:water_source" or nn == "mcl_core:water_flowing" or nn == "air" then
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@ -1090,12 +1100,36 @@ minetest.register_on_generated(function(minp, maxp, seed)
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return false
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end
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end
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local offsets = {
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{x=1, y=0, z=1},
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{x=1, y=0, z=5},
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{x=6, y=0, z=1},
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{x=6, y=0, z=5},
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}
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local offsets
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if r == "0" then
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offsets = {
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{x=1, y=0, z=1},
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{x=1, y=0, z=5},
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{x=6, y=0, z=1},
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{x=6, y=0, z=5},
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}
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elseif r == "180" then
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offsets = {
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{x=2, y=0, z=1},
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{x=2, y=0, z=5},
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{x=7, y=0, z=1},
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{x=7, y=0, z=5},
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}
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elseif r == "270" then
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offsets = {
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{x=1, y=0, z=1},
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{x=5, y=0, z=1},
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{x=1, y=0, z=6},
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{x=5, y=0, z=6},
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}
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elseif r == "90" then
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offsets = {
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{x=1, y=0, z=2},
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{x=5, y=0, z=2},
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{x=1, y=0, z=7},
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{x=5, y=0, z=7},
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}
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end
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for o=1, #offsets do
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local ok = true
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for y=place.y-1, place.y-64, -1 do
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@ -1107,6 +1141,9 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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end
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end
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minetest.set_node(p1, {name="mcl_wool:white"})
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minetest.set_node(p2, {name="mcl_wool:black"})
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end
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end
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end
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@ -140,25 +140,28 @@ end
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-- The call of Struct
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mcl_structures.call_struct= function(pos, struct_style)
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mcl_structures.call_struct = function(pos, struct_style, rotation)
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if not rotation then
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rotation = "random"
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end
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if struct_style == "village" then
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mcl_structures.generate_village(pos)
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mcl_structures.generate_village(pos, rotation)
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elseif struct_style == "desert_temple" then
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mcl_structures.generate_desert_temple(pos)
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mcl_structures.generate_desert_temple(pos, rotation)
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elseif struct_style == "desert_well" then
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mcl_structures.generate_desert_well(pos)
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mcl_structures.generate_desert_well(pos, rotation)
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elseif struct_style == "igloo" then
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mcl_structures.generate_igloo_top(pos)
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mcl_structures.generate_igloo_top(pos, rotation)
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elseif struct_style == "witch_hut" then
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mcl_structures.generate_witch_hut(pos)
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mcl_structures.generate_witch_hut(pos, rotation)
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elseif struct_style == "ice_spike_small" then
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mcl_structures.generate_ice_spike_small(pos)
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mcl_structures.generate_ice_spike_small(pos, rotation)
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elseif struct_style == "ice_spike_large" then
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mcl_structures.generate_ice_spike_large(pos)
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mcl_structures.generate_ice_spike_large(pos, rotation)
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elseif struct_style == "boulder" then
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mcl_structures.generate_boulder(pos)
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mcl_structures.generate_boulder(pos, rotation)
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elseif struct_style == "fossil" then
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mcl_structures.generate_fossil(pos)
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mcl_structures.generate_fossil(pos, rotation)
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end
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end
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@ -204,9 +207,9 @@ mcl_structures.generate_boulder = function(pos)
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minetest.place_schematic(newpos, path)
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end
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mcl_structures.generate_witch_hut = function(pos)
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mcl_structures.generate_witch_hut = function(pos, rotation)
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local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_witch_hut.mts"
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minetest.place_schematic(pos, path, "0", nil, true)
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minetest.place_schematic(pos, path, rotation, nil, true)
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end
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mcl_structures.generate_ice_spike_small = function(pos)
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